THE INCREDIBLES adult game Development Log

cisco_donovan

Member
Game Developer
Sep 18, 2020
218
283
Hi! Just dropping in to say I'm enjoying this thread - really enjoying your artwork too. Good luck, keep going! I'd be happy to help you out with any code and writing stuff, just drop me a line.
 

Mr. TurTur

Newbie
Jun 12, 2020
85
75
Hi! Just dropping in to say I'm enjoying this thread - really enjoying your artwork too. Good luck, keep going! I'd be happy to help you out with any code and writing stuff, just drop me a line.
Thank you, i'll do my best.
About the help offer, I will remember that :)
 

Mr. TurTur

Newbie
Jun 12, 2020
85
75
Yay,
I have completed a test ""Animation"" in engine.
I still have to decide whether to use Renpy or Cc Animate for the NSFW scenes.
Leaning towards Renpy right now.
gif.gif
 
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Mr. TurTur

Newbie
Jun 12, 2020
85
75
Finshed the diningroom today
The dining table is still missing, but I will make it as a single object.
This way I can cover it differently and let the characters interact more easily.
bg_eat_day3.png bg_eat_day.png
bg_eat_day6.png
 
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Mr. TurTur

Newbie
Jun 12, 2020
85
75
Boy, oh Boy, the time required for BG-Art is high.

That was really exhausting and needet way to long!
In the beginning I wrote that I wanted to see how fast and cheap I could make the art.

I lost track of that.

bg_ya_day.png

I should consider giving more love to the rooms that are visited more often and used in the game than,
for example, the garden.

I only drew the garden for the sake of completeness, it is not yet included in the story.
 
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Mr. TurTur

Newbie
Jun 12, 2020
85
75
I made a QUEST LOG :D
It is always there and extends when hovered.


Screenshot 2022-06-29 102514.png Screenshot 2022-06-29 102537.png

I struggled with this for a bit.
In the end I just copied the code from Renpys quicksave menu.


Screenshot 2022-06-29 102430.png



Code:
screen ui_quest():
    #modal True

    ## Ensure this appears on top of other screens.
    zorder 100

    imagebutton:
        focus_mask True
        idle "ui_quest_idle"
        hover "ui_quest_hover"
        action NullAction()

## This code ensures that the quick_menu screen is displayed in-game, whenever
## the player has not explicitly hidden the interface.
init python:
    config.overlay_screens.append("ui_quest")
 

Mr. TurTur

Newbie
Jun 12, 2020
85
75
Hello there :D

So first I had exam phase and then got the Covid thing,
but today I actually sat down and worked on this project.

Can't believe it myself

I finally changed the font that no one can read and adjusted the text box to look more like a speech bubble.
,,Its not much but its sfw.,,

Screenshot 2022-08-02 224333.png
 
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Mr. TurTur

Newbie
Jun 12, 2020
85
75
Who is the Mc?


I had the story outlined from the beginning.


It's about a guy who is forced to help with the sexual training of Violett Parr while the men are not in the house.
She's actually willing, but shy.

(I want to reverse the familiar character dynamics of trainer-like games. You're the one being blackmailed,
and she wants and knows what's going on. You have to figure out this sex/kinky thing together)



But as I write the prologue now, I'm thinking about who the Mc realy should be.


This is to some extent an incest game.
If I continue with my Oc as the Mc, i see the story always with an NTRish ending where the males come home
and copulate with the now Trained V.
As long as I don't let them die or anything like that.

Id like to see her get fuckt by them, but NTR is not really my cup of tea and not what the story should be about.

If I were to take one of the family members as MC,


Here's what I'm thinking:

- I like the konflickt/ dynamic the Mc and V have right now. I Still i want more in family sex.

- Plying as an in universe Caracter is probably what you want from a Parodie game.

- Would make it fully incestibles. (not the worst thing)

- I would take Dash because I don't feel like Bob is the right personality. Also, Dash is younger and relatable.

- I don't like Dash's physique. It's weird to draw. Still could alter it just alittle bit.

- Dash is way too young. Violet I can age up easily, but Dash is a problem. I want to get as close to the original chars as possible.

- I'm also afraid that I'm using too many ,,I'm fucking my mother and my sister,, incest game clichés.​
Mc.png
 
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Mr. TurTur

Newbie
Jun 12, 2020
85
75
I made a post in generall chat and asked the Internet about its opinion

The poll has been polled, the dice has been diced and the chosening has been chosen!

and it is and ill will still use the:
Screenshot 2022-08-26 104359.png
 

Deleted member 5189987

Developer of Amborella
Game Developer
Aug 7, 2022
199
252
Hi Mr TurTur,

You seem like an enthusiastic developer who gladly shows his progress. Reading through your posts is fun! Keep up the great work. I am sure this game will be successful when it comes out. Good luck!
 
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Mr. TurTur

Newbie
Jun 12, 2020
85
75
INTRO CINEMATIC EXPOSITION CUTSCENE VIDEO ANIMATION

I had the idea to start the game with a pre-rendered cutscene.
It would explain the character motivation of MC and set up the story.

I started to sketch something in After Effects but quickly realized that this is not going to work.

It's kinda cringe

I will just add a little dialog ingame.

If you still want to see the mess I made, here it is :D


 
  • Haha
Reactions: osanaiko

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,128
3,438
That was not too cringe. But if it's just a slideshow of images and timed text overlays, you can do that just as well (and MUCH smaller file size) with Renpy ATL commands. So you could kinda get the "cinematic intro" effect if you wanted.
 
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Mr. TurTur

Newbie
Jun 12, 2020
85
75
SUPERPOWERS!

Just a small update:
I didn't want to give the mc any powers so as not to complicate the story and make him a bit of an underdog.

But now I will
grant him the powers of time travel and reliving his memories 1:1.

It's basically a gallery mode and Renpys mouse wheel rollback, but in a fancy dress.
 
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Mr. TurTur

Newbie
Jun 12, 2020
85
75
"The Numbers Mason! What do they Mean!?"


After realizing that Rick Dicker (picture below) is an homage to Rick Deckard from Bladerunner,
I forced my roommate to rewatch both movies with me.


Screenshot 2022-09-29 002327.png
I refer to the opening scene of Jack Jack Attack and so I tell the prouloge and backstory of Mc.
( )

Also, osanaiko is right about the inengine filmish compositions, I'll go with that.


Now the whole story of is told by Mc and in some scenes there is a cut back and forth between the interview and the game. Like in the first Black Ops.


Not in a big way, I don't want it to ruin the imersion.

MUSIC!
I found a new source for music "The Incredibles: Rise of the Underminer"
Its an older franchise game with its own OST.
I'm going to use that.
I just hope they don't sue me over it.
I mean, I don't plan on monetizing the game, so maybe that will help.
If you can read this, you do not need glasses.


( )
 
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osanaiko

Engaged Member
Modder
Jul 4, 2017
2,128
3,438
The angled box would be cool... but you are definitely making hard work for yourself in your first game :ROFLMAO:

Anyway I put a possible answer in the dev help thread.
 
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Mr. TurTur

Newbie
Jun 12, 2020
85
75
Interaction Design
-
Gameplay in my game is mostly reading, searching and clicking things.
Every interactive point in the game lights up slightly orange or moves.

The three main interactions are:

- Move
Mainly the player uses doors, they are easy to understand.
Most people know them from the real world and don't need further explanation.

In some cases the entrance/exit of a room is not in the frame or is just a hallway, etc.
I had three ideas to mark these paths so the player would recognize them as such.

Shadow arrow = Inconspicuous, doesn't stand out as much.

Sketched arrow = Resembles the dialoug box and can't be missed.

Written designation = Makes it easier for the player to find his way around.
But it's weird to have them only at "non-door entrances".

i would have to label every door and then it would be way too much and quite annoying.

I decided to use the sketched arrow.


01.png 02.png 03.png


- Interact
Interactive objects are things like drawers, music systems, speakers, light switches, telephones, etc.

They move, light up, and sometimes make sounds when the mouse cursor passes over them.

04.png 07.png 08.png

- pick up
Items you can pick up are quest or puzzle items like keys or a lost journal that you need to find.
These move or get a shiny effect when hovered by the cursor.

Also there is a 8bit gatehring sound because i find it funny.

06.png 05.png

I don't really have a question or a conclusion, I just wanted to make a note of it.