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rKnight

Devoted Member
Jun 12, 2017
8,248
104,794
Finding himself on the street with no money, and no home...
Will he be able to survive in the cruel world of The BUM?
Honestly, I strongly believe that sleeping on the streets is the least important thing for the protagonist right now...

Trans: "But handsome, it can't be possible that you're living on the streets... (in deep voice) when we could have been busy snuggling in my cozy room, instead..." :oops::LOL:

Cafe_Jennifer_talk_1.jpg
 

hakarlman

Engaged Member
Jul 30, 2017
2,086
3,235
These female models have the same problem as the models in his Gordon game. The female model faces seem to have too many morphs applied to them.
 
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Reactions: Orlox

dacris69

M, TI
Donor
Nov 20, 2017
2,120
6,040
so much useless p'n'c shit, 1h for that, 5 minutes for the actual content
 

Stud-e-Smurf

Newbie
May 11, 2019
48
50
I love the premise of the game. Definitely a storyline I haven't seen before. Kudos for that. Graphics are good, maybe not for all models, but in general i think you did a great job. I am looking forward to new content and see how the story evolves. Thank you for the efforts you have put into this so far. Here are my constructive thoughts on how to improve:
1) Translation - needs work. A lot of statements and sentences are awkward.
2) Kill scene - way TOO often. Just leads to a constant load and re-try loop. Others have mentioned it before, when asked if your name is "player name", give the option to say "NO", at least until the level of difficulty is reduced with further development.
3)Task or Goal screen - usually done via cell phone in other games. Would be VERY helpful if you could give some hints as to how to progress there, because right now it's too hard to figure out what to do by guessing.
4) Go a bit easier on stats - for example hygiene. Goes down way too fast.

That's it for now. Keep up the good work, ignore the nay sayers but hope you will pay attention to those who leave feedback for improvement and ultimately want you to succeed.
 

Atlas82

Member
Jan 4, 2019
149
105
Nop.. No explanation ... if this is the rate of being shot... whats the pont of making the the game.. if the develepor keeps the logic/stat of avoiding getting shot to himself... and to make matter worse.. no roll back.. this is a disastrous game play
 
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Reactions: Jose0339

estrada777

Engaged Member
Modder
Donor
Mar 22, 2020
3,367
8,396
Code:
I'm sorry, but an uncaught exception occurred.

Executing ATL code at game/Myscreens.rpy:65
  File "renpy/common/00start.rpy", line 240, in script call
    call _splashscreen from _call_splashscreen_1
  File "game/script.rpy", line 1271, in script
    with dissolve
TypeError: Argument 'other' has incorrect type (expected renpy.display.matrix.Matrix, got SaturationMatrix)

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/00start.rpy", line 240, in script call
    call _splashscreen from _call_splashscreen_1
  File "game/script.rpy", line 1271, in script
    with dissolve
  File "renpy/ast.py", line 1658, in execute
    renpy.exports.with_statement(trans, paired=paired)
  File "renpy/exports.py", line 1653, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "renpy/display/core.py", line 2801, in do_with
    clear=clear)
  File "renpy/display/core.py", line 3377, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
  File "renpy/display/core.py", line 3906, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "renpy/display/core.py", line 2605, in draw_screen
    renpy.config.screen_height,
  File "render.pyx", line 495, in renpy.display.render.render_screen
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/layout.py", line 884, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/transition.py", line 378, in render
    top = render(self.new_widget, width, height, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/layout.py", line 884, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/layout.py", line 884, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/screen.py", line 704, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/layout.py", line 884, in render
    surf = render(child, width, height, cst, cat)
  File "render.pyx", line 170, in renpy.display.render.render
  File "render.pyx", line 266, in renpy.display.render.render
  File "renpy/display/transform.py", line 747, in render
    return transform_render(self, width, height, st, at)
  File "accelerator.pyx", line 148, in renpy.display.accelerator.transform_render
  File "renpy/display/transform.py", line 926, in update_state
    fr = self.execute(self, self.st, self.at)
  File "renpy/atl.py", line 596, in execute
    action, arg, pause = block.execute(trans, timebase, self.atl_state, events)
  File "renpy/atl.py", line 839, in execute
    action, arg, pause = stmt.execute(trans, target - start, child_state, events)
  File "renpy/atl.py", line 1644, in execute
    action, arg, pause = self.handlers[name].execute(trans, st - start, cstate, events)
  File "renpy/atl.py", line 839, in execute
    action, arg, pause = stmt.execute(trans, target - start, child_state, events)
  File "renpy/atl.py", line 1430, in execute
    action, arg, pause = i.execute(trans, st, istate, events)
  File "renpy/atl.py", line 839, in execute
    action, arg, pause = stmt.execute(trans, target - start, child_state, events)
  File "renpy/atl.py", line 1235, in execute
    linear = trans.state.diff(newts)
  File "renpy/display/transform.py", line 163, in diff
    if new != old:
TypeError: Argument 'other' has incorrect type (expected renpy.display.matrix.Matrix, got SaturationMatrix)

Windows-10-10.0.19041 AMD64
Ren'Py 7.5.2.22081402
THE BUM {color=#ff0000e5}{font=Gagalin-Regular.otf}0.1{/font}{/color}
Tue Sep  6 09:27:57 2022
 

Freki.g

Well-Known Member
Jun 10, 2020
1,557
2,364
Those who have appreciated the artistic style of "Gordon" will have no problems with this as they are similar, but the same problems of the gameplay remain that do not allow a simple and fluid progression of the story.
I hope dev doesn't leave this last important aspect unresolved as it did with "Gordon".
 

novadust93

New Member
Dec 2, 2018
4
5
I'm stuck at stage 2 can help me anyone ?
I'm fighting with Eddy but I can't move forward and nothing different happens when I talk to Maria
 
2.60 star(s) 56 Votes