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Atemsiel

Developer of Stormside
Game Developer
Jan 4, 2022
706
1,838
Conditionals evaluate in order according to the operator priority. (Applies to all languages, most notably C)
If you want to enforce your own order, you must use parenthesis.
Like a and (b or c) / (a and b) or c. The parenthesis have higher priority when evaluating the statement.

Typically, parenthesis have highest priority, followed by exponentiation, multiplication/division, addition/subtraction, comparison operators (>=, ==, is, etc.), bitwise operators (&, ^, |, etc.), logical operators (and, or, etc.), and almost always ending with assignment operators (i.e. the = symbol). This changes with each language, you'll need to read Python documentation to know the specifics, but usually if you use a lot of parenthesis this ultimately doesn't matter ─ almost every language out there evaluates parenthesis over everything else.



I... am not sure. For starters, 16 girls with 3 routes is already a minimum of 4,096 combinations (aka. 16³). That sounds crazy enough in my book, even with the math obviously wrong (all combinations would be 3×3×3×3.... aka. 3¹⁶ which is 43 millions ─ but then you don't need all of them to interact at once). Besides, this assumes the girls are the focus ─ if they aren't, then it is indeed more manageable (except you'll end up with thousands of dialog variations which work exactly the same story-wise).

i.e. Unless you have a roadmap/flowchart ready, then you can actually limit the routes (and see the actual planned complexity before committing any resources) and keep the differences to a minimum (like changing terms in the same dialog and calling a day).

Do you have one, at least? (No need to share, not that we would mind if you did :giggle:).
I'll try out what you mentioned regarding the and/or logic, as I don't know off the top of my head whether the use of brackets applies in renpy. I don't think it does, but if I'm wrong then I'd be happy to apply it. I remember trying to make it work and coming to the conclusion that it was just easier for me to split them into different parts. I'll check on this later.

With regard to the scope of the whole thing, I think there is some misunderstanding around what I'm actually planning to do, or even wanting to do. There are 7 main girls. Each of those main girls have 3 routes. The side girls don't have these routes, and I have them there to fill in backgrounds, and also to do fun stuff with when I come up with it. These 3 routes for the main girls are distinct, but eventually intersect. We are not talking about 7^3 different possible stories here. The majority of the branching comes in the route selection phase, which is what's being displayed in the game right now. Once we're at the the point where you've selected your route with each girl, things become simpler, but still distinct in places.

I read your thing about the mathematics of it all, but to be honest it seemed to come from a marketability perspecitive, which has never really been my priority. People are free to have concerns about the future of the project, and those people are free not to support it. Being told I'm at risk of burning out has always been a strange one to me because I've seen cases of that, and all of those cases have been either someone making something of far more limited scope than what I've already made, or someone trying to make something of a much larger scope than what I even have planned. I feel like people do misinterpret the scope of what I'm actually making sometimes. As for why they abandon the games, maybe it's lack of recognition for their work, maybe it's how much work they have to do, maybe it's something else. No clue. All I know is I love the support I've had so far, and I like making the game. I wanna see it finished. It's not gonna be quick, but I can't see myself abandoning it any time soon. This shit is a part of me now.

All of that said, those with doubts are free to continue to just obeserve things for free from this website, albeit slightly behind those who support, preferably.
 

Psymind

Member
Jun 16, 2018
141
258
People always tend to fiercely believe in whatever expectation they form in their heads which inevitably leads to disappointment.
The only things I want from Stormside is that it makes me laugh and it makes me horny, and I'm 100% sure that will happen.
Replayed it all again yesterday just because and Hikari doing a pull up will never not make me laugh. Even that shit ass drawing of the girls talking to the director is funny enough that I dont think the dev should change lol (I would love images for Riley's kinky dream tho...).
 
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hellasz

New Member
Oct 21, 2017
1
1
played the game for the first time. i loved it. great expressions on the characters. also special appreciation on the akemi fingering scene. loved it.
 
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Peacekeepr

Newbie
Jan 25, 2023
56
93
With regard to the scope of the whole thing, I think there is some misunderstanding around what I'm actually planning to do, or even wanting to do.
Yes, besides the three routes thing, nothing else about the scope is properly explained. This is why I asked about flowchart, the simple fact of being able to make one down already means it is not absurd. From the current presentation alone, it is trivial to assume the scope is the giant math mess I've shown earlier.

Being told I'm at risk of burning out has always been a strange one to me because I've seen cases of that, and all of those cases have been either someone making something of far more limited scope than what I've already made, or someone trying to make something of a much larger scope than what I even have planned.
Burnout is not related to the scope, actually. It is related to the burden on your body. If you think of the brain as a water tank, then burnout happens when you're draining more water from it than it currently replenishes ─ it'll be forewarned by stress once it is reaching low levels, and actual burnout happens when it is mostly dry. Then the body will impose a restriction to replenish the "tank", we call that restriction as burnout. The restriction may be limited to a single project, or may also cover everything you do. (And no, the body doesn't asks for your input).

Also worth noting that burnout can evolve into depression and anxiety. Letting go of the "sinks" during burnout stage is almost required to avoid this evolution, and depression by itself can remove the "labor of love" argument rather forcefully (and if the body has to sacrifice your happiness to keep you alive, it'll likely do so). This is one of the reasons why devs abandon games once they burn out.

Also, as I said earlier ─ if the brain was a water tank, then it is replenishing a bit when you sleep, eat, rest, make physical activities, etc. improving the lifestyle tends to push burnout away and is effective even if burnout actually happens. But ultimately, the issue is never how fast it is replenishing itself but how much you're taking from it. Only you can assess if you're taking more than you can replenish, and only you can adjust your pacing accordingly. You are the limit.

I feel like people do misinterpret the scope of what I'm actually making sometimes.
to be honest it seemed to come from a marketability perspecitive, which has never really been my priority.
I think you replied yourself earlier, hence the two quotes here (second one now out of context). Try to pretend you forgot everything about the game. Read the OP, play the game for 15~30 minutes, then take a glance at Patreon posts (as a non-subscriber, meaning only the first 100 characters from each post). What scope do you think the project have?
"All of the main girls have 3 routes" "You can absolutely mix and match and have different girls on different routes, and some combinations will cause" "if you're totally uninterested in a character" "However, all combinations are technically possible""Solo routes are planned to be supported" ─ This alone from the first 3 minutes in game already throw the estimate to a minimum of 2,000 combinations.
Of course, you could just say "try to find special combinations" instead of "some combinations will cause", and other key wording to impress the actual scope (e.g. "However, all combinations are [...] some just harder [...]" -> "While all combinations are [...] some are harder [...]"; and "Solo routes are planned, [...]" -> "It is planned to allow you to pursue a single girl [...]") but this is difficult to nail down and require some time. Ah, also, "Once you have your route locked in [...]" -> "Once a girl had her route locked in [...]" ─ this helps to maintain the scope of keyword "route" to the girls, and not to the story itself.

It's ultimately a marketability concern ("presentation"). If you don't care then that's fine. But keep in mind people don't know anything until you tell them, and they'll happily infer anything you don't. Right now, you impress a gigantic scope, specially by using the keyword "route". I left in the second spoiler some nitpicking I personally would use, although you could do a pretty good job limiting by just adding an extra dialog box differentiating girl routes with game route(s), or just adding to dev notes how many endings are planned.

Anyway, I'm not here to lecture you, nor to tell you how to live your life or develop your game (and if I were doing any of those, then I would also be charging for it). Stormside has potential and I wish to see it completed, and it won't do any favor if the developer burns out or runs out of money (assuming you're working on this full time, it's not said but I have this impression from the numbers). Throwing my two cents about scope is what I can contribute to you right now.
Peace and out.
 

reid1

Newbie
Oct 25, 2021
38
18
Started this game recently, one of the best ones in this site, in my humble opinion.

A couple of things/bugs that may or may not be of interested to the dev.

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EvolutionKills

Well-Known Member
Jan 3, 2021
1,075
3,413
Okay, first time playing, and I'm only maybe 10~15 minutes into it. Got far enough to where you're telling Riley about your time in the military, and I had to stop and speak my mind.

It is so fucking rare to see two characters carry on a conversation with each other where they both sound like actual people with lived experiences and actually enjoy each other's company. Quite refreshing to only be this far in and I find myself being pleasantly surprised, rather than subjecting my inner Grammar Nazi to torture by reading 'Baby's First Erotic VN' as penned by a not terribly precocious teenager who speak English as a second language and had the script translated by MTL.

So yeah, kudos for that. Strong first impression here.
 

Sennistrasz

Active Member
Oct 6, 2020
510
568
What's the difference between romance and submission paths other than the punishments? Does romance have exclusive scenes?
 

Cherubin25

Well-Known Member
Nov 7, 2020
1,085
1,783
What's the difference between romance and submission paths other than the punishments? Does romance have exclusive scenes?
You should take a look at the gallery. Some scenes are exclusive to some routes and some scenes will not pop up if you are on a specific route.

So there will be scenes which will only happen on the Romance-Route (or other respective routes).
 

Atemsiel

Developer of Stormside
Game Developer
Jan 4, 2022
706
1,838
So is there any chance of getting an android port?
Not likely any time soon. By default, android ports have a maximum size of 2GB, so the game is already several times too big for a standard port to be made. I hear there's some way that devs can do it, but I don't know it, nor do I really have the time to look into it properly considering I'd also have to redesign several of the menus to work properly on mobile (The profile screen would be almost unreadable on a phone screen.)

I do hear that the game works fine on joiplay though assuming you're using the latest version from the website. The one on the app store is apparently out of date.
 

TigerWolfe

Engaged Member
Oct 19, 2022
2,211
4,264
Not likely any time soon. By default, android ports have a maximum size of 2GB, so the game is already several times too big for a standard port to be made. I hear there's some way that devs can do it, but I don't know it, nor do I really have the time to look into it properly considering I'd also have to redesign several of the menus to work properly on mobile (The profile screen would be almost unreadable on a phone screen.)

I do hear that the game works fine on joiplay though assuming you're using the latest version from the website. The one on the app store is apparently out of date.
There's also already porters porting it... they just have to look.
 

telidar

New Member
Jul 28, 2023
3
3
Finally, been looking for something with the same vibe as Eternum and Oial - writing is on the level, comedy is actually funny, and the girls are cute. The only 'negative' thing I can say about the game is that each time I saw the MCs face was on screen it made me laugh for some reason, lol.
 

ramvivat

Engaged Member
Jun 28, 2022
2,488
1,456
Should we understand that Cassie tore Riley's hymen with a dildo in a sex shop in the fitting room?
shit, I feel like I was robbed, I was robbed of the honorable right to tear Riley’s virginity.
it's called "put a pig at the table - he'll put his feet on the table"
What if we forbid Cassie from lesbianism with the harem girls?
on the other hand, how else, that is, from the romantic side, can we gain access to Riley’s body?
After all, Riley is very timid and will not dare to confess unless Cassie pushes her.
or else I'll probably have to punish Riley and make her a submissive... am I right or wrong?

Yes, by the way, is it possible to drag a submissive onto the romantic path? Or is the only way for a submissive to either remain a submissive or become a sex slave?
 
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Atemsiel

Developer of Stormside
Game Developer
Jan 4, 2022
706
1,838
Should we understand that Cassie tore Riley's hymen with a dildo in a sex shop in the fitting room?
shit, I feel like I was robbed, I was robbed of the honorable right to tear Riley’s virginity.
it's called "put a pig at the table - he'll put his feet on the table"
What if we forbid Cassie from lesbianism with the harem girls?
on the other hand, how else, that is, from the romantic side, can we gain access to Riley’s body?
After all, Riley is very timid and will not dare to confess unless Cassie pushes her.
or else I'll probably have to punish Riley and make her a submissive... am I right or wrong?

Yes, by the way, is it possible to drag a submissive onto the romantic path? Or is the only way for a submissive to either remain a submissive or become a sex slave?
No, Riley's hymen remained intact as a result of grain of salt porn game bullshit. She even has a deflouration scene which includes blood, though it only happens under specific circumstance. Whilst it doesn't technically make sense, nothing that happens at the sex shop tears Riley's hymen.

Also with regard to pulling a submissive onto the romantic path, if you just mean a submissive girl, yes this is possible. All you gotta do is not punish her. If you meant pulling a girl who is already on the submission path onto the romance path, no, this isn't possible at the moment.
 
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