t727

Well-Known Member
Jan 4, 2018
1,515
1,712
If you're still taking suggestions for your game

i would suggest deep gene manipulation. Manipulate the genes of an unborn child/ artificially create a child and modify the their genes from dna of either other slaves, citizen, donor, xenos or loot to influence the subject's stats and possibly appearance.
He is always listening to suggestions.
Join the Discord and if you join his Patreon you can make your suggestions weigh more than others.

I'm just going to assume he is a male.
 
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mecha_froggy

Active Member
Oct 17, 2018
913
1,658
How hard would it be to take the furry DNA mechanics and copy/paste them into alien DNA as well?

Meaning the ability to turn humans into aliens and back again?

I say this because I have never conquered a planet that was anything other than humans. If I want aliens in the tribute list I have to massacre some colony and reseed it as aliens. Which is kind of awful. Now that I think about it, that mechanic could use some changes as well.

So... once again:
  1. DNA mechanic for aliens, same as the furries have now.
  2. Actual alien colonies on the galaxy map.
  3. A way to change colony races without just killing everyone. Like, I dunno, just move everyone someplace else instead?
  4. Skill based income modifiers for slaves doing jobs.
  5. More non-sexual job types for slaves. For example...
  6. Casino. Slot machines run themselves, gambling tables require slaves to run them.
  7. Restaurant. Vending machines run themselves, slaves work as cooks, servers, dishwashers, etc.
  8. Massage Parlor. Slaves work tables. Can be designated as sexual (i.e. brothel in disguise), happy endings (handjobs is not the same as fucking - slaves won't lose virginity or get pregnant) or legit message (i.e. no sex).
  9. Janitors. One of the fun/aggravating parts of Startopia was just keeping the damn station clean. Nobody should have a magical sparkling floor with 100+ tourists running around.
  10. Strip Joint. Self-explanatory. Doesn't offer sex in itself but makes customers want to head for the nearest brothel afterward.
  11. Tourists that are more than just a wallet. As always, think Startopia. They should have needs and desires and seek to fulfill them. Sex, food, booze, sleep, entertainment, shopping. Besides, I'm sick of having 100+ tourists wandering around for months on end and not even filling up five hotel rooms. And residents never actually visit their own apartments.
  12. Take alien colonies to the next level by making the faction leaders into various types of aliens. Make the majority of their colonies match their boss' race. Now you're just not some random asshole out to enslave the galaxy - now you're a true evil tyrant repressing the once free people of the galaxy. Diplomacy modifiers based on how well you treat said race's colonies that come under your control (i.e. the neutral gray ones - do you boost them or torment them? This matters now)
  13. If you ever decide to add a tech-tree we'll need a Laboratory. A new use for smart slaves.
  14. Elite level hotel rooms and apartments that have a slave specifically assigned to them. Very expensive. Good news is that the slave will sleep in that room, freeing up room from your slave barracks.
  15. Slave needs besides sleep, now I think about it. The should at least need to eat once in a while. Might require speeding up their walking speed, first.
  16. Arena game: Obstacle Course. Requires both strength and agility. Pays better than race track.
  17. Optional prizes for winning athletes. Cuts into profits but boosts their obedience quickly.
  18. All those mind-affecting surgical implants could easily be replaced by good old fashioned drugs. Just saying. I'd move them over to the pharmacy machine, ditch the high implant costs in favor of a small but steady expense to the pharmacy machine itself based on what chems you're pumping into your slaves and how many/much of them.
  19. Non-combat ships. Freighters that can be assigned to planets to boost their economy would be a good start.
  20. Specialized ships. For example a stealth raider that can't be used for conquest but doesn't trigger war when used to raid a rival.
 

Obsidian01

Member
Modder
Jan 5, 2018
119
417
Hello Friends.

I just want to say that im Overseas for few days and that i cant Post the weekend Update. When no one postetd it then i think maybe i can do it on wednesday.

See you all then ^^
 
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stauffi

Member
Jul 23, 2017
247
110
Can you somewhere see your expenses too? The economic report only shows income.

Especially for my planets it would be interesting, seeing which one bring profit incomewise and which ones cost more for the applied policies than they currently net.

Also when you capture a planet it says daily tribute, but when you enact a policy it says monthly income/cost. Is this correct or one of the two a typo and they all trigger at the same time?
 
Jun 27, 2018
100
218
It would be nice if when you created a room, you were given the option of naming it. Later, when assigning slaves to locations, you could specify regions by the names you have given them. Notably, I would like to be able to create a spa or slave quarters for my personal slaves versus those that serve at the pleasure of guests.

You could then restrict slaves, and perhaps guests, to existing in various boroughs, named sets of regions, and they would refuse to leave them, excepting those slaves or guests that might one day rebel, who could then be dragged screaming by the station drones into the arenas, cells or private pleasure rooms as the player might prescribe. You could have various named classes of slaves, and guests might be able to purchase or be granted passes to various more extravagant boroughs, desiring the passes based on what set of services are available in them, being variously attracted to or disgusted by what is available.
 

HeroOfNought

Newbie
Jul 2, 2018
19
10
It would be nice if when you created a room, you were given the option of naming it. Later, when assigning slaves to locations, you could specify regions by the names you have given them. Notably, I would like to be able to create a spa or slave quarters for my personal slaves versus those that serve at the pleasure of guests.

You could then restrict slaves, and perhaps guests, to existing in various boroughs, named sets of regions, and they would refuse to leave them, excepting those slaves or guests that might one day rebel, who could then be dragged screaming by the station drones into the arenas, cells or private pleasure rooms as the player might prescribe. You could have various named classes of slaves, and guests might be able to purchase or be granted passes to various more extravagant boroughs, desiring the passes based on what set of services are available in them, being variously attracted to or disgusted by what is available.
Would also allow for the bed assignments to make some sort of sense. As it is, I've had slaves walk from one end of a large station to the other when there was a bed right next to where they started.
 
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green_vortex

Newbie
Jun 30, 2018
57
26
how about:
- some economic rooms like shops /casino ?
- strip clubs, porn cinemas?
- non lethal XENO show for some top tier perver..tourists..or smth

IMHO surgery center is too cheaty - may be some genetic breeding procedures will be an alternative for overgrow some of slave parts &/or some quests to breed /train special slave?
 

crash.7ds

Active Member
Nov 18, 2018
885
767
I especially like the idea of non-lethal Xeno fights. My poor Defiler never gets a chance to satiate the other of his two primal needs...fucking something. He only gets to kill shit, which is only half as fun!
 

green_vortex

Newbie
Jun 30, 2018
57
26
I especially like the idea of non-lethal Xeno fights. My poor Defiler never gets a chance to satiate the other of his two primal needs...fucking something. He only gets to kill shit, which is only half as fun!
this.. activity can be key to the unique mutations/perks DNA-lines, massacres & drug productions
 

green_vortex

Newbie
Jun 30, 2018
57
26
may be in future, special DLC with steretypic evil scientists banned from other worlds ? fullfiling whoms freaky needs grant acees to more perv options of mass control or selling eyephones?

may be jobs 4 slaves in barracks to increase morale and firepower?

pirate / hackers attacks events & security forces ?
 

crash.7ds

Active Member
Nov 18, 2018
885
767
Noticed an issue I had not seen before in .20 Stable. When your recruiter brings in a recruit, pressing "Sell immediately" does nothing and instead brings up the inspection screen for the same slave as if you had elected to keep her. Not sure if you still get money for it either, so that might lead to an unintended exploit if it turns out it does.
 

Obsidian01

Member
Modder
Jan 5, 2018
119
417
"Release 0.20: OwO"

Here you Go my Friends,

A Quality Update from our Lord and Savior DEV.

As with every Update and for maybe new Users dont forget to put your Extreme Content Mod in the directory where the Stationmaster .exe is ^^ (Only the ExtremeContent.mod file in the same root as the Stationmaster.exe)

Extreme Content (ALL Releases Forever !) - (Link from Post)







Hey all!

Life stuff is resolved, and I'm back to work. This version mostly focuses on bugfixes, but has some new content.


Windows 0.20:




MacOS 0.20:




Linux 0.20:




Changelog:
New Implants

You can now implant any of the exo accessories (horns, tails, etc) into your slaves from the surgery center. Heads and skin will still need to be changed using serum.

New Genitals
Slave genitals are now more detailed, and blend better with the rest of their bodies. There's also more variety (9 variants, up from 5)

New Accessories
Added several new items, including udders for cows (which also increase milk production), and special tails for horses, foxes, dragons, and dogs

New Events
Slaves will now occasionally request serum, if they meet certain conditions.

Misc Changes
  • Exo species now get stat bonuses and maluses depending on their species. This mostly has effects in the arenas and racetrack (rabbits and horses are fast, dogs get attack bonuses, etc).
  • You can now tailor rules to match only specific species.
  • The Rules Assistant can now apply serums
  • The Eye of Entropy can now be used on your own planets (I somehow estimated your cruelty during initial development)
  • Added new nicknames for exos
  • Added tabs to the surgery center for different classes of implants
  • Removing the blindness implant now restores a slave's sight
  • Made the weight slider smoother (this may make some existing slaves appear fatter)
Bugfixes
  • Slave stats can now only go over 100 if their species gives them a bonus.
  • Applied a possible bugfix for flickering text in Linux (I'm not sure if it works, and will need a Linux user to test).
  • Fixed a bug that caused bulk pricing estimates in the exo market to be too low
  • Fixed several bugs in the rules assistant, including one that caused face textures to turn blank and another that caused clothing to be missed completely
  • Fixed a bug that caused the Rules Assistant to get really wonky on smaller displays
  • Fixed a bug that caused slave feet to be white


Obsidian says :

Everyone a good Playthrough and Testing to made this game more Awesome ^^

Thanks again to everyone and Please Pledge if you can afford it.

And Thanks again to DEV for this Awesome Release.
 

mecha_froggy

Active Member
Oct 17, 2018
913
1,658
Glad that different races have different stats now. Does this mean that stat modifiers for job income are on the way?

Also, because I've always got at least one suggestion:

Let us the chronosphere (or whatever it's called) to slow, accelerate or even freeze pregnancy. If we can really play with time, that thing should be able to encompass other functions (such as child growth speed) just by itself, right?

Also, could you add more DL links besides Mega? Their daily limit blows. How about Mediafire?
 
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green_vortex

Newbie
Jun 30, 2018
57
26
Glad that different races have different stats now. Does this mean that stat modifiers for job income are on the way?

Also, because I've always got at least one suggestion:

Let us the chronosphere (or whatever it's called) to slow, accelerate or even freeze pregnancy. If we can really play with time, that thing should be able to encompass other functions (such as child growth speed) just by itself, right?

Also, could you add more DL links besides Mega? Their daily limit blows. How about Mediafire?
may be turn husks or extreme diobidient personell into breeding pods or just furniture smth non rversable just for fun
 
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