Unity Spire of Slime - Demo out now! [Development Thread]

Tompte

Member
Dec 22, 2017
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Minor technical note. You may want to limit the frame rate when vsync is off, because right now the game pegs one processor at 100%. Even if the game can render at 1000 fps, you should make sure it doesn't because it's a waste of system resources and can cause loud fans to spin up.

Just a thing I noticed.
 
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Porn Pleb

Active Member
Jun 23, 2019
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Tried the demo, (did crash before completing 1st area but was smooth up until the final fight and the save is unuseable so im stopping here for now) here are my thoughts.

Story 6/10

Plot is Short, Sweat, and to the point. just enough good banter to keep you engaged and not want to skip everything but not so much where it feels all im doing is reading. could use improvement but i imagine thats gonna happen as more of the game comes out.

Combat 8/10 a bit tricky to understand at 1st but once i realized it behaves alot like darkest dungeon i was able to get a good grasp on it. barely got to any of the potential lewd stuff but that's more because i was playing well. very enjoyable for whats supposed to be a demo.

Level ups and upgrades 7/10 the level of customization you have when you level up is very nice. the only thing i could really fault was how skills were explained. kinda hard to understand, but i am dyslexic so :/


art style 8/10 idk what to say here its just nice to look at. the map could use some touching up though.


other things of note:

some semi permanent debuffs would be nice to spice things up. maybe you could have the art style reflect some of these.
(sorry if thats in the planned features already)

Navigating the area is a bit tricky. hard to see anything other then where combat encounters are.

The "Timer" with Nema in the top right isn't explained well. i guess it contributes to lust in some way but it's just a guess.

Overall, very enjoyable and looking forward to further updates. 7/10 overall
 

Houtamelo

Member
Game Developer
Jul 25, 2017
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(Public Post)
Update: Changes to our workflow

We also shared concept art of the upcoming enemies on our
 

Draupnir7

Active Member
Sep 3, 2020
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So to clarify, the only vore happening is getting engulfed by slimes or tentacles? Nothing more solid than that?
 

Houtamelo

Member
Game Developer
Jul 25, 2017
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So to clarify, the only vore happening is getting engulfed by slimes or tentacles? Nothing more solid than that?
There are (and will have more) complete engulfments. On chapter 1, most will be plant-related.
That being said, the game's theme focuses on "soft" vore, the protagonists will never be killed/badly hurt when swallowed.
 

Draupnir7

Active Member
Sep 3, 2020
577
785
There are (and will have more) complete engulfments. On chapter 1, most will be plant-related.
That being said, the game's theme focuses on "soft" vore, the protagonists will never be killed/badly hurt when swallowed.
Okay. I do not like hard vore, so no problem there, but plants don't really do it for me.
 

Houtamelo

Member
Game Developer
Jul 25, 2017
236
257
Shared some news about the new design of the Dungeon crawling system:


Supporters have access to a standalone map generator that the system uses, we are also hosting a contest using that generator: