- Jul 6, 2019
- 1,090
- 14,066
First off, thanks for posting the Dev log. Personally, I like this game a lot. Heck if the zombie gods decreed that I could only continue playing 10 games on F95, SIB would be one of them.Okey kinda surprised nobody already posted the Devlog to be fair ... guess another indicator how this game is underappreciated by the community
Generally speaking, most games go through peaks and troughs in community engagement. Excluding games with huge momentum (e.g. BaDIK and a few others), they peak after a release and then gradually decline to a bottom in 3-4 months. Obviously other issues like quality of the game, dev engagement etc. matter more but, all else being equal, ideally, you'd want to hit a new release within that window to keep the momentum and overall subscriber numbers (after smoothing out the step ladder effect), in an upward trend.
According to the OP, the last update for SIB was in early Jan, which would make it 6-7 months between releases for this game. That's long. This isn't a complaint or a whine, it is what it is and just means this game has a long trough cycle. Kinda like going to a bar at 3:00pm, no ones there but a few old regulars sitting quietly in a corner.[Dev log] We are less than two months away from the release of episode two.
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Holy shit Claire, where the fook did we put that Armalite AR-50 sniper rifle??!!? Grab it quick![Dev Log] How will the survivors face this creature?