- May 14, 2021
- 248
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I don't think you know what fraternal twins (or triplets) are... I agree it's unlikely, since triplets are unlikely, but far from unrealistic.Fine. An incredibly unlikely confluence of genetic mutations could've produced those three girls as triplets. The chance is as unlikely as our universe being replaced by entirely by shrimp, but ok.
Em just so you know, there are cases of fraternal twins in which one is black and the other one is white.A tall, slender, freckled redhead. A short, slightly curvy blonde. A voluptuous brunette. Go back and review your Mendel homework. All those quadrants.
It's not possible. Well...unless Gracie (was that her name?) was inseminated by three different men the night she conceived, which I have to think that most players wouldn't like.
And so, they can't possibly be triplets. The game asks us to pretend they are, and so that's fine. I'll pretend. But they're not.
Low probability does not mean impossibility. The fact is, low probability events happen a lot more frequently than the name implies, but they are different, unrelated events that don't recur.Fine. An incredibly unlikely confluence of genetic mutations could've produced those three girls as triplets. The chance is as unlikely as our universe being replaced by entirely by shrimp, but ok.
Oh they are around that age i agree, likely 15 as otherwise they would be fully independent of a need to be with their father legally - they would have likely have at least TRIED to live it alone on their own feet. The issue is they have been raised isolated and are sexually repressed from seeingly almost zero contact with the outside world as they are canon both home schooled and have a single friend between them who is not male so they've zero experience with the opposite sex either. This has lead to some stunted development and social awkwardness. Olivia the most mature as she seems to have been the one who has taken the mantle of main guardian of the trio as their mother took not well and of course in their reaching out to live with the father.Not to me (referring to the last phrase), but I hate underage games so I can't be trusted on this point. 16-18 sounds right. That said, I don't see Allison getting to 16 (assuming she's the youngest, which isn't asserted) and being completely unaware in the way that she is, without some sort of massive failure in her upbringing, or within her.
For you. Thankfully, the devs included a way to avoid making that the principal kink, which is why I can play the game, and also a way to avoid any particular character who bothers me, which I do. In which case age play isn't why I play the game. (To be frank, Olivia's the reason I play the game; I honestly wouldn't care if the other two daughters were unavailable.)It doesn't seem like this game is for you, the main kink is the age play
I mean, it's all somewhat hard to believe, but then again most games on this site require a fair bit of suspension of disbelief. That they seem to know almost nothing about sex, or men...that they were homeschooled by a woman who was so sick...that they don't have more than the one friend despite their homeschooling ostensibly not being centered cultish/religious isolation...but that they're able to put themselves on a train, or bus, or plane, or whatever and show up on their father's door (and if they were able to find him in the first place, they can't have been that sheltered). Anyway, Olivia does know some things about men/sex/relationships, so if they're the same age it's a bit odd that the other two don't know the same things.Oh they are around that age i agree, likely 15 as otherwise they would be fully independent of a need to be with their father legally - they would have likely have at least TRIED to live it alone on their own feet. The issue is they have been raised isolated and are sexually repressed from seeingly almost zero contact with the outside world as they are canon both home schooled and have a single friend between them who is not male so they've zero experience with the opposite sex either. This has lead to some stunted development and social awkwardness.
Yes, she's quite obviously younger than the triplets. When she first showed up in dialogue, I was actually hoping for a slightly older friend/mentor who stepped in as their mom's health failed. Obviously, that's not what we got. Oh well.Put it this way their childhood friend who is most CERTAINLY younger than the triplets clearly has much more world experience
if van_friends == True and van_romance == False:
van "{color=#42F58A}Even if you got something nice out of it!{/color} ;)"
# This logic doesn't work as intended:
elif not cc7 and not van_romance or van_friends:
jump van_stranger
elif cc7 and not van_romance or van_friends:
jump van_ghosted
# It's equivalent to:
elif (cc7 == false and van_romance == false) or van_friends == true:
jump van_stranger
elif (cc7 == true and van_romance == false) or van_friends == true:
jump van_ghosted
# If van_friends == true, then van_stranger will always trigger.
Thanks for reporting this. Funnily enough even though it's from Chapter 5, someone else literally JUST reported this same bug yesterday, and the dev subsequently fixed it.I'm hoping the devs are reading, or someone can send this bug report over to them:
Chapter 5:
After talking with Allison, and before heading over to the neighbor, the MC receives a few texts.
- I've turned down Brooke 3 times or so, but her message is very flirty and alludes to things that haven't happened
- Vanessa messages me about our chat in the park, but I never agreed to meet her.
It looks like some checks are missing for when the MC isn't on their path.
I've edited the post with additional remarks before I noticed your reply. Do you know if those edits are reported already as well?Thanks for reporting this. Funnily enough even though it's from Chapter 5, someone else literally JUST reported this same bug yesterday, and the dev subsequently fixed it.
So it will be corrected in the next version of the game (v0.7)
Edit 3 seems to have also been fixed. It looks like this:I'm hoping the devs are reading, or someone can send this bug report over to them:
Chapter 5:
After talking with Allison, and before heading over to the neighbor, the MC receives a few texts.
- I've turned down Brooke 3 times or so, but her message is very flirty and alludes to things that haven't happened
- Vanessa messages me about our chat in the park, but I never agreed to meet her.
It looks like some checks are missing for when the MC isn't on their path.
Edit:
The variable 'van_friends' is set in chapter 2, at the restaurant. The variable 'cc7' is set when the MC agrees to meet with Vanessa.
Edit 2:
I also think this logic needs to be inverted in the text message Vanessa sends:
Edit 3:Python:if van_friends == True and van_romance == False: van "{color=#42F58A}Even if you got something nice out of it!{/color} ;)"
Python:# This logic doesn't work as intended: elif not cc7 and not van_romance or van_friends: jump van_stranger elif cc7 and not van_romance or van_friends: jump van_ghosted # It's equivalent to: elif (cc7 == false and van_romance == false) or van_friends == true: jump van_stranger elif (cc7 == true and van_romance == false) or van_friends == true: jump van_ghosted # If van_friends == true, then van_stranger will always trigger.
elif not cc7 and not (van_romance or van_friends):
jump van_stranger
elif cc7 and not (van_romance or van_friends):
jump van_ghosted
Looks perfect! The same correction is needed in label 'vanessa_incident', but I suspect the devs caught that as well.But please clarify if wrong.
I might do that, though I'm already in many Discords for reporting bugs, to then never look at them again. Joining Radiant's might be worthwhile though, this is one of the best games I've played in terms of story, pacing, romance (or corruption) and player-freedom. It shows how much work the devs are putting in to actually respect the choices the player makes.Thanks, and let me know if you find anything else, or join the game's Discord and feel free to post it in the bug reports channel.
Early in chapter 6, there's:Thanks, and let me know if you find anything else,
elif harem >=2 and (brk_rel or brk_fwb) and not mir_rel:
jump companion_mono
Harem is tallied up in script.rpy under the label harem_tallyEarly in chapter 6, there's:
But, 'harem_tally' isn't called, so this value will always be 0.Python:elif harem >=2 and (brk_rel or brk_fwb) and not mir_rel: jump companion_mono
Team takes continuity and bugs pretty seriously, so if you want to keep thoroughly running through these things and posting them in the server's bug reports channel, you can pretty much guarantee anything you find will be fixed or improved instantly.I might do that, though I'm already in many Discords for reporting bugs, to then never look at them again. Joining Radiant's might be worthwhile though, this is one of the best games I've played in terms of story, pacing, romance (or corruption) and player-freedom. It shows how much work the devs are putting in to actually respect the choices the player makes.
I'm not an expert at ren'py, but while I see the label, I don't see it running. Even if it would run when script.rpy is loaded, it would check the tally against the default values. It would need to be called before the harem-variable is checked, as far as I understand.Harem is tallied up in script.rpy under the label harem_tally
You've convinced me. This game is doing so many things right, that it would be a shame to not report small bugs like these.Team takes continuity and bugs pretty seriously, so if you want to keep thoroughly running through these things and posting them in the server's bug reports channel, you can pretty much guarantee anything you find will be fixed or improved instantly.
This is a good list.Ok we get it dude, you can stop now
View attachment 3540448
thank you! really works. My save from 0.5.2 was broken when trying to resume on 0.6.3 (because of wtmod_db error). And and it's not easy to find your solution, so I am bumping it.If you used the onlyfunz mod like I did and now the games fucked, create a text file ending with .rpy and add this code inside and save it to the game folder. It works (on my machine). Not liable for your pc blowing up.
Python:init 999 python: class WTMOD_DB(): def __init__(self, WT_id=9999999, WT_desc="", WT_cond="", WT_cond2="", WT_cond3=[],WT_cond4=[]): self.WT_id,self.WT_desc,self.WT_cond,self.WT_cond2,self.WT_cond3,self.WT_cond4 = WT_id,WT_desc,WT_cond,WT_cond2,WT_cond3,WT_cond4
Damn, will this invalidate my savegames?Thanks for reporting this. Funnily enough even though it's from Chapter 5, someone else literally JUST reported this same bug yesterday, and the dev subsequently fixed it.
So it will be corrected in the next version of the game (v0.7)