RPGM - Prowler [Demo] [Grove Dev]

  1. 5.00 star(s)

    DerHerr!

    A very fun little demo, very good art work. It is definitely not a full game, but it doesn't claim to be, and it accomplishes a nice demo of a game with enjoyable combat mechanics and what will hopefully become a well rounded M/M furry porn game.
  2. 4.00 star(s)

    Whatyshame

    Well...the ratings aren't being very generous for the game.
    I believe the Devs wanted to try other projects and take a break from GROVE.

    Firstly, the game has a lot of personality, the art and cutscenes are good.
    The mechanics of the game make it a little repetitive and sometimes it gets very annoying when you have to repeat the same map every time (even if it has changes every time you enter) it's not enough. However, it's demo, so. I won't go heavy on it. Inventory management is the biggest problem in the game and getting resources to make equipment is tedious.
    Enemies are easy to fight once you understand the controls.

    The story is interesting, but little else for being a demo.

    I recommend giving it a try, it's simple and straightforward.
  3. 2.00 star(s)

    FluffyDaemon

    Nargacuga with human dick just looks weird.

    Also, another bottom slut game zzz...
    (Main character of dev's other game is also a bottom slut, that only has loss scenes, no win scenes. And dev has already confirmed that the sexual content of this one will be focused on submissive scenes as well.)

    The gameplay is like a roguelike from 20+ years ago, tedious and boring.

    I'll give it 2 stars just for effort and because the art looks decent.
  4. 5.00 star(s)

    JustMySecondAccount

    It’s a Demo but For a Demo it’s quite good quality and has a lot of potential.
    The grove devs have experience of course but this is quite the different direction from Grove as it isn’t a turn based game.
    The current content features a nice starting selection of NSFW scenes which does give us some hints of what’s to follow and the style of how they will be done in the future. I am looking forward for more.
  5. 2.00 star(s)

    AstresAleph

    [DEMO v0.11] Prowler is a game that has potential in its concept but suffers from severe gameplay flaws.
    This review contains spoilers.

    I'll talk about what's good about the game first:
    • The art and writing is great. Coming from the developers of Grove, this is no surprise, as that game is incredibly high quality. Pixel art is crisp, and scenes are written in a way that focuses on the emotions of the character, allowing you to really get into it.
    • Clothing mechanics. The portrait on the left showing your character also adapts to the clothes you are wearing, and occasionally restrictive gear is put on you. I always love skimpy clothing, especially if I can see the difference, so this is a big plus to me.
    Next, the small issues, some of which could be fixed in a future update:
    • Inventory management is terrible. Crafting items takes several steps of viewing the recipe, then quitting out of the crafting table, then taking the item out of your storage, then walking back to the crafting table, then going through several menus to craft your item. Did I mention that you only have 10 carry weight and your chest has only 25 slots?
    • Combat is finicky and prone to bugs. Attacking with your primary is a slashing attack directed at your cursor. It stuns enemies and takes a bit of stamina. These can potentially stunlock enemies until you run out of stamina, so it just becomes a game of landing the first hit and mashing left mouse until they are dead. For enemies that can't be stunlocked you can walk backwards while slashing at them. Your secondary is shooting a spike, which you have 3 per mission. It's okay, but the ammunition is too low.
    Now, for the major issues. These may require large changes to the whole game that can't be easily patched out:
    • This game is incredibly tedious. The core gameplay loop is that you are attempting to gather resources in a field of premade rooms that are randomly selected between each other. Sometimes they can have the material you want, sometimes you can go several missions without seeing something you want. You then take those materials and craft new armor, tools, and weapons to increase your power in the world. The issue is that these resources only spawn in some specific rooms, and the best strategy if you are looking for a specific one is to quit out the mission when you don't get the room you want. Rarer loot found in chests in the temple, which is randomized, suffers even worse because you can't reset until you check the chest guarded by chargers enemies, forcing you interact with the janky combat.
    • Bad ends are strangely punishing. For a game based around scenes you view when you get caught/lose all your health, it really wants to erase your progress. The crafted armor I mentioned earlier is lost when you fail a mission, wiping out potentially hours of progress. Of course you can just save scum it, but then why is it even here?
    To me, this doesn't feel like a porn game. Rather, a mediocre game with porn scenes and skimpy clothing slapped onto it. The hack and slash and survival gameplay doesn't mesh well with these themes, as it requires too much focus to get you in the mood before the game throws a scene at you. While the problems with tedium and punishing mechanics could be removed with future updates, what would be left of the game, and what else could be added? Unfortunately my patience and willingness to see more scenes can only last so long before I decide to put the game down.
  6. 2.00 star(s)

    Playfulpetfox

    I love the art, and I really love the Dev's other game, but the engine they're using is just NOT cutout for an "extraction" game. The combat is passable, but that's the end of it. With how the combat is center stage in this game's progression, it's just really weak. It's clearly intended to be fun first, then have porn second, and that just does not work with such a horrendous, antiquated system of real time combat.

    It's clunky, it's slow, and it's only slightly closer to fun than the traditional RPGM turn-based combat. Choosing to make an entire game focused around this is just so sad to see. If they would have gone with battle-fucking instead, this game could honestly be a ton of fun. Instead, it's the ever-tiresome system of losing to get scenes, which is even worse in this game since when you lose, you lose everything you've gained. Because extraction type gameplay. Seriously, how did they think this was a good idea for a porn game?