FYI I quit after the Prologue story because honestly? This game annoys me.
I'm pretty biased in terms of futa-protagonist AVNs because they are just so rare to see. Therefore, I can forgive the lack of high-quality renders and bizarre (not poor, but bizarre) character design choices in this game.
However, what makes a good visual novel IMO is the balance between texts and renders: you need to have decent amounts of renders to support the texts, and this game fails to do so. This is perhaps the first time I have seen one lackluster render supporting a gigantic amount of text.
For example, on numerous occasions, the texts convey the different emotions the MC experiences, yet they are accompanied only by one single slide, in which the characters just stay emotionless. Instead, I need to read tons of words to get a grasp of what the hell the MC is thinking or experiencing.
The lack of renders is not the reason why I fail to get invested in the story. Another futa-protagonist game, Unveiling the Unknown, also has too few renders and too many words. Yet the facial expressions of the characters are constantly changing, so I can feel their emotions. But in this game you only get scarce and emotionless (or maybe I should say soulless) renders which is too hard to go through.
Overall, the imbalance between (DECENT AND LIVELY) renders and texts, coupled with other trivial annoyances, makes it hard for me to recommend this game, even though I'm a big fan of futa-protagonist AVNs.