Review of Patch 14.5.
This game is kind of a swing and a miss when it comes down to it. The art is good, and I love the writing. it’s absolutely hilarious, there is a good amount of variety in different routes, and I think it does a good job with the somewhat slower burn for a lot of the characters when it comes to the lewds.
The gameplay side of it is atrocious, which is impressive when you’re talking about a visual novel. It has a sandbox, but because all the characters lines are interwoven, you can only realistically do one quest at a time. This is still not that big of a problem, because there are also random events you can get at different locations if you get there at the right time and are lucky. This is however where the big problem arises: some of these random events are required for you to progress with the story (and nowhere in the game you can find out which events you need and where you can get them). So in order to advance you have to visit every location on the map until you get blessed by RNGsus and you trigger the right event so you can get further in the game. Even worse, story events can be completely random as well, one of the character quests requires you to see ten events. These events are all random, so you have to roll the dice and win ten times in order to complete the quest. I’m not sure if I’m just unlucky, but the game would be vastly improved if the dev just added a flat 30% chance for all random events to trigger, because they just don’t seem to fire for me.
The writing is great though. can't stress this part enough. Otherwise I'd have given it a lower score than 3.
This game is kind of a swing and a miss when it comes down to it. The art is good, and I love the writing. it’s absolutely hilarious, there is a good amount of variety in different routes, and I think it does a good job with the somewhat slower burn for a lot of the characters when it comes to the lewds.
The gameplay side of it is atrocious, which is impressive when you’re talking about a visual novel. It has a sandbox, but because all the characters lines are interwoven, you can only realistically do one quest at a time. This is still not that big of a problem, because there are also random events you can get at different locations if you get there at the right time and are lucky. This is however where the big problem arises: some of these random events are required for you to progress with the story (and nowhere in the game you can find out which events you need and where you can get them). So in order to advance you have to visit every location on the map until you get blessed by RNGsus and you trigger the right event so you can get further in the game. Even worse, story events can be completely random as well, one of the character quests requires you to see ten events. These events are all random, so you have to roll the dice and win ten times in order to complete the quest. I’m not sure if I’m just unlucky, but the game would be vastly improved if the dev just added a flat 30% chance for all random events to trigger, because they just don’t seem to fire for me.
The writing is great though. can't stress this part enough. Otherwise I'd have given it a lower score than 3.