Porn Card Game Concept

Bright Sun Studios

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You know what people like? Microtransactions. At least... that's what Nutaku seems to think. The have quite a few interesting looking adult card games on there, but most (if not all of them) heavily rely on microtransactions to gain new cards/progress through the game. And that just isn't my cup of tea (let's face it... who actually like microtransactions, right?). If there are any actually good adult/porn card games out there that don't rely on microtransactions, than I haven't heard of them (I'm not saying they don't exist of course. I don't know every single adult game made ever after all).

So that got me thinking... And then it came to me. An idea. An idea I'd like some feedback on.
What about an open source card game where everyone could add their own cards/expansions to the total collection of card available in the game (sort of like 'mod' expansions for the game)? The card game engine would have the core rules programmed in it and several effects that cards can have. And then people can create their own cards that have a combination of several pre-programmed effects to create a unique effect for that card. Adding cards would need be easy of course, but I'm sure we can find a way to do that. You might have a somewhat limited amount of unique effects cards can have, but wouldn't it be great if anyone could easily create their own expansions for the such a game?

It's kind of an after thought, but I suppose such a game could even be used to promote an adult game you're creating yourself as a developer. Maybe developers could create their own little expansions to the game with cards that have images of their own game on them and a text that say at the bottom 'image from this or that game'.

And no microtransactions of course. You can simply earn new cards by winning battles, much like in the old Yu-Gi-Oh video games.

I even have some ideas for progression that most card video game don't have because (unlike video games) card games don't usually rely on player progression. For example, you'd start the game with a very low chance of earning an uncommon or rare card after a match. And you gain perk points after every match. You can spend perk points on perks (obviously). And one of those perks would increase the chance of gaining rare/uncommon cards. That's just an example, but I think it could work. In most card video games you quickly reach a point where you have so many good cards that almost no new card you earn will actually end up in your deck. This would sort of help with that, I think.

Another idea is to add player stats to the game. For example: Strenght. Maybe the players Strength stat would increase the damage dealt by all Warrior/Assassin/Beast cards or whatever. And I though it might be fun to have the player increase those stats by challenging special opponents that force you to use a certain type of deck. For example, to increase Strenght you need an all Warrior/Assassin deck. That would force the player to try out different deck types and playing styles.

Anyway, this is just something I've been thinking about recently. I think it could be a fun game that could have a fun community around it because anyone can create new content/cards for other people to try out.

If you have any feedback on this idea, let me know. I'm fully aware that creating such a game would take a long time (and the other project I'm working on right now isn't exactly small), but I think it might be worth it. Thoughts?
 

uradamus

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This isn't the sort of card game you had in mind, but is a pretty decent adult card game supported mainly by a community effort to add more opponents.
 
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CyberScherzo

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A crowd sourced card game built around stats/combat is a balancing nightmare.

That model works beautifully for games that don't require balancing though, like say Cards Against Humanity where cards just need to be funny.

A less TCG style format might work. Like a deckbuilding game where both players have access to the same cards as it's being played (Rather than going into a game with your own pre-built personal deck) lessens some of the balance issues of OP card combos since all players have the same access to them.

And you certainly can have a more Magic or Yu-Gi-Oh style trading card game too, but you would definitely need some ground rules about what kinds of cards can or cannot be made if you're crowdsourcing them.
 

Bright Sun Studios

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This isn't the sort of card game you had in mind, but is a pretty decent adult card game supported mainly by a community effort to add more opponents.
It looks decent, but I'm not a big poker player myself. And the art style doesn't really appeal to me. Still, it's something. At least some people seem to be interested in this sort of game (although I think the ability add new cards would be more valuable than adding new opponents)
 

Bright Sun Studios

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A crowd sourced card game built around stats/combat is a balancing nightmare.

That model works beautifully for games that don't require balancing though, like say Cards Against Humanity where cards just need to be funny.

A less TCG style format might work. Like a deckbuilding game where both players have access to the same cards as it's being played (Rather than going into a game with your own pre-built personal deck) lessens some of the balance issues of OP card combos since all players have the same access to them.

And you certainly can have a more Magic or Yu-Gi-Oh style trading card game too, but you would definitely need some ground rules about what kinds of cards can or cannot be made if you're crowdsourcing them.
Ah, there seems to be one thing I forgot to mention. And the balancing issues ties into that. I was thinking about a player VS ai game, not a player VS player game. That way balancing would be less of an issue I think because you aren't playing against real people. I personally prefer playing against an AI, but that might just be my opinion. Also... I know nothing about networking, so creating servers and such for a PvP game would be nearly impossible for me.
 

uradamus

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might be an option if you wanted MP with minimal effort. I haven't tried it myself, but I've seen some rather impressive custom game mods done with it. It's always been a bit on the pricey side though.
 

Bright Sun Studios

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might be an option if you wanted MP with minimal effort. I haven't tried it myself, but I've seen some rather impressive custom game mods done with it. It's always been a bit on the pricey side though.
I've tried Tabletop Simulator with some of my friends, but it wasn't really for me. You can do some great things with it, but you'll always notice that it was built as an open source platform without specific game rules in mind. And you have to do all the effects manually when playing card because TS can't handle card effects (not as far as I'm aware anyway).

And as I said, I prefer player vs AI games. I find it more relaxing. I really don't like playing against strangers. I'm just not competative enough for that. I enjoy the occasional game against a friend of course, but I don't see the appeal of playing strangers over the internet. Anyway, if I ever create a game like this it will only be against AI. No multiplayer involved I'm afraid.

Multiplayer would also gives so issues with player stats and unlocking cards I think. I know some MTG online games do have card unlocks/buying boosters and such, but I personally don't really like that in PvP games. And because of that there is much less player progression in those game and that's something I do want in this game.
 

Imperator753

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Here are 2 examples of VNs with card systems:

- Soukoku no Arterial; from Eushully
- Verethragna ~Seisen no Duelist~; from Astronauts:Sirius

I know there are a lot more, but these are the only one's I have played. They each approach the card system slightly different. Obviously, I get that you aren't going for a VN and just a card game, but maybe you'd get ideas from them as far as the card system (whether they are ideas as far as good concepts to add or what to avoid doesn't matter).
 

Bright Sun Studios

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Here are 2 examples of VNs with card systems:

- Soukoku no Arterial; from Eushully
- Verethragna ~Seisen no Duelist~; from Astronauts:Sirius

I know there are a lot more, but these are the only one's I have played. They each approach the card system slightly different. Obviously, I get that you aren't going for a VN and just a card game, but maybe you'd get ideas from them as far as the card system (whether they are ideas as far as good concepts to add or what to avoid doesn't matter).
Damn, those look good. Too bad the second one isn't in English though. They do have the 'feel' I want to go for though, so thanks for pointing them out to me. I hadn't heard of them before. Do they also have card collecting? Or are you stuck with pre-made decks?

(Oh... and I'm certainly not against adding some VN elements to the a game like this. I'd welcome it in fact. A main story could be a good idea. Maybe some side quests. But first the base game would need to be completed)
 

Chel

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Probably the closest thing to this is the Porn mod for Hearthstone (Specifically the PvE side of it). It replaced the card art (for all gamemodes), heroes art (both for PvP and PvE) and uncollectable card art (for PvE).
The project got shut down quite quickly tho since.....you know....blizzard and all.
(Incase you dont know this, the PvE side of hearthstone didnt rely on your buying packs/cards so thats why in my eyes it is the closest thing to this.)
 

Imperator753

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Damn, those look good. Too bad the second one isn't in English though. They do have the 'feel' I want to go for though, so thanks for pointing them out to me. I hadn't heard of them before. Do they also have card collecting? Or are you stuck with pre-made decks?

(Oh... and I'm certainly not against adding some VN elements to the a game like this. I'd welcome it in fact. A main story could be a good idea. Maybe some side quests. But first the base game would need to be completed)
  • Well, the first one is machine translate so it's "English." If you play it, you're probably better using VNR if you have a good encyclopedia on it.
  • No pre-made decks (except tutorial), you have to build yours with what you have.
  • I don't really remember the 2nd one that well, but the first one you can buy cards as well as create them with materials you collect throughout the game. I think the 2nd one allows you to buy as well, but I'm not sure. Also, the further you progress the better the cards are for purchase.
  • Throughout the story you're given more cards pertaining to different characters as you grow closer to them.
 

thecardinal

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I would make custom cards just to say ''You have activated my trap card!'
 
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Bright Sun Studios

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  • Well, the first one is machine translate so it's "English." If you play it, you're probably better using VNR if you have a good encyclopedia on it.
  • No pre-made decks (except tutorial), you have to build yours with what you have.
  • I don't really remember the 2nd one that well, but the first one you can buy cards as well as create them with materials you collect throughout the game. I think the 2nd one allows you to buy as well, but I'm not sure. Also, the further you progress the better the cards are for purchase.
  • Throughout the story you're given more cards pertaining to different characters as you grow closer to them.
Ah, so they handle it kind of like Gwent in the Witcher 3 (sort of). They sound like good games, but I'm not sure if I'd be able to play such long games with only machine translations. Kind of a shame, because they do look really good (visually).
 

uradamus

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This would be a ton of work, probably more than most would be willing to put into it, but it would be interesting to see a game that uses battle card mechanics that instead focuses on models/sprites instead of actual cards. Have animated interactions between the characters brought out onto the field and such.
 

Imperator753

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Ah, so they handle it kind of like Gwent in the Witcher 3 (sort of). They sound like good games, but I'm not sure if I'd be able to play such long games with only machine translations. Kind of a shame, because they do look really good (visually).
If you're interested in playing the card system and the visuals, then you could always just pick up the UI patch and skip all story text. You don't really need the text to play the game, but that's up to you. The machine translation on the tutorial for the first one should be good enough to get you through the rest of the game.
 

Delmach

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And wheres the porn/adult content situated? In the pictures of the cards? That kind of reminds me of a Hurthstone (better be safe?) card art replacer with the most fitting pictures people could find. But then its basically just adult content tacked on it, without any meaning.

Since we are just having random thoughts and ideas thrown together, lets make it big. How about the cards actually interact with each other when played against, think of LoveChess where figures have some fun before they remove the opponent from the board. They had animations too if I remember correctly, which is of course even more to ask for, simple pictures or pictures with text would be fantastic already, but with too many cards it would still be nearly impossible to have interactions for every single one.

Now the card pool could be interesting, could come from anything basically, be it high fantasy, sci fi, mythical, even the aforementioned idea of having upcoming or popular games represented with cards in the game.

And while I like the brainstorming im also not naive at all, and these ideas probably require a community thats a lot bigger, to even have the chance of someone producing anything likes this, and in a scope that would do it justice. One can dream though, right?
 

Bright Sun Studios

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And wheres the porn/adult content situated? In the pictures of the cards? That kind of reminds me of a Hurthstone (better be safe?) card art replacer with the most fitting pictures people could find. But then its basically just adult content tacked on it, without any meaning.

Since we are just having random thoughts and ideas thrown together, lets make it big. How about the cards actually interact with each other when played against, think of LoveChess where figures have some fun before they remove the opponent from the board. They had animations too if I remember correctly, which is of course even more to ask for, simple pictures or pictures with text would be fantastic already, but with too many cards it would still be nearly impossible to have interactions for every single one.

Now the card pool could be interesting, could come from anything basically, be it high fantasy, sci fi, mythical, even the aforementioned idea of having upcoming or popular games represented with cards in the game.

And while I like the brainstorming im also not naive at all, and these ideas probably require a community thats a lot bigger, to even have the chance of someone producing anything likes this, and in a scope that would do it justice. One can dream though, right?
Those are some good ideas, but somewhat out of the range of things that I would be able to do on my own while developing the game.

I was thinking of porn pictures for the cards and maybe some sex scenes with opponents after defeating them. Interactions between card would be nearly impossible, like you mentioned. And I also think they might get repeatative and annoying if you stayed with the same deck for too long.

As for the card pool coming from anything, that's the idea. The expansions would allow players to only have the cards in the game that they'd want. For example, you could only install Witcher expansions created by the community or Overwatch expansions (both of which would eventually be created... let's face it) and turn it into a game that features characters from whatever game or franchise you like.

The scale of this project certainly would be big, but I've tried creating projects likes this before and they worked quite well (I've created 2 Gwent clones with extra card effects and new cards for example). It would need at least a little funding of course, but luckily I'm not new to adult game development and already have a small amount of Patreon support at the moment (hopefully it will keep growing like it is right now). I don't know if my current patrons would be interested in this project though.
 

Bright Sun Studios

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I would make custom cards just to say ''You have activated my trap card!'
Good idea! It would be hilarious to add the overreacted dialogue from Yu-Gi-Oh: Power of Chaos for example. I still dream about Yugi yelling 'Oh no! A tribute summon!' in desperation sometimes. And then I wake up in fear when he yells 'I've done it! I've collected all the pieces of the unstoppable Exodia!'. Cheap bastard...
And I remember him laughing maniacally as I destroyed my own tribute summoned monster to further my own devious plans like he himself had done it like a master player. Idiot. Fun game though. Fun memories...
 

DBAV

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If you want to introduce some grinding without microtransactions give the cards Lvls and evolutions(gives you a new card and doesn't make you lose the pre-evolved one) and weapons to equip these cards, there's also that thing about collecting materials that every RPG player loves maybe you can use them to create and refine the weapons.
 

Rexizor

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What about an open source card game where everyone could add their own cards/expansions to the total collection of card available in the game (sort of like 'mod' expansions for the game)? The card game engine would have the core rules programmed in it and several effects that cards can have. And then people can create their own cards that have a combination of several pre-programmed effects to create a unique effect for that card. Adding cards would need be easy of course, but I'm sure we can find a way to do that. You might have a somewhat limited amount of unique effects cards can have, but wouldn't it be great if anyone could easily create their own expansions for the such a game?
I feel like it would be easy to make unbalanced cards, especially in such a game where balanced cards would seem to be such a big deal. Unless you had a system that automatically assigns costs/rarities/power-levels to cards based on their attributes, which could still be flawed due to automatic systems not being perfect, and some combos of abilities would obviously be much better together. Or, you would have to manually vet the cards yourself, which would be very time consuming. One option I came up with that could avoid this would be to make a system where people wanting to make new cards would have to do some matches with them in their deck against people (without gaining rewards), and the people they play against would then rate the cards on how balanced/unbalanced they are, so OP cards would be voted away. After a card goes through, lets say 5-10 battles, it would be judged by its overall score based off of the ratings it got. Then, if it was voted to be balanced, the contributor would get some sort of reward, seeing as their battle rewards were taken away when playing with the new card, or if it was unbalanced, they get nothing, since the victories were probably unearned anyway due to the OP card.

I would love if this was a thing, but I'm just worried about how the porn part fits in. Like, are the cards the only porn part, as their pictures would be porn? I see a big flaw, which is, most people who play the game won't be good enough at making porn to contribute, and those who are might not be good at making cards, or even want to at all. And then there would be people who take pictures and art from other places that aren't their original work. This isn't a Direct issue, but the real problem arises when people start taking art from other artist patreon-locked content. I know, this is F95Zone we're talking about, we're not above a little bit of that. But it could be a problem. But, if the porn content would be some sort of "story mode", then the problem I can see is what would be the draw to make new cards? And how would replay value be achieved, since it would be hard to make that much story content in such an already innovative (and probably logistically hard to program) gameplay system. Especially because none of the new cards would end up in the hands of the AI opponents faced in story mode. Or if they did, it would be very hard to manage and program in, because how can you manage difficulty of AI when you don't even know what cards they might use?