- Mar 14, 2022
- 52
- 107
he believes he is interpol so you're not allowed to askYo if it isn't a problem, where did those signatures or gif came from?
he believes he is interpol so you're not allowed to askYo if it isn't a problem, where did those signatures or gif came from?
You are right. I didn't plan to create a gallery game, as is popular in this genre, so I was prepared for the fact that many people would not like the game.it’s just that dev wanted to create something different, but gotta agree with you on having few scenes and so many places without anything special at all and in my previous comment I even asked when do we get to actually fight something
I take into account shortcuts for backtracking, like the room where the main character finds a multitool. After the door's energy is turned on, the player can return to previous locations. In the future, I will make similar shortcuts.For the last sentence I wanna give another suggestion that first time we wanna go somewhere it should be through vents and stuff but after we suffered reaching there you can unlock that place and add teleport, they are in advanced space ship after all so we can easily move around after that
Perhaps I misunderstood you then.I don't remember suggesting you ignore patrons. I suppose if you're really having trouble deciding on something yourself then there's nothing really wrong with a poll. I just imagine that at least some proportion are going to be only interested in one specific set of fetishes, to the exclusion of everything else - and if there's a vote between adding a scene that they'd like, vs. one they woldn't care about, they'd be disappointed. At the same time, I guess that'd make them not the core audience which is people who like all the content included.
If you search the rooms in the area and read the PDAs, the code is in one of themwhat is the code for this door
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I was mad blind fr, those gifs got me hooked.DashUOfficial That was a funny one but no, you see, I actually get that asked alot and if NovaArtemis would've read the line below the signatures in small letters it states to "DM me for info about it" as you see, it's both on the site's rules and common courtesy to keep the threads "on topic" and not to clog them with unrelated posts, so leave me a DM I'll provide the info.
There is a compromise: the loss state animations can be unlocked in a gallery by progress, so you don't HAVE to intentional play badly to see or collect the fun times Still doesn't mean you have to implement loss animations.Although 2/3 of NSFW games have this element, I'm not a fan of games where the player gets a scene with sexual content for losing. It kind of makes me want to be clumsy in the game, or makes me think that the game developer hasn't thought of any more reasons to add h-content. But this is just my subjective opinion.
I agree. Therefore, I plan to add animations with enemies to the Gallery when the player first encounters this enemy. In this case, the player will not have to intentionally "lose".There is a compromise: the loss state animations can be unlocked in a gallery by progress, so you don't HAVE to intentional play badly to see or collect the fun times Still doesn't mean you have to implement loss animations.
That's a fair and quite common opinion, cause it is kinda counterintuitive. On top of just unlocking it in the gallery, there is the option of making it relatively consequence-free in terms of win/loss and have the player wake up somewhereAlthough 2/3 of NSFW games have this element, I'm not a fan of games where the player gets a scene with sexual content for losing. It kind of makes me want to be clumsy in the game, or makes me think that the game developer hasn't thought of any more reasons to add h-content. But this is just my subjective opinion.
Disappointingly, there aren't that many full-3d NSFW games. Seed of the Dead which I thought was pretty bad, but still a decent exmaple of what they have to offer.As for the games you wrote about, I was hoping to see more 3D games like the one I'm making. Still, thanks for sharing, it will be interesting to explore these projects.
I feel BLabs does a great job of giving you small story bits when you want them, to letting you in on the action as fast as possible. Danger everywhere, and you have to be smart about your actions.Closest thing I can think of to your game is Breed Lab, also not finished yet. It's also very puzzle/navigation-based and personally I find it even more tedious than this - at the same time, it is also more content-dense vs time played. In your game, the maps at least don't take too long to actually move through.