RC-1138 Boss

Message Maven
Apr 26, 2017
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Reworked illustrations
As I said in my last post, I'm sharing some of the reworked illustrations for the upcoming revised build of ORS. When I started production, fresh off GGGB, I carried the production style and workflow from my first project, which was way more fast-paced. It was only after a few months working on the new game that I saw how experience, ambition and financial investment in my new game was pushing it's quality higher than I expected at the start.

This meant that the first compasses of ORS lacked quality, especially compared to the latest chapters. Aside from the need of reworking the scripts, I also wanted the game to feel coherent visually, and there were some pretty ugly illustrations (especially the infamous Alison scene at the top). That's an unfortunate result of having to produce content continuously: I rarely get the chance to re-do stuff and often times I just go with the first result. But since I decided to slow down and revisit the scripts, I'm also using this chance to update some illustrations I felt were in dire need of it.

Some took one more than one try before getting a result I was happy with. One aspect in which I've been taking more time recently is choosing the reference image (or images) to base the drawing on. I try finding compositions that will depict the scene in a striking and interesting way, and sometimes I create collages of several images to get as close as possible of what I have in mind. And sometimes those pictures don't work as I was hoping or I just mess up the line-work and end up with bland or weird looking illustrations...

I also remastered other illustrations, instead of completely re-doing them. I've been picking up new techniques to illuminate the scene, make the volumes of bodies more interesting and merging the background with the drawing. As you can see, this illustrations greatly benefits from it... It takes more time and effort, but I feel it's worth it in the end.

These are only a few of the many re-draws and re-masters I'm implementing. I ended up doing more than I had planned at the start, and I still would like to do some more, but I have to stop myself at some point...
What do you think about these images? Do you think investing time and effort in these is worth it? Would you like to see more or do you prefer discovering them as you re-play the game when the update comes out?
Seems quite glaring to me the new ones are a much welcome improvement. There are a lot more details on the bodies, plus better use of shadows and also better facial expressions. :cool: (y)
 

dontcarewhateverno

Well-Known Member
Jan 25, 2021
1,998
4,929
Can anyone tell me what's up with this new trend. Every developer is recreating their whole game from the start and I can't seem to find a reason why. I find it frustrating because some games don't lack anything and they're just postponing the release of new content.
What other good games are doing this? From what I've seen, the vast majority of adult games are made by amateur devs still developing their skills (or lack thereof) and I'd be happy to see them rework if they raised their own standards and improved their style. Way more often than not, they either get sloppier with each update or get dejected and abandon their projects entirely.

That being said, I think a few of the ORS reworks shown are overkill, though there are most definitely some scenes that could use them. I always appreciate, or actually need, an eye for quality in any creator's work for me to stay interested. But sometimes good enough is exactly that, like in the music store kissing scene. But it's her game and her hard work. We're just playing it (for free).

I just fear some images will become over-polished and lose some of their good, raw characteristics with a dead, glossy sheen. That's always a risk when revisiting any creative work, even in porn. There's already an example of it from last fall when she reworked that hot derp-face from an Emma/Jeremy blowjob scene into that glossy, dead-eyed pro-porn style that holds no erotic value for me.

Honestly, the inconsistent writing in some of the rarer path combinations bothered me more than any of the original game art and I was kind of hoping she'd focus more time on smoothing that all out since IMO it's the most glaring weak-point of the game. Other than Lena's morphing facial changes based on whatever model Eva's using at the time, I think most of the art has been passable enough, especially compared to GGGB. Ashley's coke snorting scene and Tyrone's no-name abomination pool-party friends for the lols.
 
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Tallyhoe

Member
Feb 21, 2019
204
710
Can anyone tell me what's up with this new trend. Every developer is recreating their whole game from the start and I can't seem to find a reason why. I find it frustrating because some games don't lack anything and they're just postponing the release of new content.
They have gained skill and experience and then perfectionism kicks in. I am one perfectionist myself and let me tell you something, it consumes you if you don't know how to handle it. You need to learn to let go and accept that sometimes thing can be just 'good enough'. Problem is, every game devs wants their game to be perfect, doesn't matter if it's AAA or indy like Eva. But those AAA studio have deadline pressure from their publisher most of the time so they cut corners and features and downgrade their game, otherwise the game will never see the light of day and stuck in development hell.

Patreon dev don't have deadline because a lot of patrons support them with goodwill and are willing to wait. Not a bad thing, but it can be abused. Not saying Eva is doing this since she mentions a few times that she cut the storyline she wanted because she wanted to release them as soon as possible plus the constant pressure she's feeling to the point she paused payment. But she needs to realise that she will get better every chapter and if she keeps looking back, the former chapters will always look worse in comparison. She should take to the time to focus more on story intertwining and start planning to be honest.
 

Rando Civ

LMFAO.
Game Developer
Jul 31, 2017
1,300
2,533
They have gained skill and experience and then perfectionism kicks in. I am one perfectionist myself and let me tell you something, it consumes you if you don't know how to handle it. You need to learn to let go and accept that sometimes thing can be just 'good enough'. Problem is, every game devs wants their game to be perfect, doesn't matter if it's AAA or indy like Eva. But those AAA studio have deadline pressure from their publisher most of the time so they cut corners and features and downgrade their game, otherwise the game will never see the light of day and stuck in development hell.

Patreon dev don't have deadline because a lot of patrons support them with goodwill and are willing to wait. Not a bad thing, but it can be abused. Not saying Eva is doing this since she mentions a few times that she cut the storyline she wanted because she wanted to release them as soon as possible plus the constant pressure she's feeling to the point she paused payment. But she needs to realise that she will get better every chapter and if she keeps looking back, the former chapters will always look worse in comparison. She should take to the time to focus more on story intertwining and start planning to be honest.
Don't let the perfect be the enemy of the good.
 

I-No

Member
Nov 20, 2021
236
727
The changes surely are an improvement. Did we need this improvement badly? Not me. Not most of you obviously either. But that's not the point here because Eva Kiss needed them even more. If Eva isn't satisfied with certain aspects of her game, she has no other choice but to change them. I guess there is a lot of passionate work involved in creating a complex game like "Our Red String". I can perfectly imagine how difficult it may be to develop such a game, even more so if you partially don't like it. Eva even stopped the payments of her patreons for the remaking process, not only a fair gesture but also a clear indication that the rework is very important to her. I think except for her patreons Eva must not give account to anyone.

Relax, guys! Even if it takes some time, Eva's work will be exceptional.
 

dontcarewhateverno

Well-Known Member
Jan 25, 2021
1,998
4,929
i dont want to be that guy, but i think time to redraw / remaster is when u finish all chapters. I would love story progresion over remaster old chapters, specially when they are fine imo
I generally agree. But this is arguably an exception as it's the build that will be introduced to Steam. If she can wow the Steam audience and build hype with an amazing intro release, netting a growing number of preview purchases can help boost the game to the finish-line in a much faster time-frame. Not to mention cash to spend on extra quality. Funding helps. A lot.

Is she still procrastinating in a sense, taking her mind off the pressure of new story arc creation by reworking the art? Maybe. Could stand to reason based on some of her recent posts. No one fully knows but her. But a well-polished Steam release is a good strategy regardless of her other reasons for doing so.

Is she focusing her time wisely on all the right things to polish? Debatable. But it is her game in the end and a creator always tends to focus on the things that bother them the most. A talented producer/editor can work wonders with guidance in that regard, but you've got to find the right one and she's not bringing in the scratch to afford one at this point anyway.
 
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xgrotesc

Member
Sep 8, 2016
371
659
I love the entitlement some people keep showing, by saying how Eva should be doing her work. I'm pretty sure you're all flawless in everything you do, so you've never had the need to redo anything, because you always get it just right the first time you do it. Or maybe some of you are not that flawless but I'm pretty sure you're absolutely thrilled to hear other people, who have never ever spent a single minute of their lifes in doing whatever it is you do for a living, tell you that you should be doing your job this way and that way.
 
Jan 24, 2018
169
816
She can do whatever she wants as a single developer. In a normal video game development environment, there is usually a project director who gives you deadlines based on the publisher's release schedule and the dev team's capabilities. This game does not have such an environment. Patrons who actually pay her for her time might have a say in it, but that's it, as long as the money flows there is no need change course from her perspective.
 

grima_grima

Verified Developer
Game Developer
Nov 24, 2021
509
1,876
Hey folks! I was playing around with HTML and decided to create a very simple "Build a Lena" page :)

You can scroll through the different face expressions, try many different clothes and so on.

1646508636126.png 1646508733583.png

If anyone wants to try it, feel free:

And let me know if you liked it or not. I have other fan-made projects like this, based on the game.

Cheers!
 

darkrage6

Newbie
Mar 30, 2020
24
8
Anyone else keep getting the "transparent tile PNG not found" error whenever they try to start the game? It keeps happening to me even after downloading the hotfix and I have no fucking clue how to fix it, very annoying.
 

KopretCZ

Newbie
Jan 24, 2022
98
79
Anyone else keep getting the "transparent tile PNG not found" error whenever they try to start the game? It keeps happening to me even after downloading the hotfix and I have no fucking clue how to fix it, very annoying.
It happened once to me. I was done with it very simply... Deleting absolutely everything and downloading again. But there is probably simpler (and less destructive) way
 
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