Unity - Nude Byte [v4.0] [Manyakis Games]

  1. 3.00 star(s)

    Camors

    TL;DR: The game is fun, but makes your experience miserably by forcing you to sink time in inefficient menus or in repetitive gameplay.

    This game is so fucking fun. Is really beaultiful, the gameplay feels good, the adult content is few, but the action compensates, and makes a really solid and fun game. And this only makes me more annoyed with what seems to be the design philosophy behind it.

    I think a good game is design to make you have the biggest amount of fun possible. Most micro-transaction games are design to make you spend the most amount of money on it. This game looks like is make so you sink the most amount of time on it; it doesnt matter if its still fun, it doesnt matter if you will spend some money on it; the game just want you to play endless. So, in a certain point, you stop to play for the fun and start to play for the grind, and in other point, you realize how pointless the grind is, and stop playing the game at all. Which is a shame, because like I said, the game is fucking fun!

    You can see the lack of respect with the player's time with some little implementations. For example, you need to know which bits are dropping in each stage. So, the easiest implementation would be to have a dialogue box written somewhere in stage selection which bits are dropping there currently. But no. You have to quit the stage selection, click in a television far away from you character, and watch a cutscene where it will tell you which are the bits from the day. And I hope you have good memory, because there is a lot of bits name to remember, you have to keep in mind which ones you need, which one are avaliable, and where they drop. This make that, sometimes, you have to watch this cutscene more then once. And since the bits drop location change every other play, you have to watch this cutscene at least once every 2 plays. It gets old very quickly.

    You can also see the lack of respect with the bath mechanic. Once in like four plays you can spend 10 minutes doing absolutely nothing while your dolls take a bath. To send they to the bath, you have spend some more time walking the city (a compact menu? Not on this game!) to found they. All this for a almost insignificant amount of XP.

    And speaking of XP, the amount of XP to max level a doll is ridiculous. The amount of time you have to spend playing with a doll to max her level is not compatible with the repetitive gameplay loop. Actually, the amount of unlockable content is not compatible with the gameplay variety.

    Like, after you get level 5 with you prisoner, you start to win way more money that you can spend. With the stores based on RNG that are every 8th play, you can only spend so much money before need a recicle, and the more content you have already unlocked on the stores, more likely is to RNG give you a content you have already unlock on the store, and less money you will be able to spend on that cicle. In some point, you have money to spend on multiple consecutives cicles, without the need to play to get more money. But the only way to recicle the stores is to play the game and earn some more money. And the implemented solution for this problem was to make so it takes more time so you reach this point, but is still already as bad as it always where (or worse, because before you could at least recicle the stores without having to play a stage 8 times)

    And then there is the core gameplay. Which, like I already said twice, is fun. But is repeatitive. There is only one gamemode. This gamemode have some variety because of the RNG on the weapons you will have, the stage avaliable for play, and the hazards presents on the stage. But this variety is not enough to be satisfactory with the sheer amount of times you will have to replay it in order to unlock all the content the game offers.

    The game almost screams micro-transactions. It feels like it should be a "spend some dollars to recicle the store", "spend some money to make so your dolls dont need bath", "spend some money to have a XP booster", "spend some money to have acess to more concise menus". But there isn't. There is no microtransactions on the game (thank God) except for the passcodes you can unlock on the Patreon to see some nudity or bigger tits.

    I think the idea for a "micro-transaction" would be like "hey, to satisfy your curiosity (or sexual desire) of seeing all those arts from those cars, you can play my game eternally, or support me on Patreon!". But for a player like me (and maybe like you, if you read until there), this doesn't work. I don't want to unlock all the cards to see the art. I want to unlock all of them because I'm something of a completionist, and want to see my gallery fulfilled. And I want to have max level cards because I'm something of a power player, and want to have my characters be strong.

    The gameplay is fun and hard enough so I want to have a strong team, build one if you want to say this way. But the grind to make a strong team, the grind to have a max level character and/or a max level 3-stars cards is way to big. And all that grind only to enter in a stage with some shit weapons, and feel like shit. All this in a offline hentai game, where you cannot say to your friends "look this cool card I have!", nor to the online community. So the grind gets old and pointless at some time.

    This harsh review comes of a place of love, of someone who loves the game and want to have some fun with it. I love the game so much that I cant help but give it at least 3 stars. If you compare it with other hentai games, it deserves even better. But this grindy feel needs do get better.
  2. 2.00 star(s)

    SonaraFox

    Unskippable tutorial, a task list that annoyingly pads the game, excessive grinding and tedious mechanics. This game had a lot of potential when it first started but after the gamejolt nuke it just got worse in my opinion. Majority of the time seems to be spent on the cards and random run was just purely a nearly endless grind with no variety at all. Now we're back with glitch city and you've got to waste 10 minutes bathing your dolls if they're too sweaty because their performance goes down, collect a fuck ton of file types to sell again, and now you've got to use a big chunk of your money to pay off a dumb debt that's a very shallow storyline as well as complete a bunch of random tasks to rank up just to access things you normally had access to before. It was already a big grind before it got sidelined because of gamejolt and now its an even BIGGER grind with less for you to do until you get like 6 ranks in.

    Did you feel like grinding out 100k was annoying just to buy a bunch of random options to customize with? Now you gotta spend that 100k on a debt each level to rank up as well as grinding out money for customization options. Hell, you cant even upgrade your cards until a later rank. Its just more and more padding getting added and no quality of life for the player at all. Enjoy charging your dolls every single time if you want maximum performance on the same rotating maps and random card system until you can finally have some sort of power over your own experience like 5 ranks in.

    Manyakis seems to want to waste your time more than anything than make a game that can be fun. This game has the potential to be fun but every time something changes it just kinda gets worse. I liked the time slow down the mouse had before because the teleport feels worthless to me like 90% of the time because of the way the maps are laid out. The cat's slide is basically worthless now because it only works on your color and coloring tiles is a pain in the ass so you can no longer use it to make a bee line for the next orb as fast as you can. The dog's dodge is still basically pointless cause you only dodge like 2 feet away so an enemy is just gonna take 2 steps and be in your face again. The bunny's wall jump feels like it was meant for parkour maps but this game isn't about parkour at all.

    I might just be too harsh on the game but thats just the way I feel about it. It could be better but it feels like all the effort is going into making the cards and their varying alts and some shallow excessively padded story progression and game mechanics I just don't care about. The game severely needs quality of life adjustments at some point.
  3. 5.00 star(s)

    BronyKing

    The original tutorial in the game was decently helpful, but overall the game's difficulty and progress feels hard to grasp. However after you have figured everything out, the game plays perfectly. Knowing what to do and how to do it makes the game feel really flexible and nice. Visually, it has a ton of style that comes with Mike Inel and it is extremely sexy. I think the harsh learning curve is why more people aren't talking about this game. I want to make a video about it soon to hopefully get more eyes on this gem.
  4. 5.00 star(s)

    Ligonofwaffles

    Now, I've always been a fan of Manyakis, especially his animations. You all know the one I'm talking about, starring one of our favorite cat mom milfs. So, of course seeing he had a new game out I had to give it a shot, much like I did with his other recent project, Nicole's Risky Job.

    Going into it, I wasn't expecting much due to the use of a No Sexual Content tag, but I was pleasantly surprised to find there was much content of a sexual nature to be found here.
    Overall the actual gameplay is quite fun, and I found myself enthralled by it for several hours. The gameplay loop revolves around getting one of your four "shooters" to bounce on a dildo atop a construct of data, and then delivering said "data" ;) to the delivery point. There is a boss girl that moves towards the player and if she catches you, you're treated to a sex animation, that is merely a distraction from your goal. You're able to do many customizations to the "shooters" and many of them are frankly quite sexy, the only downfall is that there's a daily shop that you must purchase items from. Luckily you can change your time on your computer and it moves it to the next day. My biggest gripe with the game would most likely be the fact that theres no gallery or area in which you can watch the sex animations that you see in game. Overall it's a very fun experience and I would highly recommend it to anyone who is a fan of the Manyakis art style!!
  5. 5.00 star(s)

    gdrocker

    Another standout hit from Manyakis / Mike Inel / whatever name you want to call him by. For what it is and tries to be, it's a perfectly good third-person shooter, the main differences being you control a small squad instead of a single character. Each character has unique powers that will make playing much more rewarding, especially the 'Kitty's' dash or the 'Bunny's' roll.

    Combat is as smooth as you would hope for it to be, and the ability to swap to different characters on the fly is a major boon. One major downside of the combat, though, is the randomized weapon cards, but if you have a character that uses a terrible weapon card (cough, Tatsumaki, cough) or is just slower than the other party members, like the 'Puppy' or 'Mouse' characters, you can use them to collect the orbs or "data packets" while your faster or stronger units collect bits and run orbs back to collection sites.

    There are a couple more points of contention, but none that really hamper the game, and mostly to do with the game's currency. The rigmarole of collecting bits and converting them to money is a bit time-consuming, but it's understandable why it was done—to try and prevent cheaters and encourage honest play. And while you can choose to collect bits by walking (not flying) through the hub world, it's often not rewarding to do so since the easiest and fastest way to get the rarer bit types with higher conversion rates (RAR, ZIP, MSI, BAT and EXE) is to do missions. during a mission of difficulty level 30, you can easily get 750-800 bits a pop when you collect five orbs; on average, this nets me somewhere between 12-15,000 money per mission. Not too shabby for three minutes of work.

    All told, it's an incredibly fun game, even if it can get a little bit repetitive in long play sessions, and once you've purchased everything from the shop, you have to wait until midnight for stocks to refresh. But I see no reason to punish the game for its design choices, as awkward as they might be—it controls well, it's thorough in its explanations, and the ability to customize and share your characters seemingly without limit has always been a major highlight of Manyakis' games.

    I strongly urge interested parties to give the game an earnest try, and ignore the pessimistic whining of people who couldn't be bothered to even finish the tutorial.