- Feb 1, 2017
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Janet is based on the G8.1 model. The default settings can be viewed there.Is there a way to default the settings in surfaces? and how much does the lighting resolution influences the light dispersion on surfaces? normally it should.
This render for example i've gone from 500 to 2k iterations and still same noise in the areas where the light falls on Janet. View attachment 3575132
Try to make the "Pixel Filter Radius" lowerIs there a way to default the settings in surfaces? and how much does the lighting resolution influences the light dispersion on surfaces? normally it should.
This render for example i've gone from 500 to 2k iterations and still same noise in the areas where the light falls on Janet. View attachment 3575132
Yes I think that I have the first two "Post Denoiser"ticket and I hardly go above 300 litTry to make the "Pixel Filter Radius" lower
Maybe try "Post Denoiser"
View attachment 3575844
p.s. I make high-quality renderings and then compress them, so I get rid of such noise.
Look at the bones rigging in "Joint editor". I have problem with thumb fingers when use "golden palace v2" 5 scriptI decided to make some renders with Janet, and... let's say, there is always place to fuck up.
I found out some issues, when the character’s fingers clench into a fist:
I have no idea, why it happens, but this is not the first time, when i met that kind of issue. I've seen this already with at least one character, which was made by capturing morhps. Maybe someone has an idea, what could be the cause of this issue?You don't have permission to view the spoiler content. Log in or register now.
So, i decided to make another version with original morphs (mostly). I had issues with Janet model, so, of course, i started with Wanda. And yes, these packages are not so compact as previous, but the size difference isn't very big. Also, i think, these characters look better than previous.
There were some issues with Janet common morph, so i didn't create it and just saved character as scene subset. I hope i didn't miss any morphs or didn't place some redundant morphs. So i'm asking knowledgeable people to check that.You don't have permission to view the spoiler content. Log in or register now.
And thanks to Old Dog for .duf files and m4dsk1llz for some education.
If i only understood something about that...Look at the bones rigging in "Joint editor". I have problem with thumb fingers when use "golden palace v2" 5 script
View attachment 3591024
Maybe this is help you found out issue
Select "Joint Editor" click LMB on model Edit -> Adjust Rogging to shapeIf i only understood something about that...
Looks like there is some difference (some of the bones look displaced), but i don't know, what to do with that. I checked info about Shape Splitter package, and there were no changes (except renaming some files):You don't have permission to view the spoiler content. Log in or register now.You must be registered to see the links
So, i'm using the last version for sure. Maybe some settings could help, but i've got the best results with default settings. Like i said before, if i only udrestood something about that...
Not every model has these issues, so i can guess it's all about source model morphs. But i can't be sure about that. So the only solution, i can suggest, is use original morphs for problem models.
I think only the creators of the program know it 100% and that's not a factUpdated Janet model according to Lanxorn's and m4dsk1llz's advices.
Looks like this issue is gone. But that doesn't mean, that i understood how does it work. I'm not a professional in DAZ, not even an amateur. I have no idea about 99% functionality of this software, so It’s hard to know what I should be looking for on Google.You don't have permission to view the spoiler content. Log in or register now.