(version 0.8.2)
Might be a little biased after the ant boss fight but holy shit is this game's combat dogshit.
Art is decent and the animations are nice, but aside from spaming you cant skip past animations during combat, with the jank nature of the combat sometimes having an enemy obscure the goods. You can also change your gender if you take the bracelet in your room, though only outside of combat and it doesn't seem to have any benefit aside from different animations.
(Think gender-swapping could be a bit more interesting if male-form can do more damage and have more stamina but slower stamina regeneration while female-form has more mana & faster mana and stamina regeneration but deals weaker damage)
Controls are simple to understand, you're on a grid during combat and you use WASD or the mouse to move, but you have to keep an eye on your stamina which usually runs out after 2-3 moves, and personally it feels like thats the bare minimum. To cast spells, you either press E to bring up 4 spells to insta-cast at the cost of mana that regenerate at a snails pace unless you collect blue orbs which usually spawn in pairs, with potency of these spells depending on how much mana you have. You could press Q instead and play DDR to cast at the cost of stamina with the risk of hurting yourself if you fumble to much.
Enemies usually have 1 attack that is telegraphed with an animation and a tile being highlighted yellow/orange and hitboxes may linger a little longer than they should. I also think you should take into consideration that there is a bit of a delay during the animation after you cast so take that into consideration as well if your a pro-gamer like me or just used to something more fast-paced.
Outside combat, you mainly explore dungeons with the same control scheme, with enemies represented with a skull icon with a certain number with a certain amount of nearby hostile enemies being dragged into combat should you touch one of the skulls, excluding bosses or unique enemies that have differently colored skulls. Personally, unless you have ever played Touhou, this segment can be a huge slog if enemies are unavoidable, particularly at the atlantis section that has tight maps. Also, sometimes you might spawn into a map and get locked off from fighting bosses, or collecting essences and blooms due to RNG.
As for progression, you can also collect essence and blooms (idk blooms are used for) from both sexing enemies after widdling down their health, or through exploring the dungeon which can be used to unlock spells and scenes or upgrade any spells you own. However, sometimes its is pretty much RNG on whether or not you could sex an enemy since you could be spamming in their direction at full stamina but go onto a random tile and you teleport to them. And this might be personal preference, but I think essence should be purely relegated to spells since encountering and getting a scene is more than enough to earn it in the gallery, and I think they should not cost roughly the same amount as a spell when it feels like a slog whenever your grinding, and Monster Hunter has spoiled me rotten.
I haven't really paid attention to the plot or dialogue since I was often spamming through it all so I can't comment aside from saying its mostly fine skipping it all aside from one or two occasions.
Overall this game feels below average with average, boring and somewhat broken combat that doesn't feel nearly as good as Megaman battle Network or One Step From Eden, and if you prefer ending a fight early its becomes even more of a slog after seeing the animations. The art and CGs are good but I was never attracted to the pixel aesthetic in any H-game so it somewhat spoiled the lewdness for me, albeit not to the same degree as Scarlet Maiden.
(The rest is just a mini-rant after a dogshit boss-fight)
As far as I have gotten, the game is at its worst during one boss fight against an ant queen constantly spawning in very fast and mobile ant-girls to kick your shit in. In this particular fight, the game glitches and there is a reasonable chance you may not move into another row, and the ant-queen's attack deals damage to one entire row while dealing bleed and almost one shotting you if you don't have a shield. Add onto the fact that the ant girls might box you in if your unfortunate enough to be in a corner and its infuriating.
Might be a little biased after the ant boss fight but holy shit is this game's combat dogshit.
Art is decent and the animations are nice, but aside from spaming you cant skip past animations during combat, with the jank nature of the combat sometimes having an enemy obscure the goods. You can also change your gender if you take the bracelet in your room, though only outside of combat and it doesn't seem to have any benefit aside from different animations.
(Think gender-swapping could be a bit more interesting if male-form can do more damage and have more stamina but slower stamina regeneration while female-form has more mana & faster mana and stamina regeneration but deals weaker damage)
Controls are simple to understand, you're on a grid during combat and you use WASD or the mouse to move, but you have to keep an eye on your stamina which usually runs out after 2-3 moves, and personally it feels like thats the bare minimum. To cast spells, you either press E to bring up 4 spells to insta-cast at the cost of mana that regenerate at a snails pace unless you collect blue orbs which usually spawn in pairs, with potency of these spells depending on how much mana you have. You could press Q instead and play DDR to cast at the cost of stamina with the risk of hurting yourself if you fumble to much.
Enemies usually have 1 attack that is telegraphed with an animation and a tile being highlighted yellow/orange and hitboxes may linger a little longer than they should. I also think you should take into consideration that there is a bit of a delay during the animation after you cast so take that into consideration as well if your a pro-gamer like me or just used to something more fast-paced.
Outside combat, you mainly explore dungeons with the same control scheme, with enemies represented with a skull icon with a certain number with a certain amount of nearby hostile enemies being dragged into combat should you touch one of the skulls, excluding bosses or unique enemies that have differently colored skulls. Personally, unless you have ever played Touhou, this segment can be a huge slog if enemies are unavoidable, particularly at the atlantis section that has tight maps. Also, sometimes you might spawn into a map and get locked off from fighting bosses, or collecting essences and blooms due to RNG.
As for progression, you can also collect essence and blooms (idk blooms are used for) from both sexing enemies after widdling down their health, or through exploring the dungeon which can be used to unlock spells and scenes or upgrade any spells you own. However, sometimes its is pretty much RNG on whether or not you could sex an enemy since you could be spamming in their direction at full stamina but go onto a random tile and you teleport to them. And this might be personal preference, but I think essence should be purely relegated to spells since encountering and getting a scene is more than enough to earn it in the gallery, and I think they should not cost roughly the same amount as a spell when it feels like a slog whenever your grinding, and Monster Hunter has spoiled me rotten.
I haven't really paid attention to the plot or dialogue since I was often spamming through it all so I can't comment aside from saying its mostly fine skipping it all aside from one or two occasions.
Overall this game feels below average with average, boring and somewhat broken combat that doesn't feel nearly as good as Megaman battle Network or One Step From Eden, and if you prefer ending a fight early its becomes even more of a slog after seeing the animations. The art and CGs are good but I was never attracted to the pixel aesthetic in any H-game so it somewhat spoiled the lewdness for me, albeit not to the same degree as Scarlet Maiden.
(The rest is just a mini-rant after a dogshit boss-fight)
As far as I have gotten, the game is at its worst during one boss fight against an ant queen constantly spawning in very fast and mobile ant-girls to kick your shit in. In this particular fight, the game glitches and there is a reasonable chance you may not move into another row, and the ant-queen's attack deals damage to one entire row while dealing bleed and almost one shotting you if you don't have a shield. Add onto the fact that the ant girls might box you in if your unfortunate enough to be in a corner and its infuriating.