To be honest even if you're a dom top in this game, we can still play in bottom scenes and the MC suddenly has a personality switch. I guess some sub options are available because so the top doesn't feel like it is the minority.
I've played as versatile in my 1st playthrough, and it was very evident how the game "prizes" the bottom/receiving end players, even in flavor texts, compared to the dom counterpart.
The whole reputation system is also flawed to a degree, if you have a high reputation between enemies, they straight-up think you're a sub slut even if you're a dom, and the MC just goes with the flow.
This is just a small vent, I'm probably wrong in some aspects, and I still loved the experience and the characters we had so far, but it's clear how bottom-focused the game is.
Thanks for exposing this in a constructive way! I agree: even with all its problems, I still feel this is one of the most enjoyable naughty games we have.
We commonly forget that it's mostly a one-man product and, frankly, people often being really negative towards its development are mostly unpleasant, specially when their issue doesn't come from tangible lacks in the writing/art/mechanics, but rather from personal inclinations or whims. I feel like the writer is doing a lot to attend the biggest range of expectation from his audience. For example, I personally don't enjoy the Lizard race so much, but that doesn't mean that everytime a Lizard-related update comes up I throw a tantrum on how bad they are. I know there are people who enjoy that kind of physiognomy and I'm glad they get their share of content, as I'm glad, for yet another example, for people that like and get random sex scenes with no build up, that personally throw me off. I just ignore that kind of content and go on my way. To reconnect to the thread, I'm one of those who has a tendency to prefer humans and I can say I'm very satisfied about the amount of related content present in the game. I also enjoy that there are many other races who I am the more or the less attracted to: it enriches the game world and makes more people happy.
P.S.: I usually lurk here, so I take advantage of this post to vent a bit about a thing I noticed in the past too: why not giving the author the freedom to make their own choices about their own world and story? I'm talking, for example, about the reaction to the disappearance of a certain character. One can be of course sad or disappointed, but not bitter, angry and toxic. It's a work of fiction! It's a cliché, but really: if you don't like it, don't play it. For what it concerns me, I'll judge the whole thing when it comes to an end.