Huli

Working on Housemates
Game Developer
Nov 7, 2018
217
470
Lol. It's the complete opposite for me, seeing those fucking pixels always breaks my immersion.
There are a few RPGM games that are heavily modified and actually manage to look good, fe. where the sprites actually look like the rendered characters or the drawings, with that I could see your point, but in this case I really don't think you are doing yourself a favour.
I won't touch a game like this any more and I know many others also completely shy away from PGM games for the same reasons.

Of course it's your game and you should do what you want, but if you want financial support you should consider why some of the more experienced (and successful) devs like ICCreations or ICstor (and some more whose names I can't think off right now), have switched to Ren'py for their new games.
Well, we all have our own tastes in games and I won't try to change yours. If I have the money and people, hell yeah I would make the game fit with my art style, but this just isn't the case. I still find it kinda weird to shy away from a game just because of the pixels though. It's not like I'm asking to fap to it lol (there are other games for that). There must be a deeper reason for that I believe.

So back to the game engine stuff. There's a bigger player base for Renpy games for sure but I don't think it's because of the engine switch that devs like ICCreations or ICstor are successful. If you look back at their older games, they use RPGM and they were getting a good amount of money (ICstor had like 5k per month if I remember correctly). But the thing is, their CGs or scenes are in 3D, unlike mine. In return, their games feel weird to look at compared to a RPGM game that has 2D CGs. It's more accepted for a RPGM game to have 2D CGs since it's still pretty big in Japan and we've gotten used to seeing them. One thing I learned from art and animation classes is that if not everything fits under one art style, it begins to feel unnatural and that's one dirty bucket of cum. The switch to Renpy definitely helped with that. Why are they so successful then? Probably because they still give out the goods yo. Giving what people want is a good way to stay in business and they are pretty good at that.

In the end, I would use Unity if I could but I'm no programmer. RPGM and Renpy were the two choices I had and I picked the former. Was that the right choice? I don't know, man. I'm not trying to be like those guys up top, because I'm sure there are already others who are going for that. I'm just trying to do my own thing. If I get big doing this, great! If not, then oh well. At least I did what I wanted to do and I'm fine with that.
 
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May 30, 2017
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You do realize that there is MILD bondage and that there is a range in which way you can depict rape in games?
I mean it says no bondage when there is bondage, and I would consider rape a hardcore fetish off the bat - given it is one of the most severe crimes one can commit. These sorts of games exist and people have every right to make and play them, but characterizing rape as anything but hardcore minimizes the real world destructiveness of the action. People can have that fetish, there is nothing anyone can really do to change that, and using a drawn or rendered game to fulfill that fantasy is the best way of doing so, but trying to pretend it is anything other than extreme is disrespectful to people who have been raped IRL.

The game is what it is, and that is fine, but it's pretending to be something that it is not. It does have bondage, and its all about rape.
 

Teal

Member
Aug 8, 2016
204
62
so im on the trust path and have got to the bit where you discuss where to hide, and she's talking about packing. How do I actually pack and escape? Eventually the police come and I just lose.
 

Huli

Working on Housemates
Game Developer
Nov 7, 2018
217
470
I mean it says no bondage when there is bondage, and I would consider rape a hardcore fetish off the bat - given it is one of the most severe crimes one can commit. These sorts of games exist and people have every right to make and play them, but characterizing rape as anything but hardcore minimizes the real world destructiveness of the action. People can have that fetish, there is nothing anyone can really do to change that, and using a drawn or rendered game to fulfill that fantasy is the best way of doing so, but trying to pretend it is anything other than extreme is disrespectful to people who have been raped IRL.

The game is what it is, and that is fine, but it's pretending to be something that it is not. It does have bondage, and its all about rape.
Hey, man! It's great that you came back again to further explain your views instead of just leaving a sarcastic comment.

You do have a point. I guess I should've made the note more clear. When I say no bondage, I mean no torture or physical harm. Technically, tying someone up is considered bondage, but since it's a part of BDSM and I don't have the SM part I didn't see it as such. It's also as tame as it gets in the game so I just didn't consider adding it as a tag. As for rape, I agree with you. Rape should be treated seriously and it's a hardcore fetish. It's also a fairly common fetish. I guess I became desensitized when it comes to rape in games since it has appeared in almost every porn game I've played. I guess this is what the politicians and moms were talking about when saying kids are desensitized to violence in video games (in fiction anyway). Also, it's not all about rape. It's about what happens if a kid was raised under an overprotective parent and what the results of that are. Plus, question if true love can be found when Stockholm Syndrome is involved.

I'll change the dev's note. It's important we talk about these issues before we lose ourselves in this loop of desire. I'll be sure to be more careful next time!
 
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Huli

Working on Housemates
Game Developer
Nov 7, 2018
217
470
Well, he got his wish!
so im on the trust path and have got to the bit where you discuss where to hide, and she's talking about packing. How do I actually pack and escape? Eventually the police come and I just lose.
Wait, the police comes?! I don't remember adding that into the game lol. The trust route is at its end point but the ending is not finished yet. I'm focusing on making the lust route right now so you'll have to wait.
 

xZecretX

Well-Known Member
Jun 6, 2017
1,265
1,025
Haven't played this yet, and I will probably wait until some additional versions are released before playing.
I am not really a fan of RPGM, so I agree with what some others already said, but I somewhat like the art that is shown in the screenshots, so I definitely want to play this at some point. (Another reason why I don't like RPGM, besides the art, would be the walking, so I hope there won't be too much here...)

About characters, there are many types that could be implemented, but I think there could be atleast the classical/clichee ones (yandere, (small) blonde tsundere, etc.). But besides personality, the characters should support it with their appearance, or maybe even hide something which in turn is shown while progressing their stories.

I don't know how the mechanics in the game currently work, or how it is planned, but depending on the amount of possible character/personality types that could be added, maybe they would progress differently than others, so one could be lustfilled, and another would need a better trust base, so they progress faster/slower depending on the personality, but are not essentially effecting the other route progression speed.

Since there are just 2 shown characters besides the MC, maybe there could be instances where stories could include several characters? Maybe something like two good friends, maybe even sisters, or something like rivals of some sort.
 

Huli

Working on Housemates
Game Developer
Nov 7, 2018
217
470
Haven't played this yet, and I will probably wait until some additional versions are released before playing.
I am not really a fan of RPGM, so I agree with what some others already said, but I somewhat like the art that is shown in the screenshots, so I definitely want to play this at some point. (Another reason why I don't like RPGM, besides the art, would be the walking, so I hope there won't be too much here...)

About characters, there are many types that could be implemented, but I think there could be atleast the classical/clichee ones (yandere, (small) blonde tsundere, etc.). But besides personality, the characters should support it with their appearance, or maybe even hide something which in turn is shown while progressing their stories.

I don't know how the mechanics in the game currently work, or how it is planned, but depending on the amount of possible character/personality types that could be added, maybe they would progress differently than others, so one could be lustfilled, and another would need a better trust base, so they progress faster/slower depending on the personality, but are not essentially effecting the other route progression speed.

Since there are just 2 shown characters besides the MC, maybe there could be instances where stories could include several characters? Maybe something like two good friends, maybe even sisters, or something like rivals of some sort.
Hi! Thanks for your interest!

I have 1 rival planned for each character so that's 2 more characters planned. I don't want to make the game too complicated so they'll progress with a simple point system for now. Of course, the activity you do to increase their points will be different. I'm keeping the amount of characters to a minimum since it's less chaotic. I've always believed in quality over quantity and I'll stick by that. I won't be starting the rivals stuff until I'm finished with the prologue for the two main girls though so it might be quite the long wait.
 
May 30, 2017
436
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Hey, man! It's great that you came back again to further explain your views instead of just leaving a sarcastic comment.

You do have a point. I guess I should've made the note more clear. When I say no bondage, I mean no torture or physical harm. Technically, tying someone up is considered bondage, but since it's a part of BDSM and I don't have the SM part I didn't see it as such. It's also as tame as it gets in the game so I just didn't consider adding it as a tag. As for rape, I agree with you. Rape should be treated seriously and it's a hardcore fetish. It's also a fairly common fetish. I guess I became desensitized when it comes to rape in games since it has appeared in almost every porn game I've played. I guess this is what the politicians and moms were talking about when saying kids are desensitized to violence in video games (in fiction anyway). Also, it's not all about rape. It's about what happens if a kid was raised under an overprotective parent and what the results of that are. Plus, question if true love can be found when Stockholm Syndrome is involved.

I'll change the dev's note. It's important we talk about these issues before we lose ourselves in this loop of desire. I'll be sure to be more careful next time!
That is a really respectable response and I commend you for it. I would suggest that if even one of the two participants gets something out of using the ropes then its still BDSM or at least BDS lol. I get that BDSM is generally consensual for both parties, but given the context of the game I feel like it'd be hard to find a commonly used descriptor other than bondage or BDSM that fits the bill for a girl getting tied up in a sexual situation.

And yeah, the desensitization bit was why I made the comment and found your note distasteful. Like its something that happens, and portraying it is totally understandable, but it is a serious thing. For a different example, in the first season of House of Cards there is a scene where the main character leaves a passed out drunk guy in a locked garage with the car on. Yeah the guy died painlessly, but it didnt make the action any less shocking or any less of a murder.

Anyway, sorry for not expressing myself more reasonably straight away and thanks for listening!
 
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myuhinny

Devoted Member
Sep 7, 2017
8,364
6,348
Game bugs out if you tell her to go to the bathroom and she asks what you wanted to do if you click never mind her picture gets stuck on the screen and can't see anything.
 

Huli

Working on Housemates
Game Developer
Nov 7, 2018
217
470
Game bugs out if you tell her to go to the bathroom and she asks what you wanted to do if you click never mind her picture gets stuck on the screen and can't see anything.
Oh shoot! I'll fix that for the next update!
 

Revolver1

Newbie
May 21, 2018
35
33
If I may ask, do you happen to have a general estimate as to when this game might be finished? The story seems pretty interesting.
 

Huli

Working on Housemates
Game Developer
Nov 7, 2018
217
470
If I may ask, do you happen to have a general estimate as to when this game might be finished? The story seems pretty interesting.
Man... That's a hard thing to say. At this rate (working on the game almost everyday), I think it's gonna take another year or two to finish. It depends on life and how my financial situation will be in the upcoming months.
 

Revolver1

Newbie
May 21, 2018
35
33
Ahaha, I see. Don't push yourself too hard, man. I hope that I do not offend you, and please think of this as some constructive feedback, but I think it would be more beneficial for your game if you focus adding a little more "story/plot" and progress to when the main characters decide to run away (you know when they decide to go hiding into another city and woods).

Basically, like how some people on this thread are saying, you have a great story with a lot of potential here since stuff like this can happen in real life, unfortunately. If this helps, (I'm not trying to tell you what to do here, since this is your story), but when those two try to run away, maybe you can focus on going more on their emotional development a bit more, while mixing in some "reality" (I mean I get trying to move on from here might be a bit challenging because you are already on the cops' radar, and if you suddenly "disappear" then that would be suspicious, and actually running way and living on the run requires a large amount of money and a more thorough plan on what to do and how to live "after" you succeed in running away--will they live happily ever after while hiding from the law and their parents successfully or by coming out in the open and having the charges against him dropped, will they die or get caught from lack of preparation, will the girls' parents condemn or forgive him (main character) or his mother for what he did to their daughter, will the girl get disillusioned after some time (especially since she will have to live her life in hiding) and hate him, or continue to empathize? etc).

Though this is just me, lol.


My apologies if I rambled, but like I said, this seems like a pretty interesting game and I at least hope it turns out into a well written story.
 
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Huli

Working on Housemates
Game Developer
Nov 7, 2018
217
470
Ahaha, I see. Don't push yourself too hard, man. I hope that I do not offend you, and please think of this as some constructive feedback, but I think it would be more beneficial for your game if you focus adding a little more "story/plot" and progress to when the main characters decide to run away (you know when they decide to go hiding into another city and woods).

Basically, like how some people on this thread are saying, you have a great story with a lot of potential here since stuff like this can happen in real life, unfortunately. If this helps, (I'm not trying to tell you what to do here, since this is your story), but when those two try to run away, maybe you can focus on going more on their emotional development a bit more, while mixing in some "reality" (I mean I get trying to move on from here might be a bit challenging because you are already on the cops' radar, and if you suddenly "disappear" then that would be suspicious, and actually running way and living on the run requires a large amount of money and a more thorough plan on what to do and how to live "after" you succeed in running away--will they live happily ever after while hiding from the law and their parents successfully or by coming out in the open and having the charges against him dropped, will they die or get caught from lack of preparation, will the girls' parents condemn or forgive him (main character) or his mother for what he did to their daughter, will the girl get disillusioned after some time (especially since she will have to live her life in hiding) and hate him, or continue to empathize? etc).

Though this is just me, lol.


My apologies if I rambled, but like I said, this seems like a pretty interesting game and I at least hope it turns out into a well written story.
Thanks for the feedback! I always appreciate it when someone takes their time to tell me what they think about my game. It's one of the joys (or nightmares depending on how you look at it) of being a creator so don't think of it as rambling!

Unfortunately, for the running away endings, I don't plan on continuing the game after them as they are just alternate options in the situation. But, they do sound like good concepts for spin-offs though so maybe they'll be continued in some form in the future. As for going further into the characters' emotions and dealing with things after the kidnapping, absolutely! That is the point of the trust route after all and will be explored after the prologue. I don't consider myself as a writer because I've never written a piece of literature before. I have watched shows and played games that made me emotional so I try to take cue from those. I'll try my hardest to make it worthwhile!

Thanks again for the feedback! I can tell that you have a passion for writing and have some neat ideas too. Maybe you should start writing something of your own. It's not everyday that someone goes on a porn forum to a game just to give feedback and suggestions on how the story/plot can be better so I appreciate this even more lol!
 

Revolver1

Newbie
May 21, 2018
35
33
Thanks for the feedback! I always appreciate it when someone takes their time to tell me what they think about my game. It's one of the joys (or nightmares depending on how you look at it) of being a creator so don't think of it as rambling!

Unfortunately, for the running away endings, I don't plan on continuing the game after them as they are just alternate options in the situation. But, they do sound like good concepts for spin-offs though so maybe they'll be continued in some form in the future. As for going further into the characters' emotions and dealing with things after the kidnapping, absolutely! That is the point of the trust route after all and will be explored after the prologue. I don't consider myself as a writer because I've never written a piece of literature before. I have watched shows and played games that made me emotional so I try to take cue from those. I'll try my hardest to make it worthwhile!

Thanks again for the feedback! I can tell that you have a passion for writing and have some neat ideas too. Maybe you should start writing something of your own. It's not everyday that someone goes on a porn forum to a game just to give feedback and suggestions on how the story/plot can be better so I appreciate this even more lol!


Lol no problem man. I just thought that your game would have stood out more if there was more in-depth stories/plot unlike other games in this site. It also could have been a good opportunity to build up your skills and reputation as a developer. I have a general understanding of your intention for making this game, and I also get that adding more "story" just means more time and effort on your part. However, it's impressive how you already understand your strengths and weaknesses as a developer.

Thank you for the compliment lol!


Just to be clear, is the trust route and the runaway route two different paths?
 

Huli

Working on Housemates
Game Developer
Nov 7, 2018
217
470
Lol no problem man. I just thought that your game would have stood out more if there was more in-depth stories/plot unlike other games in this site. It also could have been a good opportunity to build up your skills and reputation as a developer. I have a general understanding of your intention for making this game, and I also get that adding more "story" just means more time and effort on your part. However, it's impressive how you already understand your strengths and weaknesses as a developer.

Thank you for the compliment lol!


Just to be clear, is the trust route and the runaway route two different paths?
Yeah, it's important to know your limits when making something. I wanted to add more for sure, but I didn't wanna be too ambitious since this is my first game.

The runaway endings are a part of the trust route. They're just alternate outcomes for the prologue. I haven't started on it yet, but the true ending to the prologue will be the one that goes further into the story.
 
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