The good
great renders
great character design
they have personalities
interesting story concept
Unsure about
interesting combat mini game mechanic but didnt really like it and if felt like the npc had the advangage most of the time as far card combinations go (maybe i just suck at this mini game)
some of the dialog felt long winded or un nessasary just give me the taks with a little humor or emotion to set the scene and move on already
navigation wasnt terrible but i could have been a bit better since you have to go to each area then the final destination. It does have a quick port options so.
The bad
didn't see a task tracker of any kind .
the dialbog or events just stop and you have to click on them again to keep it going it can be a bit confusing
the game doesnt seem to know what it wants to be it kinda feels like a VN but has a half assed free roam in it and has some RPG mechanics .
not a fan of dialgo options that make you miss scene opertunities or lock out content especially when i don't really feel like reading everything and there is no hard stop to keep form clicking on the choices unknowingly
the above wouldnt be so bad if you could save while the options are up but it wouldn't let me do that maybe i was doing ti wrong
there is no way to scroll back though previous text not sure if unity can do this or not but its annoying with all the text options to not have that.
i didnt see any scene animations but then again i didnt get that many scenes before getting bored and dropping the game. The animitions i did see where for the models to make them less static during dialog.
The UI felt clunky for some reason i found myslef searcing for my char stats wasnt sure if there was an inventory didnt know where to find how much money i had. No idea what the calendar is for. The icons were kinda small and didn't stand out since they are all just flat back and white.
Conclusion
with some UI tweaks some animated scenes (there may be some i only saw 3 or 5 scenes and got bored) and definetly something to keep track of what your supposed to be doing that game would be be fine despite my dislike of having to wade through all the text.
The card battle is new and different but not a fan of it. still better then most the same old rpg classic system or crappy qwerty minigames.
great renders
great character design
they have personalities
interesting story concept
Unsure about
interesting combat mini game mechanic but didnt really like it and if felt like the npc had the advangage most of the time as far card combinations go (maybe i just suck at this mini game)
some of the dialog felt long winded or un nessasary just give me the taks with a little humor or emotion to set the scene and move on already
navigation wasnt terrible but i could have been a bit better since you have to go to each area then the final destination. It does have a quick port options so.
The bad
didn't see a task tracker of any kind .
the dialbog or events just stop and you have to click on them again to keep it going it can be a bit confusing
the game doesnt seem to know what it wants to be it kinda feels like a VN but has a half assed free roam in it and has some RPG mechanics .
not a fan of dialgo options that make you miss scene opertunities or lock out content especially when i don't really feel like reading everything and there is no hard stop to keep form clicking on the choices unknowingly
the above wouldnt be so bad if you could save while the options are up but it wouldn't let me do that maybe i was doing ti wrong
there is no way to scroll back though previous text not sure if unity can do this or not but its annoying with all the text options to not have that.
i didnt see any scene animations but then again i didnt get that many scenes before getting bored and dropping the game. The animitions i did see where for the models to make them less static during dialog.
The UI felt clunky for some reason i found myslef searcing for my char stats wasnt sure if there was an inventory didnt know where to find how much money i had. No idea what the calendar is for. The icons were kinda small and didn't stand out since they are all just flat back and white.
Conclusion
with some UI tweaks some animated scenes (there may be some i only saw 3 or 5 scenes and got bored) and definetly something to keep track of what your supposed to be doing that game would be be fine despite my dislike of having to wade through all the text.
The card battle is new and different but not a fan of it. still better then most the same old rpg classic system or crappy qwerty minigames.