I've been updating a few internal systems.
For starters the Player Skill Screen, has recieved a facelift.
These new starts are more difficult because they do not gain a primary attribute buff, nor the associated passive skill increase. Which means they'll be good at what they are good at at, and suck ass at everything else in the early game. I have a few more planned for Advanced Starts, and I may add a row of Expert Starts as well. Expert Starts will be "experimental" because they'll give even more starting power in a specific direction, but also come with a specific Lifestyle locked, and I'm not even sure if the game is playable with some lifestyles being unchangeable