Guileless

Newbie
Donor
Jul 7, 2018
49
154
While I know that this question may be stupid or has been asked already, please humor me. Why hasn't Inno asked for help in completing the game, or at least a sizeable chunk of it? I mean, I get it Life happens: members of your family die, mentally you're falling apart, you lose your job, you wake up one morning and can't even recognize the person staring back at you in the mirror, etc. But imho when you take on a project that is seemingly as big as this one, you're going to need a support team; you're going to need help, and having discord mods tell you what you want to hear ain't gonna cut it.
I will say that the majority of items noted in the changelogs for the past few years have actually come from other developers (their contributors are acknowledged in the change notes and also observable in the Github). They're typically minor characters, minor mechanics, or things like new items rather than significant advancements on core quests/characters/mechanics, though. I could speculate that Innoxia is protective of the core elements but I don't have any knowledge/evidence to confirm the actual situation.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,223
1,555
this game feels like ADHD let loose but in the more ADD way. i also have the tisms but come now i want to see a design doc. i dont even write fanfics with out one..... not to say i follow them but they help with the genral idea
lmao

It was like, five or six years ago at this point where I said that it seems like Inno might just have untreated ADHD. A lot of what's gone on with this game's development and design *screams* untreated ADHD.
 

Guileless

Newbie
Donor
Jul 7, 2018
49
154
...
again, I think that why they're gay, mostly. 93% of men and 87% of women are straight, according to wikipedia. If your making a porn game to make money, making it gay would be absolutely gimping your own project.
I don't know about the accuracy of those values as sourced from Wikipedia but I guess they seem plausible compared to the number of openly homosexual people I meet. I think that there's going to be bias from a non-uniform distribution of persons with most niche interests/fetishes (also applies to virtually any minority interest group) where there will be places of much greater density such as F95Zone. F95Zone is, as much as anywhere else on the internet, an echo chamber (somebody mentioned echo chambers earlier in the thread and I felt like while it is accurate it is also sort of a given; echo chambers are a nigh-ubiquitous facet of the internet).

I have to constantly remind myself that some of the discourse here is dominated by a very extraordinarily high concentration of niche interests that is not representative of the general population. Otherwise I'd come away from some of these threads convinced that billions of people are foaming at the mouth for the opportunity to e.g. inbreed (not going to try to list other fetishes but this one is so incredibly prevalent here that it's a safe example). As long as games provide options to avoid/disable such content while still being engaging I try to overlook it.
 

Lady Luck

Member
Aug 6, 2021
135
162
Now we are here mostly to ridicule her behaviors and take bets on when she'll post another "I'm sorry but I've been down lately so can't work at all I will push a post out next year thanks for spoon-feeding me money as usual bye".
Let's not forget that it's not just her that deserves ridicule, but also her cult following. I also like to occasionally calculate how much she is making per year(as Ive posted in this thread several times) because its amusing in a sort of depressing way that she makes more than the average person in her country.
 

jfmherokiller

Well-Known Member
May 25, 2020
1,016
1,180
coming back to the whole Chuuni thing, its completely hilarious and reminds me of the silly mode in stuff like CoCX. But I will admit it can get old fast and in terms of the world at large it also seems to function as a debuff on most of my playthroughs.
 

Recurracy

Newbie
Dec 12, 2018
16
26
New blogpost, titled: "Update on Monday", just goes over the doll race and testing/implementation of sleep sex mechanics then "bug fixing" over the weekend.
Let's see if she'll go through with the promise
 

shlorp mcdingy

New Member
Feb 9, 2024
7
8
Meraxis, arguably one of the more fleshed out characters in LT (not saying much), is a who serves as a and a . Pretty sure you do something simular yet more setting appropriate in BDCC to make some NPC's.
That is a really good point, actually.

I still find that more broad games tend to write from one specific archetype, like they're filling holes in a pre-set cast; rather than a character for the characters' sake. Like if you wanted to write someone who gets widowed, your obligated to write a spouse. And if you have to write a spouse (especially if they only fill a gap in the story,) your gonna write the spouse.
 

shlorp mcdingy

New Member
Feb 9, 2024
7
8
New blogpost, titled: "Update on Monday", just goes over the doll race and testing/implementation of sleep sex mechanics then "bug fixing" over the weekend.
Let's see if she'll go through with the promise
I wonder, she talks about it like she's programming around characters not being allowed an action. The witches seal already immobilizes during sex as an item-bound action, couldn't she just call that binding function through a sex action? Or, failing that, make them react with nothing, (like as a sex action,) rather than programing around so they don't react at all? I don't mod this game so I don't know how bad the spaghetti is, but that seems reasonable, right? Any modders know?
 

Draupnir7

Active Member
Sep 3, 2020
577
785
I wonder, she talks about it like she's programming around characters not being allowed an action. The witches seal already immobilizes during sex as an item-bound action, couldn't she just call that binding function through a sex action? Or, failing that, make them react with nothing, (like as a sex action,) rather than programing around so they don't react at all? I don't mod this game so I don't know how bad the spaghetti is, but that seems reasonable, right? Any modders know?
The only thing I know for sure about programming is that I am very bad at it and so I do not do it. But I think it would be reasonable to assume that she could just have an overarching 'immobile' function she could branch out from with the Witch Seal, sleep, tentacle binds, and whatever else. The main problem with that would be it might require less spaghetti code to stress over.
 

jfmherokiller

Well-Known Member
May 25, 2020
1,016
1,180
from personal expirence the last time I tried to mod the game it was so spagettified (because of a horrible horrible mix of xml and js on top of the already messy java). It required atleast 1 beer to comprehend.

TLDR: the game isnt just a pure java game if it was that would be bad enough with how messy it is. Its also a javascript game because of the whole nashorn (js webkit) engine.

The way the game is kind of setup is a bit like gmod or the sims 4 or even skyrim. Where it has the "c++" (tho in this case its java which makes it a lot worse) backend and some kind of embeded scripting engine for the modding/small stuff scripts.

However unlike the professional engines seen in gmod/sims/skyrim which will clearly yell at you when your scripting is wrong either via a log file or an ingame popup. This game will just keep on trucking and have internal failures that can easily corrupt whole saves and not tell you anything until you compare your code to other mods/actual game code.

Also due to the fact that its running both a java and javascript interpreter at the same time and needs to keep both in sync on top of the whole keeping track of 1000s of npcs you just elbow on your way through the game it quickly falls apart.

if i remember from attempts at making I think some kind of pooltoy thing or some such at the time you needed code like
Code:
<action><![CDATA[#IF(some comparison here) {peform action here}]]></action>
Which looks simple and easy on the surface until you notice that none of your code is being checked for typos or completeness. And is also burried in a usually large xml document.

TLDR: the engine conceptually is a possibly a good idea (its concept is based off working examples seen in the wild) but the implmentation is a giant fractual mess.
 
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Simp Cattu

Newbie
Feb 5, 2019
98
200
Her recent posts might sound cheery and all, but lets not forget that she delayed this "update" for MORE THAN SIX MONTHS. All of these development rambling are what she could have done in SIX MONTHS. The faster she pushes this out, the more evident it is that she has done absolutely nothing for half a year, and is only focusing on writing the game NOW for... whatever reason behind it.

Explaining the inner working of the code could be a good sign that the dev is passionate about their development and is eager to share it to people who are also interested in contributing to the game. But this is Inno we're talking about, so I really can't see this being anything else other than an attempt to pad out the post to last more than 3 lines and try to push the activity of her blogspot up after months of ghosting.
 
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