Thought it was going to be a 2d sandbox-ey style Degrees of Lewdity, giving huge player control while having a sort of pipeline story that leads to all kinds of emergent experiences in the world. The mechanics and functions of the game itself feel built to produce that, but they lack a driving force.
What you get instead is a completely and totally linear experience that you can only experience once and then it's essentially pointless to ever play it again. This leaves you with a feeling of "What they have built here has so much potential!". But after following development for a long time you eventually come to realise that they only have intentions to continue the themepark world experience and no intentions to design around a sandbox experience.
Not for me. The linear experience is average at best, the use of what mechanics it has is poor as they could be put to far better use with an emergent gameplay style. Play if you want an outdated themepark sidequest experience and linear mainquest story that very very rarely gets updated. Don't play if you don't.
What you get instead is a completely and totally linear experience that you can only experience once and then it's essentially pointless to ever play it again. This leaves you with a feeling of "What they have built here has so much potential!". But after following development for a long time you eventually come to realise that they only have intentions to continue the themepark world experience and no intentions to design around a sandbox experience.
Not for me. The linear experience is average at best, the use of what mechanics it has is poor as they could be put to far better use with an emergent gameplay style. Play if you want an outdated themepark sidequest experience and linear mainquest story that very very rarely gets updated. Don't play if you don't.