“Less but more detailed” art, or “more but shittier” art? (both 2d and 3d)

What kind of art do you prefer in games?


  • Total voters
    30

Carrera

Active Member
Jun 25, 2017
501
1,160
I really like how that sounds, if you remember please let me know hehe. One thing that isn't exactly porn but comes to mind that is quite simple and stylized is . The art in it is so sketchy and crude I could imagine someone just drawing all of it in a single pass hehe. Or maybe I'm just too big of a noob to see the brilliance of it. I definitely did enjoy the game a lot tho.
https://f95zone.to/threads/not-my-body-build-37-2-pululon.3772/
 

♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,105
12,981
Depends on the artist's style/skills.
For example what this guy draws, can be seen as utterly amateur.
But i find it rather charming and like it a lot. :giggle::coffee:
 
Nov 27, 2018
283
459
I really like how that sounds
Broken & Loved is almost completely monochrome. Transylvania has more detailed/coherent art.

that may have sexual content. For SFW ones, click "No Sexual C...", uncheck "invert" and click "Search". If you don't mind searching for screenshots elsewhere, click "Has screenshots" and click "" (delete this filter).

and are 3D examples. There also are various games that focus on "literal sketchook art" look, like .
has pixel art appealing to the retro gaming and horror manga crowd. I think there was even some fanservice art either in the game or on developer's twitter.

Some Visual Novels with simpler 2D art eschew detailed backgrounds and use blurry lineart or traced photo contours while putting more effort into character sprites, but that discrepancy may appear as placeholder art if it's not an obvious stylistic choice.
 

Deleted member 440241

Active Member
Feb 14, 2018
755
1,621
Sorry if I'm going too in depth, but just to clarify that we mean the same thing (and for other posters), I was more thinking about the "rendering detail", rather than it not being a random asset flip.

For example, this is something I would consider "low detail" but still somewhat expressive

View attachment 1734938

and this being somewhere in the middle
View attachment 1734944

and the last one being "very detailed"

View attachment 1734953
I love futa, so admittedly I'm biased. But I see even the "low detail" here as good. If you wanted to make a VN with dozens of new images each update and that was the quality you went with, I'd be happy. When I think of low detail drawn art in a VN I think of the outline sketches of Champion of Venus, or the blank checkered backgrounds of Sculptor. Those 2 games both had promising concepts that I really wanted to enjoy but were ruined by the lack of art forcing placeholders and sketches into the game.

Something I think would work well is going with a low detail for most art so you can produce a lot of it, but have important images be high detail and available in a gallery. Think Junji Ito. His manga have plenty of lower detail panels for telling the story, and then the big monster reveal is a high detail full page image.
 

j4yj4m

Forum Fanatic
Jun 19, 2017
4,097
5,974
Maybe this actually brings the question, is Summertime Saga "good porn"? I really like the game, but I'm also pretty noob/unexplored/vanilla in a lot of regards.
SS is a bit of an exception, given that it was among the first games in this western 2D nsfw market. Then again, it certainly manages to get the compromise right. The backgrounds and the animations are actually good and the quality of the art in general (consistency, etc. once everything is reworked) is decent.
If you compare it to games like let's say "a town unconvered" (or most other "clones"), you'll see why it's more popular.

I think a part of the problem in asking this question is it could be both interpreted as "done quickly" and "done poorly". I also wouldn't choose a "bad quality game" over a "good game", but at the same time I'm not sure if choosing between say "an expert comic strip with 10 panels" vs "one super detailed painting with every tear carefully painted" is such an easy distinction.
As mentioned by others, in many cases done quickly also means done somewhat poorly. I'd actually agree that the details don't matter that much if the rest is done well, but the fewer details there are, the less room there seems to be for mistakes/slips in quality. Visually really appealing art will make people way more forgiving and it draws people into playing your game in the first place. That's especially true for the sex scenes and the NSFW content in my opinion. If your animations aren't perfect or if the plot is on the weaker side but the art is nice, people will still play the game.