slocal

Member
Sep 23, 2020
172
161
...

1. I almost stopped playing when I read the third page of the intro that contains: "That school was full of cute girls, including your step-cousin Natasha." From my point of view, a game that unconditionally mentions a step-cousin instead of a cousin (or sister, aunt, mom, daughter, etc.) is already raising a red flag. Seriously, I almost stopped playing after reading that. I am glad that my curiosity won over my hatred for step-hypocrisy. It would be much better to have a customizable relationship by letting the player enter some text freely, which would then be saved in some variables that are reused later in the text. For example, the relationships could be entered in a sentence such as: "Natasha is your [step-cousin]. Others refer to you as her [step-cousin]." And that could be customized by the player to show: "Natasha is you [cousin]. Others refer to you as her [cousin]." Depending on how perverted you are, you could also try "[sister]/[brother]", "[granddaughter]/[grandpa]" or whatever you can dream of.

...
Yes! With rare exception (e.g. Ripples), where the relationship isn't noted, but is just a setup for having them grow up together, the whole step-x is lame. Just allow the relationship or don't.
 

smokrader

Member
Dec 25, 2017
197
79
i have a questions: why some video are muted and other not and why some are on autoplay and other not ...

in short why not let them all in controls autoplay loop muted instead????????
 

FallenLondon

Active Member
Aug 5, 2016
715
501
Is there a way to undo the heavy cheat? I hunted down the cheatcode in the html to look up the actresses, and now the option to end the simulation before the enddate seems to be missing.
 

slocal

Member
Sep 23, 2020
172
161
7. Several achievements are mutually exclusive: solving the Tyler problem in different ways, blackmailing Ms Pearl in different ways, virginity lost to different girls, etc. It would be nice to mention that in the intro, and even more in the scene with the scientists that appears between rounds. The scientists could explain that it is important to explore different paths in the simulation and try different things because the results of these different choices can improve the success of the weight loss program, or something like that.
OK I just re-read this and love the idea of building out the story with the scientists... as you go through iterations, you could reach a point where you are seeing benefits from the treatment... then maybe some sex with the scientists?. You could also tie it back if you get one of the girls from college days to be one of the scientists. Lots of ways to build this out.

edit: had my comment in the quote. o_O
 
Last edited:

slocal

Member
Sep 23, 2020
172
161
I'm having trouble with
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I thought I had done everything with her... so what did I miss?

nevermind, i got it.
 
Last edited:
Jan 18, 2021
237
415
Hi! Here is a bit more feedback, continuing from my previous list...

8. After completing the game (all achievements) and restarting a new simulation, I get the message: "You have unlocked a total of 114 over 113 achievements" :unsure: Where does this off-by-one error come from? Does the "ANCIENT and super secret HIDDEN achievement" count towards the total or not?

9. The usage of gray buttons (medium gray background + light gray text) for some actions or locations is a bit unfortunate because this combination of colors is usually reserved for inactive buttons. It would be better to pick different colors. If you would like to keep the gray background, then at least make the text green or some other contrasting color that is not desaturated.

10. But do we need buttons at all? Some actions are shown as buttons (e.g., "Work out" or "Swim" in the Pool & Gym, "Open your laptop" and others in My Room, ...) while others are shown as text (e.g., "Grab breakfast..." or "Pick something to eat for dinner" in the Cafeteria, attend courses in the Lecture Halls, ...). Sometimes this happens in the same location, such as "You hear someone knocking at your door" or "Go to the infirmary to change your medication" appearing above and below the buttons in My Room:

1711702420953.png

This mix of buttons and plain text does not help the player, especially when there is nothing fundamentally different between the buttons and the text links. On the contrary, this is confusing when a button such as "Mall" has a hidden cost (travel time) while others buttons (going to the rooms of the girls) do not cost anything.

Suggestion:
  • Use plain text links for all actions: "Work out", "Swim", "Open your laptop", "Relax 1 hour", etc. especially if these actions cost some time or energy. Optionally, also show the cost in the links, such as: "Swim (2 hours, -12 energy)".
  • Use buttons only for moving between different locations, and only if clicking a button does not cost anything: no travel time, no energy spent. So the only remaining buttons would be in the Hallways.
  • Replace the "Mall" button with a plain text link "Travel to the mall" to give a hint that some travel time can be expected. Optionally, show the expected time: "Travel to the mall (12 mins)"
11. If you use buttons only for moving between locations (previous suggestion), consider using square images for these buttons, just like the existing buttons for the Cafeteria, Hallways, My Room, etc. This would be mainly for the locations accessible from the Hallways, such as the Library and the rooms for Natasha, Susan, Melanie, Carol. They could appear as a second row of square buttons in that page. You could use generic "room" or "room door" images with the girls' names in green, or you could use some images of the girls' faces and have at least two versions of each button: one when the girl is available and a grayed out version when the button is inactive because the girl is sleeping or because you have already visited her.

12. When the player is presented with multiple choices, selecting one of them should make the other ones disappear or make them somehow unavailable (e.g. grayed out and not clickable). This is not a problem when the game jumps to a new page as soon as the player clicks on one of the options, but this is annoying when the story continues on the same page and the obsolete options remain in the page and are still clickable. This works well in the first few passages ("day1", "day1-2", etc.) where it looks like you took care of removing the unselected options, but several other passages keep the unselected options in the page. For example:
  • In the passage "roseeat", for the second visit there are two options available: "Well, what would you suggest (...)" and "I think you should mind your own business". Selecting one of the options does not remove the other one, so the obsolete link remains available.
  • In the same passage "roseeat", for the third visit there are two options available: "Ask for her advice and pick something healthy" and "Just pick the trashiest, unhealtiest thing available and smirk at her". Again, selecting one of the options does not remove the other one. And by the way, there is a typo: it should be "unhealthiest".
  • In the passage "natasharoom", for the second visit the options are: "Walk back to your room" and "(12int - 10$) Come up with a way to bribe Natasha to leave". Selecting the second option and bribing Natasha leaves "Walk back to your room" available at the top of the page while a second "Walk back to your room" appears below the text.
  • In the passage "natashawantsmore", the two options are: "Hey, nice to see you, what's up, Natasha?" and "What the fuck can you possibly want from me?". Selecting one of the options does not remove the other one. This is even more confusing when selecting the first option because then two more choices are presented and after making one more choice there can be two leftover options at the bottom of the page.
  • In the passage "melanieroom", for the second visit the options are: "Tell her that you need to talk" and "Just outright blackmail her". Selecting one of the options does not remove the other one.
  • In the passage "katrinainf", three options are available: "Bring up the noises you heard before", "(confidence)Accuse her of watching porn" and "Just strike up a friendly conversation". Selecting one of the options does not remove the other ones. Selecting one of the other options displays the text "You already selected another option", but what is the point of keeping the option available if it cannot be selected anyway?
  • In the passage "laylaroom", after resisting a first time there are two options: "Resist" and "Come in her mouth" but selecting the second option does not remove the "Resist" link that stays in the middle of the page.
  • ... there are probably more that I forgot to note.
13. When the player meets Ms Pearl for the first time in the swimming pool, there are two links "Go back to your room" at the end of the page. Same when kissing Jane for the first time in the library (passage "janelibrary"), there are two links "go back to your room". By the way, the capitalization of "Go" is inconsistent.

14. In "My Room", it would be nice to have a link "Relax 20 mins" that restores a bit of energy (maybe less than a third of "Relax 1 hour"). When waiting for 20 or 30 mins for the lessons to start or for someone to appear in the Pool & Gym, using this new action would feel less of a waste than having to click 5 or 6 times on "Wait 5 mins" without any gain, or having to use up a full hour to "Relax 1 hour". This may not matter much after the third or fourth simulation round when the player knows the game and already has some significant bonuses, but it would be helpful for the first few rounds when the player is trying to optimize every minute.

15. It would be nice to merge the "Laptop" and "Room". Why is it necessary to open the laptop to access a separate list of actions that could also be shown directly in the room? It would be much more convenient if the the actions that allow the player to recover some energy or stress such as "Relax 1 hour", "Wait 5 mins", "Play videogames (...)", "Masturbate (...)" would all be together in one easily accessible list. And it would be even better if the time and the expected gains would be shown in the link. For example: "Relax 1 hour (+2 energy, -1 stress)", "Relax 20 min (+1 energy)", "Play videogames for 1 hour (-5 stress)", etc. Having all of them in a single page would help the player to decide what they want to recover (energy, stress, lust) and how much time they can afford to spend on that.

I hope that you can fix or improve some of these issues for the next release. Good luck! ;)
 
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parachina

Member
Oct 3, 2017
188
94
Hey, i found a bug after fucking jane for the first time, on the love path, when i fail the first sex control check and the main character says "im sorry, but thats unfair, you cant stare at me like that" theres no button to continue to end the scene
 

khaos4ng31

New Member
Jan 14, 2018
2
0
When I try to use SugarCube.State.variables console chest I get this error "
arning: Don’t paste code into the DevTools Console that you don’t understand or haven’t reviewed yourself. This could allow attackers to steal your identity or take control of your computer. Please type ‘allow pasting’ below and hit Enter to allow pasting." I never had this problem before now it's happening everytime I use the cheat.Can someone tell me why all of a sudden it's happening.
This is Paste Protection in Chrome/other browsers. It's to let people know to review the code that they paste into the console so that they don't accidentally expose any secrets or run malicious commands. You can disable it:
 

youraccount69

Member
Dec 30, 2020
329
97
JustOneMoreChance-0.39
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DanLong

Member
Mar 23, 2018
437
376
so, who is the blond asian and when do we get to date/fuck her?
hmmm .... all other questions from other people get answered. Did mine just get missed?

Who is the blonde asian in the title? When do we get to see her?
 

DanLong

Member
Mar 23, 2018
437
376
ok, so it has gotten harder to read everything. It used to be that all the "gains" were in a different color text. That made it convenient to see what was actually happening. I seem to have lost my old save as well so have to work on all of the Achievements all over again. oh well.
 

Anmrs

Newbie
Jul 8, 2017
25
52
WELCOME to the cheat cracking minigame! Hope you enjoy your stay, just a word of advice: My cheat codes are protected from SSNCPPPP©: the most recent and technologically advanced Spaghetti-Sandwich-Nonsense-Copy-Pasta-Pizza-Protection-Package©, BEWARE that any hacking attempt is punishable by confusion and general boredom.
I promise it

Guess I'm gonna have fun.
 
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Anmrs

Newbie
Jul 8, 2017
25
52
WELCOME to the cheat cracking minigame! Hope you enjoy your stay, just a word of advice: My cheat codes are protected from SSNCPPPP©: the most recent and technologically advanced Spaghetti-Sandwich-Nonsense-Copy-Pasta-Pizza-Protection-Package©, BEWARE that any hacking attempt is punishable by confusion and general boredom.
I promise it

Guess I'm gonna have fun.
I gave up
 
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4.50 star(s) 30 Votes