Is there a free or semi free way to make nsfw games with no-coding?

Pieguy2

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Jan 5, 2024
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Hi im new here and i would assume questions like this happen alot, is thats true if so sorry i guess, also heads up if my spelling is bad i have major dyslexia so please be aware of that.

So im interstinged in maying a visual novel or some sort of semi-nsfw game but i cant code. ive tried learning to code in the past but i just dont understand it and i make like so many mistakes, everything goes gos over my head. I would prefer to do things solo so i can act like im achieving something.

What tools are needed and how are animations done? i think i want to go with a 3d style but im not sure how to make a game by myself if i cant even code.

Should i play some games before i get into gamedev, im pretty new to this space and site so i was just curious. I know coding wont happen over night or even in a year but im seriouse when i say i cant code.

I feel like my last resort will be ai coding... also feel free to add on to this but please try to be kind or point me in the right direction if i missed something. Am i allowed to even mention the word ai?
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Speaking as someone with very minor dyslexia (and a bit of Dyscalculia.), it's certainly doable, but you might be in for a rough ride depending on the severity of your dyslexia.

There's very little coding on the art side of things, really. Unless you're looking at something like Unity or Unreal Engine. Given your situation, Daz and Ren'py would be the best best mix of ease of use and quality that users have come to expect. Daz3D does require an Nvidia GPU (preferably 20 series or newer).

Daz is basically an all-in-one as far as the art goes. Render, animating, etc. You'll need Photoshop, or Photoshop-Adjacent software, as well. Ren'py is the code/engine base for the project itself. It's rather simple to use, some tutorials on Youtube will show as much.

But if you're having that much trouble writing, then coding might prove to be tricky as it needs to be fairly accurate to not cause problems. If I were you, I'd look into a writer/coder while you take care of the graphic side of things. It'll make your life a lot easier. There's plenty of teams around here, just make sure both of your intentions are clear and you should be good to go.

I'd definitely research other VNs. Play some other ones, use UnRen to open them up and look at their code, watch some tutorials and see the process. AI is certainly allowed here (there's a few middling games floating around with them as well), but it's generally frowned upon as the work is usually of a lower quality, and ethically questionable.
 
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Pieguy2

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Jan 5, 2024
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Thank you for all this info, and im sure i can manage writing with something like a spell checker. I would like to make a game by myself at some point, and then eventually get with other devs.
 

anne O'nymous

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Speaking as someone with very minor dyslexia (and a bit of Dyscalculia.), it's certainly doable, but you might be in for a rough ride depending on the severity of your dyslexia.
On that point, Ren'Py is probably the best option since it relatively strongly validate the syntax.
There's still the possibility to misspell variable names, but with a strong naming convention it can be limited. Which naming convention depend on you, but mostly choose names that limits the risk of confusion for your personal case. By example I know that I prefer camelCase name to snake_case one, because it make the separation between the words/entities more obvious for me, and help me see it when there's something wrong.

A text editor dedicated to coding, can also be a good help, thanks to its auto-completion and highlight of the keyword. If it also permit to extend the highlighting, and eventually to create your own category of highlighting, it can also help to control the variable name. The goal being to define a category dedicated to them, and each time you've to create a new variable, you add its name to the list. That way, if the variable isn't highlighted, you'll know that you made an error.

On a side note, I'm a special case, my dyslexia being noticed and "treated" while I was forced to switch to my right hand to write, what I know helped me a lot, but it's not impossible to code while having dysgraphia and dyslexia, I'm the proof of it. And the more the tools advanced in capabilities, the easier it became for me.
 
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Satori6

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Aug 29, 2023
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I've been learning HTML/JS these past 6 months, and while can be as complex as you want them to be, you can get away with making novels with barely any coding.

While games like Degrees of Lewdity have some systems that require a little bit of coding (time keeping, interactive map, clothing changes...), the typical stolen porn HTML novel doesn't require any coding at all; most rely on some Twine template that already includes all of the usual functionality (new game, save, load, side menu), and what you end up writing is basically markup; throw some hyperlinks, keep track of a couple of variables, and you've got a game.

Without being hyperbolic, half of the HTML novels out there could be "coded" in a weekend. Granted, that's mostly because those devs don't seem to care much about their games - you can definitely make a good quality product with Twine with very little coding.
 
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osanaiko

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Jul 4, 2017
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Without being hyperbolic, half of the HTML novels out there could be "coded" in a weekend. Granted, that's mostly because those devs don't seem to care much about their games - you can definitely make a good quality product with Twine with very little coding.
Throwing shade like a gangster! :cool:
 
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