- Jul 15, 2019
- 7
- 8
You use the app on your character's smartphone to record the recipe for cooking/crafting. After that you can use either the kitchen for cooking or the garage for crafting. Also as a hint there's ways to find some jackets, just think of where you could find such items in RL but RNG might need to be on your sideHow do you unlock crafting recipes? I got the windbreaker recipe in my closet, but I can't seem to craft it, so I just take damage when going outside...
I haven't seen that bug yet so it's going to take me awhile to figure that one out! Thanks for reporting it!bug where past a certain amount of hunger eating won't lower it, its around 30ish, idk exactly what point.
There is actually a karma system hidden in the background depending on your character's actions. Watching someone get turned into an Infested without trying to at least help does give you a tick of Corrupted karma. I do hope to eventually extend character's story lines such as after saving Samantha enough times you finally convince her to stop being an idiot and stop jogging. Afterwards she would be a friend you could call to hang out with (once the phone quest is implemented/finished). Nurse Troy's story has been extended if you have enough friendship with her with permanent results but there's only so much I can push those stories right now as the main story really does need to go a bit farther.One question I forgot to ask is will there be story or content if you are proactive at combat or trying to keep npc's 'safe'? For example, if you manage to defeat the bruiser to keep the former bully from being lewded they hand you some cash and start jogging again.
The very next day I had the same encounter, and same result/writing. I experimented and clearly there's stuff for losing, staying your hand, or letting karma do it's thing (although one can argue that waiting for karma to drop by allowing mutants fuck somebody senseless is asking to get yourself plowed in due time).
That's an interesting idea and I'm going to have to think about it a bit since I'm really liking the idea of getting feats from actions taken. Thanks for the suggestions!On a different beat, as levels are pretty limited in regards to supply and there are so many tasty options to pick, it may be interesting or useful to have different feats able to be 'learned' in the process of gameplay. This could be in the form of learning from material, or reinforcing gameplay beats. Let's take nurse Troy from the Wandering Clinic: I could see a case that as she's at least partially mutated by the strain, if the PC has begun the habit of 'aiding' her needs, it could develop into a later dialogue where a generous heart like Troy suggests that perhaps the protagonist try and connect with the infected and see if they can come to a conclusion that doesn't involved violence.
This comment got me to thinking about what was going on since NPCs should have been calling your character a Futa instead of man or boy. Checking the code I found out the Dr. FuckHard's Male to Futa experimental surgery was missing a line of code equivalent to "Set PC.Sex to Futa". I have updated that code and it will be live with the 0.1.3 update. Most of the time when I playtest my game I go for the Female to Futa route and didn't do a deep dive on the male to futa part beyond just checking to see if the passage loaded and it seemed to work. Sorry about that bug!It would be nice to have some visual changes to the portrait, especially if you opt for the perma futa experiment.
Related to above, some npc's clearly call you 'boy' and 'man' when you've done the above. Not the end of the world, but if all the other futas are stupidly attractive and feminine looking, the protagonist is probably hitting at least a few branches on the same tree. Kind of sort of anticipating the wonderful disaster it'll be when my hero turned heroine eventually rescues the fam.
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