In part I understand why. But in truth it probably isn't the best solution.
I'll discuss a couple projects that could be done as examples:
Renpy, is fairly nice tool for creating visual novels. But it isn't perfect. For a lot of games it really is just to much.
Then there is the learning curve for people coming into it.
Imagine a project that has already built a more robust system to use with Renpy that eliminates the majority of programming so it leaves the developer working on writing and art.
In truth that could be done for games that are very basic to much more complex games like Lab Rats 2 and even further.
But has anyone done it or any group? Not that I seen.
Art takes a lot of time to do also. But has there been any collaboration on making a tool or library art could be used in the game?
I'm not talking about something on the order of making a 3D render much faster.
But if you look into games like female agent they have a 2D character that is made of parts. It is possible to do that for quite a few poses fairly easily.
You also have "Lab Rats 2" which does similar. The developer used a 3D model rendered images to create 2D images that are pasted together to create each position he has.
The general quality in most renders of that sort could easily be done with opengl or directx and not use ray tracing. That would mean an image could be created rather fast and saved.
If you had a uniform 3D model for women it would be possible to alter the size of various parts to build basically any female character you could think of. It would then be mostly an issue of creating the poses for one version of the model and the system could then be told to loop through all the poses then swap to an alternate form.
It would save vastly more space if you could put the 3D model in the game directly.
The 2D drawn version could be done using a collaborative system where the general form is provided and people voluntarily complete them using the method and standards provided.
If color is left out and the images are separated into base light and shadow it would mean you could fill in whatever skin color or texture you desire. Hair, fur would be done as separate layers and thus wouldn't interfere with clothing.
I think the biggest issues is people want to protect IP or at least want a payout.
The problem is they don't recognize the greater payout this has if these libraries or tools are created then they could make use of them also to make money with their own stories.
I'll discuss a couple projects that could be done as examples:
Renpy, is fairly nice tool for creating visual novels. But it isn't perfect. For a lot of games it really is just to much.
Then there is the learning curve for people coming into it.
Imagine a project that has already built a more robust system to use with Renpy that eliminates the majority of programming so it leaves the developer working on writing and art.
In truth that could be done for games that are very basic to much more complex games like Lab Rats 2 and even further.
But has anyone done it or any group? Not that I seen.
Art takes a lot of time to do also. But has there been any collaboration on making a tool or library art could be used in the game?
I'm not talking about something on the order of making a 3D render much faster.
But if you look into games like female agent they have a 2D character that is made of parts. It is possible to do that for quite a few poses fairly easily.
You also have "Lab Rats 2" which does similar. The developer used a 3D model rendered images to create 2D images that are pasted together to create each position he has.
The general quality in most renders of that sort could easily be done with opengl or directx and not use ray tracing. That would mean an image could be created rather fast and saved.
If you had a uniform 3D model for women it would be possible to alter the size of various parts to build basically any female character you could think of. It would then be mostly an issue of creating the poses for one version of the model and the system could then be told to loop through all the poses then swap to an alternate form.
It would save vastly more space if you could put the 3D model in the game directly.
The 2D drawn version could be done using a collaborative system where the general form is provided and people voluntarily complete them using the method and standards provided.
If color is left out and the images are separated into base light and shadow it would mean you could fill in whatever skin color or texture you desire. Hair, fur would be done as separate layers and thus wouldn't interfere with clothing.
I think the biggest issues is people want to protect IP or at least want a payout.
The problem is they don't recognize the greater payout this has if these libraries or tools are created then they could make use of them also to make money with their own stories.