So as the title says, I've been looking into how exactly to do this, but there's little to no information explaining it, and the renpy document has me even more confused.
I'm trying to implement specific color changes on the choice menu (not the entire choice menu) . A very basic example would be good choices being blue and evil choices being red.
(Choice 1 requires you to have an overall goodness stat at a certain point)
(Choice 2 requires you to have an overall evil stat over a certain point.)
I already know how to code requirements in the menu, but what I can't seem to figure out is how to get those individual choices colored.
Sorry if this is long winded, I just don't want any confusion, I'm pretty bad at explaining shit I can't figure out, if anyone can help me understand this I would greatly appreciate it.
I'm trying to implement specific color changes on the choice menu (not the entire choice menu) . A very basic example would be good choices being blue and evil choices being red.
(Choice 1 requires you to have an overall goodness stat at a certain point)
(Choice 2 requires you to have an overall evil stat over a certain point.)
I already know how to code requirements in the menu, but what I can't seem to figure out is how to get those individual choices colored.
Sorry if this is long winded, I just don't want any confusion, I'm pretty bad at explaining shit I can't figure out, if anyone can help me understand this I would greatly appreciate it.