- Nov 9, 2022
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Weird. I searched for it yesterday and got 0 results. Maybe I typed something wrong?You can also access it from F95 (click here). All my games so far are on F95.
Weird. I searched for it yesterday and got 0 results. Maybe I typed something wrong?You can also access it from F95 (click here). All my games so far are on F95.
There's still something to be said for a focused summary of a bunch of source content. Of course if the source content is not accurate it's still garbage-in-garbage-out, and the only way to know for sure is to actually try to execute a marketing push.That's kind of you to say. What little I know about marketing, I learned by watching GDC and GameDevUnderground videos on youtube.
I recommend Reddit for your "mainstream" Awareness/Interest/Community engagement. Check outI'll definitely check this out, but the fact that the adult games makes it even harder. Where should we share adult games outside of the F95Zone?
Watch the video on marketing funnels so you understand the basic concepts:I really liked this post, but if we think about it like that, every platform is a shelf. What do we need to do other than share on platforms like this?
Discord is currently rolling out a new user naming system, so I expect utter chaos when trying to add people, but I'll try. It's just a temporary inconvenience. Hopefully it won't even affect this action. But who knows?By the way, you can add me on Discord if you wish. I liked your advice and would like to hear your thoughts now and in the future (Viznity#2801).
Staff of F95zone taking issue? I can't imagine. I don't recall any rules about linking off-site being disallowed.Speaking of Discord, does anybody think the staff would take issue with my shiny new sig?
If not, then I suppose I'll let you all know in a few weeks if it was an example of effective marketing.
Have you not looked into this channel yet which you are in because you have the dev tag??Hi!
I'mYou must be registered to see the links. And I've been trying to develop adult games since about 2018. However, I couldn't focus on the marketing part because of trying to develop the game. This part requires a separate time and knowledge is also required.
I was able to develop a game which is my original idea, but since there was not enough support, I tried to develop new games to attract the attention of different users. It was "You must be registered to see the links". I made parody games ofYou must be registered to see the links,You must be registered to see the linksandYou must be registered to see the linksin case the original idea might not work. The reason why they are short in content is that I could not create my own community. I really suck at this. When there was no community, I started to think that there was no interest in the games I made. Nevertheless, I continued this work on my own motivation. When I did not receive financial and moral support, I could not provide enough motivation and I had to stop the development of games before I could bring them to the development stage I wanted. Also I was alone from the beginning, still I am.
Check out myYou must be registered to see the links,You must be registered to see the linksandYou must be registered to see the links. How do you think I should proceed? It was not a problem at first, but it cannot continue like this for many years. 2018 to 2023... this is not a little time. Because when there are no supporters or the community, I can't see any motivation to continue this job right now. My games have always been free to gather community. Yet, failed.
PS. I'm currently working on my new game "Linda and the Roommate" and that's the purpose of my asking this question.
Probably this game could be my last bullet. And I would like to promote this game correctly.
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How and where to promote your adult games correctly?
Thanks in advance for your recommendations!
There's a seed of truth in this. Marketing doesn't trick people into buying a bad game or watching a bad video or worshiping a bad content creator. It's just aUnpopular opinion - Make the good game and players "promote" it for you.
Start with #1. Loop until the MC either has everything they want (happy ending) or is too broken to continue trying (tragic ending.) More infoFirst of all, I read all your posts and thank you very much for your interest. You made me happy! Now I will answer all of them in turn.
But without marketing "the existence of the game" is unknown. Yes, Rick and Morty is known for the TV series content. However, the game I made to that content is unknown. Actually, that's the problem. People who don't know the existence of this game can't play it, right?
I tried the first 20 minutes of the game "Rick & Morty: A Way Back Home". And it still didn't give me the content that was the reason to open this game, "porn". In fact, most games are like this nowadays, maybe I should do that too.
Some players don't even care about the story, they just want to reach the content. That's how I was in the past.
In my games, like the 2007 flash games, they have instant access to adult content. I already took flash games as an example. Since I spent time with them in the past, there was always a desire to do the same. For example, these adult flash games from Zone-tan are among the best in my opinion. Or 3-ways flash game is also my favourite. You should absolutely try it.
Since I make it like a flash game, it is short in content. Maybe you add new sex positions and animations, but when you suddenly reach the content, the game may be consumed too quickly and cause the player to lose interest because they have taken everything. Therefore, I completely agree with your idea of "add a story to the game" you mentioned above.
I know I have to pay attention to the story now. And that I shouldn't present adult content to players directly in front of them. They have to work to get it, right? That's where the fun of the game comes in.
You played the first scene of "Rick's Lewd Universe" and closed it. After the scene you played, there is one more adult scene. And then I tried to make a place where you can walk around, click on new places, even though it doesn't focus on the story. This game was made with reference to an episode of Rick and Morty. So we are on a different planet. But in the long run, there was always the idea to go back to Earth and make content similar to the one in the game you gave an example. You can also see this by playing the game, the contents of that place were not open yet because the development had not yet reached that stage. However, the World button was visible in the UI. You can think of it as showing players a preview of what content they might get next if they support me. It is clear from both the comments and the Patreon page of the creator that the game you gave is expected by many people. If I had even the slightest hint of it visible to the community, maybe that game would be in a much better shape right now.
For example, games that have this kind of interest need to do something to make their name heard. That's what I actually want to know. On Twitter, Patreon, Itch.io, Instagram etc... it doesn't work if you just share it. What should we do as an extra?
I'll check out "Dan Harmon's Story Circle", thanks for the advice!
Alright, I'll see what I can do!Start with #1. Loop until the MC either has everything they want (happy ending) or is too broken to continue trying (tragic ending.) More infoYou must be registered to see the links.
You must be registered to see the links
And since you like Rick & Morty references, this is what happens when you neglect your story:
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When your game is on steam, make a
- Optimize your landing pages using platform-specific best-practices. For example, if you're on Steam, look for youtube videos on how to do better numbers on Steam. Explicitly state your core mechanics in the short description. Pretty graphics everywhere. Tag it correctly. Once you have more than one game, make a bundle, so players thinking about buying one game will see a great deal on offer. [...]
I mean... obviously, yes. Fill in all of the rectangles Steam gives you to fill in. I thought that went without saying.When your game is on steam, make aYou must be registered to see the linkswhich allows players to subscribe to get notified of your new games without having to wishlist them first.
Finding new games by browsing the Steam store is shit, and the recommendations queue is not much better. If I liked your first game, I'll likely enjoy your new game too. Subscribing on developer homepages is ideal to be kept informed of new games I might like. Your upcoming releases are also much more visible on your developer homepage than in the Adult Only categories' Popular Upcoming tab.
I am new to the adult space, so I haven't yet personally confirmed what is the best, but after working on many mainstream industry games in the past (and now) - there are 3 pieces to success:Unpopular opinion - Make the good game and players "promote" it for you.