Unreal Engine - Abandoned - Hacking Into Her Phone [v0.1] [MEKA_NSFW]

  1. 5.00 star(s)

    -Complex-

    I like the idea and the direction which this game started to move. I find it really entertaining that we have to break into our girlfriend's phone in order to get her secrets through a kind of platform genre. However this too much jumping can make this game a bit grindy and monotone after a while, so I think the dev should deal primarily with the story, and the amount of the platform part should be reduced to an optimal state.
    But I don't mind if the game also invests a lot of energy in this genre, and if we will have to face the most creative obstacles possible. However it's time consuming, and I feel this could be to the detriment of a great story, which is most important in any game.

    Actually, this entire platform system should be rather used as a kind of reward scenes/pictures .. by that I mean there should also be a scenario in the story, which is based on when the hacking fails, or we skip it, and we cannot reveal her secrets. But I admit so many variations like this in the story would be difficult to implement, so I'm not sure about this.

    But since the essence of the game is based on the spying, we should expand this with peeking/voyeurism topic. With that the hacking could be further expanded by e.g. somehow connecting to the gf's webcam, through which we can spy on her directly, and see some animated cheating scenes as well. Or simply just using drones, which would include a specific new type of minigame. But personally I would also use hidden cameras in our apartment, although the platform part would no longer necessary for this, since they don't need to be hacked.

    If the dev accepts a good advice, then he forgets the vanilla path, since the game's mechanics is more like an NTR potential. Every devs agree on that focusing on two different topic and path at the same time is extremely difficult and time-consuming. Not to mention that those frustrated haters of the genre are unable to accept the presence of this kink even at an "optional" level. And the game's thread will be more like a battlefield.

    This 0.1 version was more of a presentation, but it convinced me. Hopefully the developer sticks with the game and doesn't lose his motivation just because he got some criticism.
  2. 1.00 star(s)

    Sasarko99

    I hardly rate games in early development because it's too soon to judge, this time however I'm afraid what makes this game suck is fundemental, a game tha could've been made on Renpy just fine was made on Unreal Engine and the reason for that is simply to include a platforming minigame into it, if you didn't find platformers already dull, then the clunckiness of this one will make you change your mind, if this is the direction the game is taking, and the stages will only keep getting more convoluted from here on out, expect a tedious experience while trying to progress through the story. There are no settings nor does the usual hotkeys work, and the game only has a fullscreen mode, all of these wouldve been a non-issue had the game been built on renpy, I understoood from this that the story is not the main focus of the game, but rather the platformer is, with the story being a secondary periority. I would not recommend anyone to waste their time on this game, it's not worth it.
    It's always unfortunate to see game developers shoot themselves in the foot by adding minigames to their smut games that do nothing but obsruct the player.
  3. 1.00 star(s)

    Pornsyl

    EDITED as it did not have constructive citisizam:

    I love the idea of the game however the difficulty of the gameplay to unlock the single image is just to much. I understand the version is 0.1 but at this point you should not be thinking on hours of gameplay but more focus on gameplay loop. The jumping puzzle mechanics are very punishing and the penalty of failing the jump is to high. If you are focused on having 3d platformer the controls should be better reactive as well the start of the game should have better onboarding process. Make levels way easier at the beginning and get difficulty spike on later levels. If I have spend 3 minutes on first level and unlocked first image alone i will not be inclined to go again...