• To improve security, we will soon start forcing password resets for any account that uses a weak password on the next login. If you have a weak password or a defunct email, please update it now to prevent future disruption.
3.10 star(s) 7 Votes

Yukemoto

Member
Jun 19, 2020
304
527
This devs art, ideas and situations are all HOT af..but almost every time the gameplay part is tedious, maybe one day combining ALL the images and animations from all the other games with the narritive intact turned into a simple match 3 game would be my favorite game on this site :ROFLMAO:
 

LateParty

Newbie
Jul 18, 2022
72
199
This devs art, ideas and situations are all HOT af..but almost every time the gameplay part is tedious, maybe one day combining ALL the images and animations from all the other games with the narritive intact turned into a simple match 3 game would be my favorite game on this site :ROFLMAO:
Yeah, he desperately need someone who can design an actual fun game for him.
 

Stupidkiller

Active Member
Jan 12, 2018
894
1,742
She used to do only the 3 month game jam competitions, and used to design games within that timeframe hence some of them do finish with only a basic level of complexity, then she really hit it off (I was a $25 top tier subcribestar) with Summer Sweepers and with hundreds of subscribers taking her from about 49 or so when I started supporting they kept asking for Summer Sweepers to keep being extended.

Fast forward to now and she's realised that people really like long project games but at the same time her own enjoyment is quick ideas for the game jams. So usually she has 2 on the go: A short game and a longer one.
That's completely fair. I hope she can find a middleground of doing what she enjoys/works best for her and what her audience wants to see.

Edit: Gave it a try, game makes absolutely zero attempt to explain how it works, especially during the battle phase. I can appreciate a porn game actually trying to be a game, but this just feels overly convoluted, even as a game. Will probably try again later when it's more fleshed out, but it's really not worth the time as it stands IMO.
 
Last edited:

smithsmithsmith

Active Member
Aug 16, 2018
563
1,315
May as well throw a contrary opinion out there, I really appreciate what she's doing. Tried and tested gameplay loops are all well and good but I'd be lying if I said I wasn't somewhat bored of RPGM stock combat, scene hunters and VNs. While they might not be perfect each of her games is different and feels like it was made because something inspired her rather than only existing as a frame to hang CG from.
 
Apr 7, 2017
126
112
You miss 100% of the shots you don't take and yeah I do actually appreciate the dev trying things that are new, but this one I think is a swing and a miss mechanics wise. Maybe with some more time to cook there'd be something to it, but this one's got some real feedback/feeling like your input actually does much of anything problems. All these mechanical bits and pieces and the only one that feels like it actually does much of anything ends up being item placement.
 

manscout

Well-Known Member
Jun 13, 2018
1,189
1,870
I actually think the gameplay loop on this game is pretty good, the city building stuff is cute and the battle puzzles are okay (100% needs a tutorial though, or a much better UI). Best part is that it should be easy for the dev to expand the game as much as they want, can add more sex scenes and fetishes either as enemy types or events when the heroine visits the different unique buildings.

The only thing that won't expand easily is the map size since the exploration is done with sectors divided by cardinal directions, but the dev could simply change it so the sectors of the city are numbered in a larger grid for the total city space. Currently there is no point in having the heroine needing to finish her patrol back in the main base since the main base doesn't have anything in it (would be cool if eventually you could add upgrades to the main base rather than just new buildings in the city), but even then there would be no reason to not just teleport the heroine back to the main base after she finishes exploring the selected sector.
 

LordCorwin

Member
Game Developer
Dec 18, 2017
442
891
I just can't grasp the combat. I think the fact you can't look around while in the phone mode is just a bad choice, and I believe there should be some more explanation behind placement of buildings and their effects. Was honestly just saying to get that silly scene in the church, but I just couldn't beat the black chick in her second encounter battle.
 

yilkin

dl.rpdl.net
Donor
Feb 23, 2023
8,604
4,665
GirlfriendSavesTheCity-2.0a
You don't have permission to view the spoiler content. Log in or register now.
rpdl torrents are unaffiliated with F95Zone and the game developer.
Please note that we do not provide support for games.
For torrent-related issues use here, or join us on !
, . Downloading issues? Look here.​
 

Goatman129

Newbie
Oct 18, 2019
63
86
new animations look nice, the slut mode is op, overall game is pretty fun (try putting donut shops everywhere for a cheeky armor fix after battles and move items around before starting battle).
p.s needs a gallery mode or a save sistem
 

kokinoko

New Member
Mar 21, 2021
6
17
This one is 50/50 for me.
Map turns are pretty solid once you pay attention to the adjacency affects of buildings, and some trial-and-error to realize that you dont want a perfectly safe little city (and that you can build outside, not just inside, the roads). Combat sections were a tossed salad. Good ideas with the random generation combat maps and the appliances being able to combo and deal vital damage before the girlfriend actually starts fighting, but it's not polished yet and rng WILL fuck you over. The combination of AI-movement and your limited ability to queue up (suggest) movement directions is broken. Tell her to go right, and she might listen, and instead of going towards an enemy she might just double back to a dead end and waste turns and time and just... well, you may as well just completely ignore that part of combat and let it play out without any player interaction.

compared to something like summer sweepers, and even that other one about the mansion, this one stretched itself a bit too much and needs a lot of polish and balancing on combat. I haven't touched this v2 yet though, so hopefully that's made substantial progress.
 

Wenchy

Member
Sep 1, 2017
177
219
the combat is dogshit, wish it was turn based instead
You might not like it, but i do. Little strategy goes a long way. Try setting up items to blow up after one another in a chain to kill everything on turn 1 (i did it once felt awsome) at the end of the day it's a game / fap material.
What i'd like as a change later down the line is that its more obvious what attack triggers what item.
Buzzer = Lightning ... what
 
3.10 star(s) 7 Votes