Unity - FurryVNE [2024-03-12] [FurryVNE Team]

  1. 4.00 star(s)

    harshdark

    THE BAD
    - very slow development due to small team low budget and big scope
    - yiffalicious (yl1) was developed for about 3 years (2015-2018) before they changed to yl2 (which is now called FurryVNE)
    - FurryVNE chara editor took about 2 years (2018-2020) before first release
    - FurryVNE interactions took about 4 years (2020-2024) before first release
    - FurryVNE has been in "early alpha" for 6 years - 9 if you count yl1
    - FurryVNE taken twice the time as yl1 to accomplish most of the same features in a different engine
    - during the interactions dev period the devs often went months at a time with barely any updates and most of the updates were excuses for why they were taking so long
    - even now that interactions r out - still no VR or interactions cloud like yl1
    - interactions cloud not coming until maybe summer (so probly actually 2025)
    - sharing interactions without cloud is too complicated that most ppl dont bother
    - cant export interactions as video or anim files so still not serious consideration for pro SFM and blender animators
    - screencapped video looks low quality compared to rendered exported video from SFM or blender
    - cant export rigged charas - only mesh and textures
    - only two levels in interactions
    - cant do custom levels
    - only three sounds for penetration
    - cant do custom sounds or music
    - can only toggle camera light
    - environmental dynamic lighting and shading is mediocre
    - cant change lighting settings beyond camera light or choosing a different location on the map
    - cant get rid of the menu in interactions
    - need patreon account to bypass drm
    - need $12 USD for access to newest build
    - patreon defaults to monthly subscription so u can get caught paying $12/month
    - patreon forces them to not mix humans and furries (on purpose)
    - lots of pre-alpha jank and confusing interfaces
    - most of the charas in the cloud need updating before they look good in interactions

    THE GOOD
    - the chara editor is legit really good and the chara cloud already has a bunch of charas that look good in interactions without needing updates
    - tho SFM obviously makes better animations its also a lot harder to make animations in SFM
    - FurryVNE interactions/animations are really easy to set up once you figure out the basics (it helps if you used yl1)
    - the collision system is actually pretty cool (when it works) and better than anything ive seen in any other hgame with a chara builder
    - its one thing to make a chara builder - its another thing to make a dynamic sex sim - to make a chara builder that work seamlessly in a dynamic sex sim is kind of insane for a dev team this small
    - i dont know any game or program that does everything FurryVNE can do and it plans to keep doing more in the future
    - once u pay for a build u own that build even if u cancel ur pledge
    - there patreon porn devs making 10-100x more $$ than this team and accomplishing way less imho
    - since the first interactions release the devs been putting out new releases with bug fixes and new features every few weeks pretty regularly
    - the devs respond really quick in the patreon and discord and they seem like nice enough people

    CONCLUSION
    - i went in expecting this to be a huge vaporware scam like most porn games that have been in development hell for 10 years - but having actually tried it and done my research its actually most likely just an overly ambitious passion project made by mostly one easily distractable unity dev and a couple of contract workers that just take a long time to do anything and hope that u dont mind paying them anyway
    - it seems they do eventually deliver on their promises just usually much much much longer than they think
    - this seems like a project worth supporting (with in reason) if ur patient and trusting and horny enough - but there needs to be an official way to try out interactions without paying for it up front and there needs to be more content for newbies to try out to understand how it works
    - the product is honestly too good even in its current state for me to give a 3/5 but its held back by its slow dev cycle and unclear dev roadmap so i think a 4/5 is fair
    - if they actually have the interactions cloud working by the end of the summer i'll change to a 5/5

    MY RECOMMENDATION
    - if ur curious about this game look up interaction videos on twitter or r34 to see if u like the art/animation style
    - if u like what u see try out yl1 for free to see if u can figure out the ui and stuff https://www.yiffalicious.com/download
    - if u like yl1 but wish there were more charas then try out the cracked 2024-03-12 build of FurryVNE and see if u like it at all in current state
    - if you like it maybe pay $12 for one month of patreon when theres a build with new content or features u want just make sure u unsub after you activate the build so u dont get caught making payments every month
  2. 3.00 star(s)

    Point787

    Okay, after following this project for several years I gathered my thoughts together after trying out interactions.

    So I was huge fan of YL1 and what it brought to the table - realistic simulation which most games lacks or pays little to no attention. FVNE or YL2 solved many issues YL1 had, but it brought additional features/changes that actually repelled me from playing this 'app'.

    I'll start from core points: Technical.
    Inventing soft body and penetration system based on SDFs is tough and brave move, it actually brought realistic interactions and no such product in real-time entertainment currently can do similar things.
    There also goes mesh blending which especially needed, since you can attach your own parts/meshes.
    Hair/fur system. It's okay-ish getting fur in one click is fine, but managing fluff is pure pain in the ass, as well as controlling fur.
    The same goes to painting, the whole system relies on 'masking' areas to paint/add fur, which is incredibly inconvenient and slow.

    Style.
    I think it was my biggest let down, because YL1 actually inspired me to start making games and overall 3D involvement. But style shift from semi-realistic to nearly toony and dumb-ish character styles, was not good decision imo. Character design looks more like mannequin with slight uncanny valley in it.
    Even with "realistic" sliders on muzzles it just makes things worse. Which is a shame, because body anatomy and accuracy is just on another level, thanks to Dogson and brilliant body morphs.

    Environment.
    There's not 'playable' environment per-say, but lighting in some scenes overly dark or way too bright, and there are no settings to turn off annoying AO or Chromatic Aberration. Default scene for interactions has horrible default Unity lighting, but that's fixed on latest version.

    Animation.
    That's juicy part, but my feelings are still 50/50. On one hand it's copy paste interactions from YL1, on the other it's more advanced with huge leaning towards creators ala 'SFM' animations.
    But who actually needs it? With same complexity you can rig any model yourself and animate it in Blender, the outcome will be somewhat better.
    Yes, timeline system is neat and all, but still, there are a lot of limitations, and you will need to find compromises.

    UI/UX
    It's horrible. Period. The whole UI is menus under menus, and of course, you will need to invest good amount of time to understand what works and what doesn't.
    I really hated YL1 UI I hoped they will change it in FVNE, but nah.
    Gizmos. I lost my counts how many times I missclicked rotation, or bone points - everything thin and tiny. It worked incredibly well in YL1, what happened?

    Entry threshold
    Let's just say, it's pretty high for average user, you need to create your own character from scratch or use wonky and derpy template ones, read manual several times, create average animation. If you are pushy enough, create several anim events with cum event (woah).
    Of course, cloud with characters or with upcoming cloud anims can solve this such high bar, but pretty sure 99% of it will be out of your taste.

    Which actually leads to last questions: Who is this game made for?
    At first, I thought it will fill the gap between SFM and Blender, but SFM has huge models library, advanced lighting and literally created for cinematic animations. Blender doesn't need any introduction - you can do whatever you want.
    But can you change the lighting in FVNE? No. Can you add your own scenes? No. Can you add your own character or change the style to match own needs? No. Can you create complicated poses, outside of most classic ones? No.
    So, in the end I have no idea who actually wants to create content in this 'app'. There are much more flexible options on the table.
    As for fap-content, literally first page on e621 with tags 'animated' and 'order:score'.

    P.S. Paywall drama
    I get that everybody wants to see food on the table, but once it shows obvious signs of greed it repels many potential buyers and long-standing fans.
    Bringing in new anti-piracy measures won't protect your game, it will just delay the inevitable. Because some people cracking games not because they actually want to play specific game.
    You just don't underestimate how pirated games increases sales, because the easier to pirate specific games, the higher chance that end user will buy this product, because it's 'cool' and 'I want to thank developers for such great game'.
  3. 5.00 star(s)

    ctOS__

    The game is pretty good as for its stage of development it has a lot to offer such as tons of customization and full custom animation. Along with that there could be improvements as sometimes the animation could be a bit buggy and cause some issues when your trying to do a specific animation. But other than that stuff its really good for what it is at this stage.
  4. 2.00 star(s)

    KL-001-A

    Cool from a technical perspective thanks to the cool part merging mechanics, but it's just a really janky character creator with no content. You slap together a character, pick a pose, and that's it. If you're tech savvy, you can export the model then convert it to work in VRC or in Blender or whatever, but as for what's INSIDE this right now, it's nothing. Part quality also varies a bit.

    Just go play the first game for now.
  5. 5.00 star(s)

    FuzzyFerret

    there is actually only a CC tool, so i only rate the CC tool for the moment. and gosh the CC tool is good, the only complain i can make that's it's not easy to create something it need a lot of time to use it well, but if you have the time and the patience you do something really good with it
  6. 3.00 star(s)

    meshmiso

    4/22/2020:
    - No interaction content yet but there were many previews on the body's capabilities before the initial release and people are already creating characters on their forums that are looking promising for the future of this game. I'd almost say this will be one of the best 3D porn animator in terms of what the people want, the overall ease of their editors, and how the previous turned out to be a nice little studio maker which isn't common. If the VR aspect is more focused on to the point where you could interact with models yourself with realtime physics/ ability to unassign a model's penis from a body without it being locked to one hole (Virt-A-Mate is an incredible example of achieving this) then that'll be the cherry on top for this.

    May be shunned to the side due to it being mostly based around humaonid-ish animals

    Edit 1/17/2021:
    - Development remains slow, leaving my anticipated thoughts for this app to have actual interaction or focus on proper "gameplay" aspects in 15 months chucked somewhere in a hole.

    - Nothing revolutionary came out in that 15-month window aside from bug fixes, cloud, and ease of use updates towards the character creator.

    + The addition of TBR story creation and custom clothing.

    + somehow still better than rack 2

    Edit 8/22/2021:

    + Interaction build is now most likely coming around December 2021

    Edit 3/18/2022:

    -damn...

    Edit 8/6/2023:

    - :KEK:
  7. 5.00 star(s)

    Subdivider

    From the technical side , the game is very cool, this is what the demo shows, I would like of course to have human characters also optionally added. it Looks nice, I think the developer himself knows where to move, it remains to wait for the new version:)
  8. 4.00 star(s)

    FlamesOfFury

    Game as it's current stage is just a character creator, but at the speed it's going. it'll take around another year atleast for basic interactions. The creator itself is great though and is probably one of the most robust ones out there.

    Edit: Fixed the review.