Here's some more suggestions and ideas and what-have-yous.
*Will you please add in options for glowing tattoos, glowing tongue, and glowing veins? On the subject of unnatural features, I suggest that you make them something to acquired in the game world, mutations of a sort. Environment
does affect biology, and all that.
*A way around the clothes problem is for you to have them break or shatter when the player gets too large. At this point the player would rely on stats and weapons accumulated thus far. It'd certainly be an interesting alternative playstyle if nothing else, to rely on you flesh and weapons like a barbarian.
*There's this one fallout 4 mod called CROSS_Halo(
You must be registered to see the links
), it's design makes clipping a non-issue! As you've cited Skyrim as one of the inspirations for this game, I'd also suggest that you design something similar to Dragon Aspect from TES 5, too. I'm pointing these two things out because they're both things that can designed without touching the player model and because I think that they're cool.
*Do you plan on implementing followers into the game? Skyrim had them, but they were indistinct and uninteresting because they lacked firmly held opinions and beliefs. CoC didn't have them possibly because coding limitations or because the player could crush anything at and past a certain threshold. I can't speak on Fable, I haven't played it. What I'm getting at here is that, if you do indeed decide to implement followers, make one of them a clone the player. I once read an article of scientist speaking on what cloning a human would actually yield, and he(she? I cannot remember) said that the body would be replicated, but the mind would not. I think that that would be interesting indeed to explore... or that you just duplicate yourself for extra firepower, you decide.
Well, I've failed to keep it short. You've mentioned werewolves in you previous post, and I certainly have a lot to say to you about werewolves, and I will in a later post. Have a fabulous day!