[S>Artist 2D] [S>Programmer] Paid Share Experienced Freelance Dev - For Hire & For Projects

BaronVampson

Member
Game Developer
Nov 5, 2018
236
348
Greetings, I am Baron Vampson - an independent solo developer that's been working on development/modding as a side gig since 2014 and since 2018 as a primary gig.

I am verse in the fields of Graphics design, 2D art/animation, Pixel Art, 3D Art/3D Animation/Blender, C# programming, Unity (2019 and Above), as well as rudimentary Javascript programming and working with RPGMAKER MV. I've been developing my own games in my full time more or less since 2018, but have experience with modding games (such as SKYRIM/HAYDEE/FALLOUT 4/HAYDEE 2/SIFU) from as far back as 2014.

I'm looking for Projects/Side projects/Commisions to work on alongside my own repertoire of works.

Available for spare time/full time work depending upon the scope of request or project.


Payment rates negotiable.

Skills:
  • C# Programming/Script Design: Over Three years experience working with C# and Unity
  • RPGMAKER MV: 2 Years Experience working with RPGMAKER MV and Javascript from the years 2018 - 2020
  • 2D Artwork, Pixel Art, Animation & Graphic Design: I have over a decade of experience working with Image Editing software for Photo manipulation/Art and as of 2018 working with 2D Animation software and Sprite Art programs as well
  • 3D Work: Experience working with Blender and Modding/Developing 3D games with already existing Assets and Animating 3D assets using Umotion as well as Keyframe Animation. NOT an experienced 3D modeller, but I can sculpt and weight paint fine, and feel my skillset in blender is suitable enough that I can complete daunting tasks or rectify simple issues.
  • Sound FX & Music: Comfortable with working with Sound Editing software for custom sounds/sampling/music, etc
  • Writing & Proofreading: English as a first language and English/theatrical major specialist, capable of fixing grammatical/spelling errors, making dialogue more spicy, complex or concise depending on need.
  • Playtesting and QA testing: Hidden Nack for exposing bugs and issues in early builds on playtesting, and finding ways to fix them later.
  • Designer & Developer: The process of the ideas/game theory department and the implementation/programming department rolled into one
Contact Method:
DM here on F95 or by joining my and then DMing through that
or by adding me on Discord directly.

My Discord username is baronvampson

Employment Type & Rates:
Willing to work as needed depending on job/project specifications
and Open & Willing to Negotiate

Friendly discourse or simple consultation is always free :)

Availability:
Time Flexible

Works & Current/Old Projects:

Interview With April - HIGH - OPTIMISED.gif

Interview With April [Unity and Blender] (3D)

00A_.png 0AB.png 1BA.png 2B_A.png 3A(FREEPLAY).png 4A1.png 4A2.png 4B.png 5A1.png 5A2.png 5A3.png 5A4.png 5A5.png 5A6.png 5A7.png

(Nexus link, requires Account) (Model Ports - Blender & Unreal Engine 4)
0 (1).png 1.5.png 4.png 05.png 7_L.png



Battletits_FREE_FOR_ALL_BANNER.png
Battletits [RPGMaker MV]
1.png 2.png 4.png 3.png 5.png 6.png 7.png 8.png 814480_11.png 814481_6.png 814483_5.png 814485_10.png 814489_10.png 814491_9.png 814510_1.png 814511_2.png


Assorted 2D Assets/Resources
Clarissa Skeleton visible and non visible.png Obergard.png Obergard2.png Goblin Slut.png Ancient Temple_v2.png Grass Tile1.gif Water Block_A1.gif Battle Sequence Update A.png Prototype Dialogue System.png Isometric TileBased Map (2D).png UI_BAR.png


Assorted Sound Files and Mixed Music Assets


Assorted 3D Files/Projects
Some of these were just touched up by sculpting but it was mostly just weight paints/rigging in order to accentuate for model port. Did the same thing for Interview With April in a slightly less elegant fashion. The latter 2 images are examples of me modelling and not sculpting (lul)
1D.png 1E.png 1f.png 1g.png 1B.png 1C.png Idle With Staff Mockup.png Idle.png Weight Painting.png

Independent 2D Animation samples (thumbnails in .Gif format):
Art by
ezgif-1-17aa3834e6.gif

Battletits X (Proof of Concept = On-going -- 2D)
[Unity, Stable Diffusion and 2D Graphics Software]:
Battletits X on F95

SPlash.png
(thumbnails in .Gif format):
Idle_Gif_-_2_-_26.03.2023.gif Idle Gif - 26.03.2023.gif


Battletits [Unity] (Proof of Concept -- Development continued under Battletits X alias.)
(Unity, Aseprite):

F95:
Battletits Unity Devlog (from this post onwards)
0.png

Other Projects (Some 2D, Some 3D): Futagladea (3D), Futagladea Infinite Dungeons (2D)


Willing to show more/anything specific via Request.
 
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