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3.00 star(s) 20 Votes

Invader Incubus

Newbie
Game Developer
Nov 20, 2023
91
442
What I found (probably known) - if you dismiss one of your captured monsters, slot stays reserved, not allowing you to capture new OR there was moment, that I just remembered, when captured monster was moved into fourth slot, ignoring third empty slot (I can't remember, if I was releasing monster here or not), but then I managed to collect full party and then released one of monsters in last slot and then was unable to capture new one. Just to note this bug, nothing more.
Definitely a bug, thanks so much for this. Moving monsters between slots and releasing them was one of the last things I finished and barely tested.
 

charabit781

Newbie
May 21, 2020
98
29
For some reason when i start the game the screen was shaking and goes black screen i still hear sound but can't see anything
 

Kyoka

Member
May 5, 2019
137
189
Game over on loss... no breeding sorry thats a no from me.
Could be way better iff you integrated the pregnancy system into the game so you could get your own monsters from it or something.... a game over on a loss in a porn game is a very bad idea... its like youre punishing the player for wanting to see some kinky stuff..... its like punising the player for a goal in a soccer game... i think you should reconsider that I.m.o.
 
Last edited:

Invader Incubus

Newbie
Game Developer
Nov 20, 2023
91
442
Game over on loss... no breeding sorry thats a no from me.
Could be way better iff you integrated the pregnancy system into the game so you could get your own monsters from it or something.... a game over on a loss in a porn game is a very bad idea... its like youre punishing the player for wanting to see some kinky stuff..... its like punising the player for a goal in a soccer game... i think you should reconsider that I.m.o.
The breeding stables is my most anticipated feature as well! Your character is one of several scouts who upon LOSING will be added to a breeding stable you will run. You will also be recruiting rivals and enemies into this stable.
This is just a proof of concept alpha.
 

pogchampione

Newbie
Sep 13, 2023
40
147
it would be cool to see sound effects added to the grab animations, something simple like what you see in other pixel based games like captivity, and an actual finishing animation that plays would be nice aswell. otherwise it's really promising and worth keeping an eye on!!
 

Invader Incubus

Newbie
Game Developer
Nov 20, 2023
91
442
I hope this game doesn't die with the others
and good luck with everything, it's a game I've been waiting for years to see here on this site
Thanks, me too. I will be supporting it full time for a few months, then part-time until at least midsummer. You'll see lots of content updates until then, and I will be... Checking where my life is going. I'd love to work on this game full time for years, but I can only give it another couple months, and then likely it will become a hobby project, depending ofc...

it would be cool to see sound effects added to the grab animations, something simple like what you see in other pixel based games like captivity, and an actual finishing animation that plays would be nice aswell. otherwise it's really promising and worth keeping an eye on!!
OH FOR SURE. I love when a pixel sex animation has those final jerking, hard thrusts at the end where a dick is hilted and you get some nice sound effects. I would have all the animations redone by someone talented eventually.

The fact that I physically cannot play this game due to that screen shaking bug makes me sad...
launched game, walked left, map started shaking violently, black screen. 10/10
I'm really aiming for that AAA polish. But seriously; I have completely redone the camera script and recoded a bunch of stuff right now. I have thrown out all the smoothing and camera following script and instead BOLTED the fucking thing onto the player character itself. It feels a lot less fluid, and crunchier on my end, but I think that is a fine feel for a pixel game. Will update this by this evening.
 

DaBouncer

Member
Jan 24, 2020
276
189
You know what, despite the fact the screen shake bug isn't fixed yet, I'm gonna try it myself and see if I get it too.
 

Kazaim

Member
Apr 2, 2020
338
517
I am gonna have to say this myself as well. I do NOT like Game Overs in this particular case. Or rather, too early.

Let me give you a free idea. Despite not being your Subscriber, i genuinely want your H-Game to be great! So. Here:

Let the Scouts be bred enough times, before they become too pregnant, where they become immobile. Say for example, being bred 3 times, her belly becomes too big and cannot continue any further, and ends up in the...stable, you say? And there can be certain upgrades that can make the next future Scouts capable of more successful breeding, before they have to give up, thus resulting in EVEN BIGGER bellies as the numbers of Breeding Counts increases. To...perhaps a maximum of 10, via enough upgrades?

Just some idea. Give it a thought. Since the game revolves around Pregnancy and Breeding, and is your main fetish/kink, as with others most likely interested. I suggest you tap into this as HARD AS YOU CAN. Including me, of course!
 

Kyoka

Member
May 5, 2019
137
189
The breeding stables is my most anticipated feature as well! Your character is one of several scouts who upon LOSING will be added to a breeding stable you will run. You will also be recruiting rivals and enemies into this stable.
This is just a proof of concept alpha.
nice you got me interested best of luck to you
we are also working on a pixel art breeding game in Godot atm called Monster wonderland, hope we get it to a stable build, maybe you guys and us can share game dev ideas later someday.
 
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DaBouncer

Member
Jan 24, 2020
276
189
So, feedback now that I've played the game a bit, some to consider for now, some to consider for later. I never did encounter the screen shake or black screen bug, so my original idea of perhaps helping you to find the cause isn't possible (for me).

- The fire pony does too much fucking damage with it's flame breath, even against a water type mon, either typings aren't implemented yet, or thats one broken ass horse.
- Movement across such a large open map feels slow, despite the fact the movement speed is actually really high. Probably an effect created because the map is so open, that movement speed in an enclosed area is probably much more suited. But having a way to "sprint" could help too.
- Please let us change the control scheme, R and F to enter and exit? Those are new to me, and just feel wrong haha. I've seen Enter/Esc, Z/X, Enter/0, Space/Esc, and a whole bunch of other combinations, but this is a new one. Hell most RPG maker games are controlled with both Z/X AND Enter/0 (numpad 0). Yes this isn't RPGM I know.

Now, ideas/suggestions and questions.

How many scouts are we gonna have total? If they're our lives, can we "gain" some more by encountering a non-hostile scout in the field? How will we know how many lives we got? Can we switch between our scouts? What will be procedurally generated (loot is one of them I know that much) and will that extend to the scouts in any way? Or will scouts be preset? What about "create your own scout" customisation, that'd be neat. What happens to mons that were in a scout's party after game over? Is it possible to recover a scout, or are they going to be permanent stable fodder? Is pregnancy only going to be a game over, or is there a way to have a scout get knocked up without getting a game over? Personally, I'd love both, and I'm someone who usually hates game over pregnancies, reason why I like it is because it seems these stabled scouts still have a use. Will we have to "rescue" a scout to add them to the stable, or will they be automatically relocated? (Which feels lazy, and having to rescue them could be a good mechanic if done right.) Can mons interact in any way? Maybe get unique hybrids only obtainable by breeding.
 
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Invader Incubus

Newbie
Game Developer
Nov 20, 2023
91
442
I am gonna have to say this myself as well. I do NOT like Game Overs in this particular case. Or rather, too early.

Let me give you a free idea. Despite not being your Subscriber, i genuinely want your H-Game to be great! So. Here:

Let the Scouts be bred enough times, before they become too pregnant, where they become immobile. Say for example, being bred 3 times, her belly becomes too big and cannot continue any further, and ends up in the...stable, you say? And there can be certain upgrades that can make the next future Scouts capable of more successful breeding, before they have to give up, thus resulting in EVEN BIGGER bellies as the numbers of Breeding Counts increases. To...perhaps a maximum of 10, via enough upgrades?

Just some idea. Give it a thought. Since the game revolves around Pregnancy and Breeding, and is your main fetish/kink, as with others most likely interested. I suggest you tap into this as HARD AS YOU CAN. Including me, of course!
That sounds cool but here is what I am thinking: The game is based around bad ends, and the concept of the Pokemon Nuzlocke. When a scout goes down, that's it for her, shes in the stables mated to whatever monster mounted her. You run out of scouts? Then its game over. But here's the thing, I'm not doing save games, instead you earn achievements in the game, and on the start of your next run you get even more starting advantages. More medicine, more evolution stones, whatever, so that you can get further.

I notice when people sit down to play a porn game session, they want the newest content, and they are usually done with the game after a couple, uh, completions. So the idea is to keep expanding the directions a player can wander off into from the offset, different start locations, and keeping the playthroughs relatively short because you get wiped out. The decisions and actions a player make will be consequential, and they can get into content they haven't seen before easily. I definitely will be making it so the scouts can get super pregnant to monsters that share their element type, who will be super likely to breed them if they finish mating them in battle. Specific monsters for specific girls, matching element types, its all going to lead to the player getting to breed some pretty powerful monsters, which is a good thing, because the enemy party can already be as big as 24 sequential enemies.

Here's the next scout to be added, it will be the Blue scout, but patrons will vote on which aesthetic blue will use:
zV0.png
You probably notice that she (blue) will be a recolor of green. The red (fire) scout will also be a recolor because if I don't group the scouts like this it will be simply too much art and animating work. Future scouts will also come in sets of 3 recolors.

So, feedback now that I've played the game a bit, some to consider for now, some to consider for later. I never did encounter the screen shake or black screen bug, so my original idea of perhaps helping you to find the cause isn't possible (for me).

- The fire pony does too much fucking damage with it's flame breath, even against a water type mon, either typings aren't implemented yet, or thats one broken ass horse.
- Movement across such a large open map feels slow, despite the fact the movement speed is actually really high. Probably an effect created because the map is so open, that movement speed in an enclosed area is probably much more suited. But having a way to "sprint" could help too.
- Please let us change the control scheme, R and F to enter and exit? Those are new to me, and just feel wrong haha. I've seen Enter/Esc, Z/X, Enter/0, Space/Esc, and a whole bunch of other combinations, but this is a new one. Hell most RPG maker games are controlled with both Z/X AND Enter/0 (numpad 0). Yes this isn't RPGM I know.

Now, ideas/suggestions and questions.

How many scouts are we gonna have total? If they're our lives, can we "gain" some more by encountering a non-hostile scout in the field? How will we know how many lives we got? Can we switch between our scouts? What will be procedurally generated (loot is one of them I know that much) and will that extend to the scouts in any way? Or will scouts be preset? What about "create your own scout" customisation, that'd be neat. What happens to mons that were in a scout's party after game over? Is it possible to recover a scout, or are they going to be permanent stable fodder? Is pregnancy only going to be a game over, or is there a way to have a scout get knocked up without getting a game over? Personally, I'd love both, and I'm someone who usually hates game over pregnancies, reason why I like it is because it seems these stabled scouts still have a use. Will we have to "rescue" a scout to add them to the stable, or will they be automatically relocated? (Which feels lazy, and having to rescue them could be a good mechanic if done right.) Can mons interact in any way? Maybe get unique hybrids only obtainable by breeding.
Foalth and Aithon are attack types, even as FIRE types, which I'll usually be speccing to be good at attack. Plus I gave them the (currently) best speed since they are Equines. PLUS their attack is a SPECIAL move instead of physical and most current monsters dont have great special defense. (Also they add the equine keyword to your party which makes you move faster). Because they hit hard and FIRST they are probably too strong right now. Type advantage IS in the code it's just weak, at 50% bonus damage right now instead of pokemons 2x. And disadvantages are not coded at all.
AithonPromo.gif
*EDIT: I just looked at it, you know what ELSE was wrong? When enemies attacked their attacks were blunted by their OWN defense instead of YOUR monsters defenses. Foalth and Aithon have weak defenses, so this likely ALSO contributed to them being too strong.

You will eventually start a playthrough with 11 scouts, unlocked by reaching certain areas. By then the danger of getting 2KOMA by a monster will be higher though, but I will also have contraceptives implemented by then. I hear you in hating the GAME OVER pregnancies, it will not be sticking around forever, game is called EGGOMON for a reason. Right now a hidden feature of monsters is that they add keywords to your party, and these do things (no details menu so its hard to know this). But I like your suggestions.
 
Last edited:

Kazaim

Member
Apr 2, 2020
338
517
That sounds cool but here is what I am thinking: The game is based around bad ends, and the concept of the Pokemon Nuzlocke. When a scout goes down, that's it for her, shes in the stables mated to whatever monster mounted her. You run out of scouts? Then its game over. But here's the thing, I'm not doing save games, instead you earn achievements in the game, and on the start of your next run you get even more starting advantages. More medicine, more evolution stones, whatever, so that you can get further.

I notice when people sit down to play a porn game session, they want the newest content, and they are usually done with the game after a couple, uh, completions. So the idea is to keep expanding the directions a player can wander off into from the offset, different start locations, and keeping the playthroughs relatively short because you get wiped out. The decisions and actions a player make will be consequential, and they can get into content they haven't seen before easily. I definitely will be making it so the scouts can get super pregnant to monsters that share their element type, who will be super likely to breed them if they finish mating them in battle. Specific monsters for specific girls, matching element types, its all going to lead to the player getting to breed some pretty powerful monsters, which is a good thing, because the enemy party can already be as big as 24 sequential enemies.

Here's the next scout to be added, it will be the Blue scout, but patrons will vote on which aesthetic blue will use:
View attachment 3106482
You probably notice that she (blue) will be a recolor of green. The red (fire) scout will also be a recolor because if I don't group the scouts like this it will be simply too much art and animating work. Future scouts will also come in sets of 3 recolors.



Foalth and Aithon are attack types, even as FIRE types, which I'll usually be speccing to be good at attack. Plus I gave them the (currently) best speed since they are Equines. PLUS their attack is a SPECIAL move instead of physical and most current monsters dont have great special defense. (Also they add the equine keyword to your party which makes you move faster). Because they hit hard and FIRST they are probably too strong right now. Type advantage IS in the code it's just weak, at 50% bonus damage right now instead of pokemons 2x. And disadvantages are not coded at all.
View attachment 3106514
You will eventually start a playthrough with 11 scouts, unlocked by reaching certain areas. By then the danger of getting 2KOMA by a monster will be higher though, but I will also have contraceptives implemented by then. I hear you in hating the GAME OVER pregnancies, it will not be sticking around forever, game is called EGGOMON for a reason. Right now a hidden feature of monsters is that they add keywords to your party, and these do things (no details menu so its hard to know this). But I like your suggestions.
Respectable. And i didn't mean NO Game Overs. I meant that the Scout gets bred a few times and pregnancy size increases till she cannot move anymore. A part of the whole "Breeding and Pregnancy" process. Once you reach said "Pregnancy Size" which can be considered "Lives" in the traditional sense. That's it for the Scout. Next Scout to walk into the revolving door. That's what i meant. A compromise, you could call it. I get what you are trying to do. But having ONE life is basically shortening your gaming span a tad too much. This isn't necessarily a Rogue-like, aye? Just my argument on the matter. But you do you, if you are adamant on your position. It would be respectable.

Then i'd give additional questions/suggestions.

Make the Monster dicks and balls simply stand out. Like Fire Horse.

Cumflation, perhaps? Part of ze breeding process.

Don't come up with other ideas for the time being. I'd have to see more. Once i see some more content in future updates, i'll consider throwing in my money on your table, if i like what i see.

I wish you the best of luck and may this be a great success for you!
 
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3.00 star(s) 20 Votes