3.00 star(s) 20 Votes

7767

EAT
Trial Moderator
Uploader
Aug 5, 2016
681
99,971
TITLEBANNER.png

Overview:
EGGOMON IS A MONSTER CATCHING ROGUELITE. Capture monsters, gather resources, explore, and don’t get bred by wild creatures!
You don't have permission to view the spoiler content. Log in or register now.

Thread Updated: 2024-05-01
Release Date: 2024-05-01
Developer: Invader Incubus - -
Censored: No
Version: 2024 Apr 18th
OS: Windows
Language: English
Genre:
You don't have permission to view the spoiler content. Log in or register now.

Installation:
You don't have permission to view the spoiler content. Log in or register now.

Changelog:
You don't have permission to view the spoiler content. Log in or register now.

Developer Notes:
You don't have permission to view the spoiler content. Log in or register now.

DOWNLOAD
Win: - - - - - -

Teaser1.png Teaser2.png Teaser3.png Teaser4.png Teaser5.png
 
Last edited:

Invader Incubus

Newbie
Game Developer
Nov 20, 2023
91
428
Q+A
Q: What else (that wasn’t mentioned in the PITCH) is going to be added as development continues?
A: 50 + areas. Monsters, possibly forever. Custom sound effects. Music. There will be 11 Scouts as player characters. Loads more achievements and Unlocks to help you advance further in runs. A KEYWORDS system that will encourage party diversity even more than the Elemental damage system. Opposing trainers. Rival characters. Day/Night cycle with a whole CAMP OVERNIGHT mechanic where monsters get hungry, you feed them and their obedience increases or lowers and they might try and breed the scout if they become disobedient. Once the breeding mechanic [STABLES] is set up, defeated scouts, and defeated enemy humans, will be added to a monster stable you will run. The story. Legendary Monsters, boss battles. Endings. I would love to have as many assets professionally remade as possible, so your contribution goes towards that.

Q: Why no levelling up mechanic?
A: Levelling up is a time consuming mechanic that simply makes NUMBER GO UP while making current and previous areas of a game world much easier. People play NSFW games for the CONTENT, and when people boot up a game AGAIN after putting it down for some time, they want to experience the NEWEST content. Eggomon aims to keep old areas fresh and relevant by allowing the player to return to old zones and experience new monsters, as well as offering multiple new starting locations across the map. This means areas cannot be gated by a numbered difficulty.
FURTHERMORE, monsters become more powerful by eating up to 5 fruits. Fruits are found randomly. These fruits will increase a monster’s stats and even give them new KEYWORDS that can affect... EVERYTHING. From how often you find items in battle, to how quickly obedience degrades, special effects in battle between turns, or even how fast you can run. With multiple start locations, and Evolution stones and Fruits being randomized I hope that people can have a unique experience each time they play the game. You will also be breeding much more powerful (better stats) monsters. Good thing too, because the enemy party can be made to be up to 24 monsters in size, ALREADY.

Q: Is the art in the game final?
A: Since I (Invader Incubus (InIn)) am NOT a full time pixel artist, I consider any content I personally make, as NOT the final version. Someday I would like to hire someone with talent to redo most of the CONTENT in the game. In the meantime I will continue to cobble together the game by myself. Most of the sprites are currently an awkward 128 x 128 pixel resolution and when redrawn they will be made to be 256 x 256. Also I would love to be more generous with how many frames animations can have, and custom climaxes, monster entrances and grabs.

Q: Are the scouts all going to be recolors?
A: Some Scouts (There will be 12 total) will share the same general body plan and have different colors and aesthetic. If this wasn't the case then there would simply be too much sprite work needed each time a new monster is added, and I need to be finishing one monster a month, at least, on top of everything else.

Q: The Monster (or option) I voted for, lost the election, will it ever be added to the game?
A: Maybe. It would cheapen the whole election system (which is the reward for being a patron) if I added in content that lost an election, immediately. I am thinking that any content that loses an election, but remains popular will not be revisited for at least a year. Content that loses a poll by a slim margin is likely worth revisiting in a run-off poll against other “lost content”.

Q: I don't like that the election this month is between two chubby / tall slim / shorstack / monstergirls. I don't like the election this week is between more feral looking monsters. I don't like that the election this week is between monster-men... Make them all female bimbo models please.
A: I would like that, but it's boring. If I put up elections between a chubby monster design and a more traditionally beautiful one the traditionally beautiful one will win out 90% of the time. As it STANDS, MOST monster elections will be for monster-girls. I am going to keep the designs diverse, and often inspired by mythology, or um, TRADITIONAL monster catching tropes.

Please ask whatever questions you may have in the comments, or on the games F95 Zone page. I will answer as best and often as I can. I will also save the best questions and repost them as part of future Q+A updates.
 
Last edited:

Invader Incubus

Newbie
Game Developer
Nov 20, 2023
91
428
You know all that reserving stuff makes me want to only move the first post. And maybe I'll do that.

And you need previews. Ima check back tomorrow.
Some thumbnail teasers have been added. And thanks for looking at it at all! Hope to hear back soon.
 
  • Like
Reactions: distrugotu

Invader Incubus

Newbie
Game Developer
Nov 20, 2023
91
428
Yea... one single exe file nothing else. Imma wait for someone else to test it out before trying it myself.
Sorry, this is a Godot export. Is the EXE file not launching the whole game? The export should be just hiding the whole game IN that .exe. Or your worried about viruses. That would be fair I guess?
 

AnisNIK

Member
Feb 23, 2023
155
474
Sorry, this is a Godot export. Is the EXE file not launching the whole game? The export should be just hiding the whole game IN that .exe. Or your worried about viruses. That would be fair I guess?
Yes very worried about viruses. F95zone is a PRIME website to spread viruses in. Now if it goes to the latest game section, maybe I'd try it out, till then I leave it be.
 

Sakurash

New Member
Mar 3, 2019
12
21
Seems interesting, I like the premise. That being said, my screen violently shakes immediately after moving and I get a black screen, which I assume is because my screen shook out of bounds. The game still "works" because I can enter/exit the house and open the menu, but the screen is still black except for some UI elements (menu and zone information in upper left). I can attach a video later today if nobody else has that problem by then.
 
Last edited:
Mar 19, 2018
286
626
Seems interesting, I like the premise. That being said, my screen violently shakes immediately after moving and I get a black screen, which I assume is because my screen shook out of bounds. The game still "works" because I can enter/exit the house and open the menu, but the screen is still black except for some UI elements (menu and zone information in upper left). I can attach a video later today if nobody else has that problem by then.
YEAH I'M ALSO GETTING THIS!!! so glad to hear it's not just me!!

it even happens during battles--like, i still see the monsters and all, but the background is fucking FREAKING OUT
 

happybrother

Member
Aug 17, 2016
375
351
As always:
I demand kindly ask for more screenshots.
3pics aren't enough ever. Do post some more gameplay pics like a map, or a menu.
It doesn't have to be a porn CG scene.
 
  • Like
Reactions: Ueue_
3.00 star(s) 20 Votes