This game really breaks the mold when it comes to what you expect from a Ren'Py game.
I don't know how strongly different choices actually affect outcomes later in the game because I've only done one playthrough and only explored different paths through certain quests briefly. So, what I can say for certain is that your choices have extremely different immediate consequences, and the game at the very least gives you a convincing illusion of long time consequences.
The minigames are nothing groundbreaking, but I think they're appropriately designed for each situation and well balanced.
Quests often take the form of area exploration, where you need to solve various problems in a locale to get items, information or resources and use them to solve problems or puzzles, and sometimes you have to make choices between using them for immediate rewards, possible long time rewards, or sex (which is basically a way to gain more powers in the long run.)
It also offers a surprisingly meaningful stat and skill system. Your choices can make you "proficient" in various social skills, giving you bonuses to dialog checks. You also have stats like knowledge, fame, and a couple others that also offer you certain dialog options. Lastly, at one point you gain other skills that have (non-renewable?) point costs. These are either one time use for a new passive benefit, or specific boosts that last for one day or one interaction.
I can't emphasize this enough, your choices really feel important. I think the game will throw you a lot of lifelines so you don't end up in a failstate. I'm not even sure if it will let you fail at all. But so far I haven't been at a point where it forced me to take an opportunity if I didn't want to.
I don't want to hype this game up too much, but at some point I almost felt like this was made by an ex Larian Employee or something. Yeah, good job me not hyping this up.
I don't know how strongly different choices actually affect outcomes later in the game because I've only done one playthrough and only explored different paths through certain quests briefly. So, what I can say for certain is that your choices have extremely different immediate consequences, and the game at the very least gives you a convincing illusion of long time consequences.
The minigames are nothing groundbreaking, but I think they're appropriately designed for each situation and well balanced.
Quests often take the form of area exploration, where you need to solve various problems in a locale to get items, information or resources and use them to solve problems or puzzles, and sometimes you have to make choices between using them for immediate rewards, possible long time rewards, or sex (which is basically a way to gain more powers in the long run.)
It also offers a surprisingly meaningful stat and skill system. Your choices can make you "proficient" in various social skills, giving you bonuses to dialog checks. You also have stats like knowledge, fame, and a couple others that also offer you certain dialog options. Lastly, at one point you gain other skills that have (non-renewable?) point costs. These are either one time use for a new passive benefit, or specific boosts that last for one day or one interaction.
I can't emphasize this enough, your choices really feel important. I think the game will throw you a lot of lifelines so you don't end up in a failstate. I'm not even sure if it will let you fail at all. But so far I haven't been at a point where it forced me to take an opportunity if I didn't want to.
I don't want to hype this game up too much, but at some point I almost felt like this was made by an ex Larian Employee or something. Yeah, good job me not hyping this up.