May 11, 2020
20
6
Hey, so im wondering is this just gonna be hentai or real porn mixed in too? It would be a good idea if there was a switch in settings where u can switch between hentai and real porn or both. Love the first game, hope this one surpasses it!
 
May 6, 2019
179
203
Hey, so im wondering is this just gonna be hentai or real porn mixed in too? It would be a good idea if there was a switch in settings where u can switch between hentai and real porn or both. Love the first game, hope this one surpasses it!
It's hentai only so far, but as said previously, you'll be able to have image packs so you can have only real porn or mix them together.
 

clockwinding

Member
Nov 10, 2019
384
150
I like the strategy/management aspect of the game, but DAMN the menuing is tedious! So much clicking, so many deep menus! It's like the author never wanted you to scroll the page for anything so he just put the info on a new page. I appreciate the number key-binds, since they aren't consistent they're not that helpful (for the hub at least, during raids it's ok).

Author, you need to add shortcuts/thumbnails of rooms and slaves as well as "return to main menu" buttons on your deep menu pages. I'm not sure if it's my browser or how you coded things, but page loads are taking quite long.

Good game overall though, gg and i'll wait for what's next.
 
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Dungeon Gaming

Member
Game Developer
Feb 22, 2020
168
865
So I've got a question. Your previous game of the same name garnered a lot of hate because it was a complete mismatch, with no logic behind which image it pulled, from what I could tell, it only pulled from a designated folder, no in system tagging, no structure, nothing, even the picture to show you your slave wasn't set.

One comment put it this way, which sounds about right:


Now, I've played games that suffer from this issue too, like Adam & Gaia for example, but the CG you got stuck to the character you got, the only issue was CG sets being mismatched, aka big tit slave's sex CG has her as flat as a washing board. Normally though, the CG matched the slave's portrait.

How will you be doing this system in this game? Same as the first? The images I see already are a bit of a worry, because the encounter with Emerald shows a redhead with tits described as flat (lol no she isn't) then the slime CG shows a blonde with almost flat tits, and then the prompt asking if you want to enslave the captured Emerald is Sakura from Naruto... If the redhead one was her introduction CG, shouldn't it be the same in the enslave prompt?

If there's no consistency with the CG, and no "identity", you game is only worth downloading for the free CG, and then the actual "game" content can safely be deleted. Technically I could do that to Adam & Gaia too, just navigate to that game folder and then, if I want only the succubus girls, go to img\People\Creature\succubus and save every file and folder in there and then delete the entirety of the game off my hard drive. I don't though, because there's an actual game there, which is worth sinking hours into. The way A&G do it is custom named images, girl 1 is 1.gif, then has 1sex.webm and 1sex1.gif, girl 2 is 2.gif then 2sex.gif & 2sex1.gif, etc etc. It's a bad way to do it, but it's better than nothing.
So yes during raids there is not much consistency. Each Raider is assigned a body type, either busty or petite, and images are pulled from those categories so they will have at least similar body types. But without paying someone for art assets there isn't going to be much consistency during raids. However slaves pull from that specific slaves image folder (besides servicing creatures) so the slaves images will be consistent.

I chose to do it this way to allow myself the freedom to create a large variety of creature and trap rooms without being limited by what art I can find. I do apologize if this information is not what you wanted to hear but that is the choice I made. The goal is to make a fun dungeon management game with a multitude of different ways to build your dungeon with a variety of strategies to try.
 

aspar4gus

Active Member
Mar 27, 2019
850
2,192
I love the idea already and put this on my watchlist, one bug i encountered during my playthrough was that my gold suddenly only displayed Gold: $pc_gold instead of an actual number
 
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May 6, 2019
179
203
I like the strategy/management aspect of the game, but DAMN the menuing is tedious! So much clicking, so many deep menus! It's like the author never wanted you to scroll the page for anything so he just put the info on a new page. I appreciate the number key-binds, since they aren't consistent they're not that helpful (for the hub at least, during raids it's ok).

Author, you need to add shortcuts/thumbnails of rooms and slaves as well as "return to main menu" buttons on your deep menu pages. I'm not sure if it's my browser or how you coded things, but page loads are taking quite long.

Good game overall though, gg and i'll wait for what's next.
Yah, i've mentionned that in the survey too. Also it seems the save takes some time too. I legit have to wait 5s before it close the save popup after clicking.
 

Dungeon Gaming

Member
Game Developer
Feb 22, 2020
168
865
I like the strategy/management aspect of the game, but DAMN the menuing is tedious! So much clicking, so many deep menus! It's like the author never wanted you to scroll the page for anything so he just put the info on a new page. I appreciate the number key-binds, since they aren't consistent they're not that helpful (for the hub at least, during raids it's ok).

Author, you need to add shortcuts/thumbnails of rooms and slaves as well as "return to main menu" buttons on your deep menu pages. I'm not sure if it's my browser or how you coded things, but page loads are taking quite long.

Good game overall though, gg and i'll wait for what's next.
I agree, one of the things I will add in the future is a quick travel link to most passages, allowing you to jump from one page to another, saving you from backing 3 or 4 times.

As for the some passages taking a long time to load, right now the game is remembering the last 10 passages, just in case something goes wrong, hopefully that will be enough to go back enough to avoid the error. In the future there won't be a back button and no previous passages will have to be remembered so that should speed up the loading time.
 

Razor679

Member
Mar 19, 2020
141
50
one problem i have is when saving 1 play though you have to delete the save to save in the same save slot for the same play through or risk loading the save and losing the progress
 
Jan 21, 2019
151
190
I agree, one of the things I will add in the future is a quick travel link to most passages, allowing you to jump from one page to another, saving you from backing 3 or 4 times.

As for the some passages taking a long time to load, right now the game is remembering the last 10 passages, just in case something goes wrong, hopefully that will be enough to go back enough to avoid the error. In the future there won't be a back button and no previous passages will have to be remembered so that should speed up the loading time.
I would also like to see a link that skips the whole raid like it automaticly does everything and gives a detailed version ofwhat happened
 
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May 6, 2019
179
203
I would also like to see a link that skips the whole raid like it automaticly does everything and gives a detailed version ofwhat happened
Why would you do that tho ? Your presence is required during the raid to heal back your monsters or fear raiders if your threat level brought raiders that are actually challenging your dungeon. If you just skip the raid, you take the risk of seeing your gold get robbed (and some raiders do take twice the usual amount of loot thanks to a trait) as well as your treasures.

But since you're not the only one, i guess it should be possible to do so when raid threat is at low level :unsure: the game does tell you if the danger is trivial, risky and so on... this way you can skip easy raids and still participate in the ones that does pose a threat to you.
 
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Dungeon Gaming

Member
Game Developer
Feb 22, 2020
168
865
I would also like to see a link that skips the whole raid like it automaticly does everything and gives a detailed version ofwhat happened
You put your cursor over the bottom right link and click furiously. Honestly speaking, this is probably not possible using Twine.
 

Psajchol

Member
Sep 2, 2019
130
151
Also, speaking of pictures. You say it's a problem to keep it more or less consistent - not surprised, I doubt that some of the random art girls will have it - but you could focus it down a bit on characters that are already in the or have a lot of fun art about them.

You have Megumin and Darkness, so, instead of random warriors and so on randomly changing into them start off dungeon raiders as them so we know what we deal with and what kind of art is ahead of us. If there's no art with that certain character then at least someone similiar.

I know it bumps up your work but at least it would be overall better to look at and not as weird as what I've explained before and called it 'Parkour'. Looking at one character just for it to change to completely another and yet another is very annoying.
 

Penagast

New Member
May 13, 2018
14
5
i like the game idea a lot . ui may be improved. But too much bugs, far too much. i will give it another try in the future, but currently it's a waste of time. The road to hell is paved with good intentions.
 
4.30 star(s) 18 Votes