RPGM - Abandoned - Double Loss [v0.2] [Nnoas]

  1. 4.00 star(s)

    Weilibuilt

    It Is a really good game, with Art resembling the "I will not lose/win" games, and good NTR thus far, however the game Is still very, very short as we only have version 0.2 thus far, but It looks promising, looking forward to updates
  2. 3.00 star(s)

    DMSTS

    [v0.2]
    Too basic and raw, for now.

    -Story, Originality
    You are small pp husband and your wife+daughter bang with neighbour.

    -Renders
    Saw similar artstyle and it is nice.
    But h-scenes look boring and somewhat ugly (can look better).

    -Sound
    Stock sounds and music.

    -Playability
    5 minutes of content dragged into 15 minutes.

    -Performance
    Runs like an average RPGM game.

    -Bugs
    If you don't interract in kitchen and corridor, the interract points stay, characters vanish and it gets bugged a little.

    -Animations
    Changing images.

    -Voice Acting
    No voices.

    -Grammar
    Didn't see any mistakes.

    -Amount of content
    Very few scenes.
    The idea is good, but art needs a little more detail in "h" part.

    Needs more interractions per day, or block for unwanted locations. Because when you need ro just sleep, you still have an access to all locations that are empty.

    It could be cooler if there are 1-2 more female characters (coworker or another neighbour, or MC's mom?).

    Also the transitions are a bit raw. Stuff just pops out after the fadeout.

    So. Good for starters, but requires a lot of tweaking and upgrading.
    I think it can become a cool game.
  3. 4.00 star(s)

    mboshesap5

    As of 0.1: 3.5/5

    It's a concept that i rather like and the art is even if not the best, original. MC is completely clueless but thats a given in this "genre" i suppose.
    Not much of a gameplay here, like battles or strategy or some sorts. You just go to work and see (but not realise) your wife and daughter getting cucked.

    3 scenes for now and they really just lay the foundation so we'll see i guess.