Do people actually like renamable MCs?

dwoolfy

Newbie
Apr 17, 2020
52
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The concept of allowing or not allowing the renaming of the MC, either works for me, but if you are going to allow the MC to be renamed then work the renaming into the story itself. Have it be a small event where the MC verifies who they are. That can be fully part of the character creation process as well. Visual novels to me I would just recommend avoiding going that path for most developers, but with sandbox/open world/RPG types it is more than fine. On the other hand with the RPG's that are translated having a default in a foreign alphabet can be very distracting, especially if we don't have the option to create a name that works for the player, or if the spacing gets messed up by trying to change the names.
 

massifteetees

Member
Apr 5, 2020
165
187
I can see your point, it can break the immersion in a game, because the name you choose can be very out of place in games that take place in a fantasy world or in a different country.
I can't speak for other devs myself, but I only added it to my VN, because I am going with a completely blank character and like Kytee said, some people can have bad associations with certain names.
I do much prefer when games have a diceroll that gives you random names that fit the setting.
There's nothing stopping the player can use a name appropriate with the setting tho because it's not like the player walk into the game totally blind. If it's a fantasy game then pick a fantasy name. For me I have some names I use for every setting and if I get bored of them I use name generators to generate a new group of names. If the game is silly and not to be taken seriously (like Prince of Suburbia) then I use silly names to match the comedy.

But I agree that some settings the player struggle to find a name (for example an Arabian fantasy setting and the player doesn't know any middle eastern names). So I agree the best situation is the dev has a default name (that the dev picked carefully, so an orc should named be named Urghor instead of Steve), that players can change if they want.
 
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maladroit

Newbie
Oct 13, 2022
50
81
I lke games that let me rename the MC because I use the same arbitrary name for every game and I like to imagine it's always the same guy. What a life this guy leads.

I ran into a game the other day though where it got *really* confusing because another significant character had the *same name*. I tried to soldier through it but it just wasn't working, too many dialogs where it looked like I was talking to myself somehow. And even if I had broken down and changed the MCs name to something else, seeing *my* name on some other character would have been just as confusing and immersion-breaking. Had to just delete the damn thing and move on to the next.
 

MarshmallowCasserole

Active Member
Jun 7, 2018
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Whenever I download an H-game off here, hit "New Game," and get met with a prompt asking me to name the main character, I can't help but groan, because I know it means that all mentions of the MC's name are just find-and-replace.
As someone who usually hates name prompts in games, I'm gonna disagree. Bad writers are gonna bad write, and MC names aren't gonna change this fundamental fact.

None of the problems you listed are actually intractable, it's just most writers are lazy and fail to put an hour worth of effort to make a name prompt non-disruptive. I don't like name prompts because they are badly done, not because I hate name prompts on principle.
  • Agarojimix in a world of Mary's and Bob's?
    • Give a sensible default name, a lot of players will go along.
    • Better yet, give several sensible default choices.
    • Give a player a sense of the setting before the name prompt, so they can pick something appropriate.
    • Respect the choice of an unappropriate name. A Hank at the court of Arthur Penndragon is a choice, you know. Any inconsistency is the player's fault, and their responsibility.
  • Lack of meaningful pet names?
    • Who's preventing you from prompting several name forms? Name: Richard; Family name: Smith; honorific: Dr; Endearing diminutive form: Rich; Alienating diminutive form: Dick; and so on, and so forth. Some people spend hours in character creation screens, you can safely let them type a few words. As long as you provide a default, letting players like me just hit "OK", there's no harm in making a name prompt a little more complex.
  • Conflicting names?
    • Validate inputs, duh.
  • Changeable MC name affects the story?
    • Don't let it. Write the story with the default name in mind, that's what a lot of writers actually do, they write their first drafts with generic names, leaving worldbuilding fluff for later. And remember, any altrerations made by the player are the sole responsibility of the player. Don't worry how silly your story will sound if MC is called xXxBigDickPussySlayerxXx; if anyone actually chooses such a name, they care way less about the story than you. Let them ruin their experience if they so desire.
What's even worse is when there's no default name provided besides "Player" or "Anon"
Strangely enough, Anon as a default prompt works for me. But that's because Anon the Anonymous isn't a blank slate in my mind. For starters, he's green and is highly corrupted by the Internet, magically transported into another world.
 
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Uglyvirgin

Newbie
Mar 9, 2018
23
13
I'm with you. I especially hate it when I'm forced to provide a nickname, name every character, and my relationships to them like a game of mad libs. (I understand why they do it, doesn't make it any less frustrating.) To me this really lessens the impact of the characters and story. Is there a story to experience here or will I have to write my own? I know the input of the player is important but I find this whole process and its result too superficial. A defined MC name allows the writer to be more flexible with the writing and give the MC's identity more weight. Personalization is not necessary, I'm still able to use the MC as a proxy and experience the story in their point of view just the same. Providing default names is a good compromise though.
 
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Doorknob22

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Nov 3, 2017
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Whenever I download an H-game off here, hit "New Game," and get met with a prompt asking me to name the main character, I can't help but groan, because I know it means that all mentions of the MC's name are just find-and-replace. I feel like it instantly limits the game's capacity for good character writing, because it means other characters can't have meaningful nicknames or pet names—a problem which is especially bad for incest games, given it means either your own family refers to you by your full name at all times, or everyone on the planet is on a casual first-name basis with you.

What's even worse is when there's no default name provided besides "Player" or "Anon", so I have to try and come up with a name for myself. I try to match the general tone of the setting—fantasy names for fantasy games, sci-fi names for sci-fi games—but if I get it wrong, I'm stuck with a Lytherix in a world of Johns or a Dennis in a world of Trimblors. That's not even mentioning how easy it is for you to accidentally pick a name that's already taken by another character in the game!

Given what feels to me like the obvious drawbacks of having a renamable protagonist, I guess I have to ask if there's a reason they're all over the place in H-games. Do other people besides me actually like them? Do you all name your MCs after yourselves? To me, unless the MC of a game was a truly faceless harem-anime Protag-kun, it would just feel odd to name my player character after myself, not immersive. Do other people feel the same?
I always found it stupid. Why is a VN different than a book or a movie? When I launched my game the MC's name was hardcoded as Karder and people cried to high heaven at the blasphemy, so eventually I gave the option to rename: this is not the hill I intended to die on. Having said that, in all my posts and discussions I will always refer to him as Karder, not "the MC".
 
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MarshmallowCasserole

Active Member
Jun 7, 2018
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I always found it stupid. Why is a VN different than a book or a movie?
Well, a game is an interactive medium.

But, in a way, they are not different: with enough determination a book is an interactive medium too. All you need is correction tape. So it's not a hill you can die on. There's no way for an author to prevent a truly determined reader from erasing every instance of MC's name from a book and writing in whatever they want. Or writing something extra on the margins. Or defacing it in any other imaginable way. Or, for convenience sake, obtaining a DRM-free e-book, and doing all the edits on a PC in a fraction of the time, then printing and binding a single copy of the "improved" version.
 
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brahsir

Member
Apr 13, 2018
100
178
I think the goal is imersion. If you can name the MC, and better yet the Female Protaganist, you can make the game more to your likings. I think games need more customizable content not less.
 

GvsrEP

New Member
Feb 8, 2024
8
3
Well, it depends on the game, if we talk about something like competitive multiplayer, if it is essential, now in many games you have a standard name and some others you can use, it depends a lot on what you want to do or achieve with the MC.