- Apr 15, 2019
- 94
- 196
Overview
Brothelmania is another take on the slave-trainer brothel management genre where you play as the new owner of a failing brothel and tasked with bringing it back to its former glory. It is inspired by other games like Free Cities, Brothel King, Strive for Power, and other similar titles. The goal of the project is to create an experience with clean UI and UX, deep social simulation elements, and overall live up to the inherent power fantasy of the genre. At the moment, there’s no overarching narrative planned, but there might be at some point. The game is still in a very early concept phase, and there won’t be any initial release for quite a while. I am making this post to gather feedback and start putting these ideas on the page, sort of speaking. Going forward it will serve simultaneously as a DEVLOG, and design document for the game.
Setting.
Vague for the moment, since there hasn’t been much worldbuilding thought out.
Art.
None (ish). Since I can’t draw for shit, but the goal is to support players adding their own imagepacks for girls they like to see in the game. The plan is to support imagepacks made for Goldo’s Brothel King in “out of the box” integration, meaning minimal or no modification required to work.
Planned Features.
Brothelmania is another take on the slave-trainer brothel management genre where you play as the new owner of a failing brothel and tasked with bringing it back to its former glory. It is inspired by other games like Free Cities, Brothel King, Strive for Power, and other similar titles. The goal of the project is to create an experience with clean UI and UX, deep social simulation elements, and overall live up to the inherent power fantasy of the genre. At the moment, there’s no overarching narrative planned, but there might be at some point. The game is still in a very early concept phase, and there won’t be any initial release for quite a while. I am making this post to gather feedback and start putting these ideas on the page, sort of speaking. Going forward it will serve simultaneously as a DEVLOG, and design document for the game.
Setting.
Vague for the moment, since there hasn’t been much worldbuilding thought out.
Art.
None (ish). Since I can’t draw for shit, but the goal is to support players adding their own imagepacks for girls they like to see in the game. The plan is to support imagepacks made for Goldo’s Brothel King in “out of the box” integration, meaning minimal or no modification required to work.
Planned Features.
Feature | Description | Priority. |
Character Creation | Allow the Player to create a character at the start of the game. Allocate attributes . Chose background, personality, and portrait. | High |
Buildings | Build, upgrade, and manage rooms for your brothel. | High |
Map Traversal | Explore the city map, visit locations around the city. | Medium |
Slave training | Spend a section of the day/actions training a Slave. | High |
Social Simulator | Simulate the Slaves behaviors and developing relationship with the Player and each other. | High |
Events | Events that trigger if the requirements are met. | Medium |
Quests | Repeatable requests for the Player to complete. | Medium |
Story | Include a storyline for the game | Low |
Slave's Roles | Slaves can have different roles withing the brothel. ie: Headgirl, Nurse, Trainer, Warden, etc. | Medium |
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