- Oct 19, 2020
- 457
- 7,806
Cute! Also you can adjust the head size or forehead morphs of the hair asset to prevent those Z-fighting artifacts on the forehead
Cute! Also you can adjust the head size or forehead morphs of the hair asset to prevent those Z-fighting artifacts on the forehead
If there's bleed through or mistakes like that in a render that I never caught before it got too far along, I'll just open it in photoshop and fix it there. If you get good with Photoshop, you can even start adding filters and blending layers to make it look photorealistic; something I'm not capable of yet.Yeah it was too late to realize that and I was too lazy to do it again and decided to leave it to render.
For this type of lighting how do you do it?I meant "Good enough for" VN work.
Reasonably fast render of acceptable quality of scenes with multiple angles.
For single, static renders it's easier to get the lighting right for that single camera angle and I go for the best quality.
Most of the time when you have a perfect picture, and you view it from a different angle, the lighting is horrible.
If I can make my random shit work with different angles, I go for it. But that's rare.
For VN scenes I try setting up the scenes to work for all angles, and I don't have to change the lighting for every angle.
It results in lesser quality, but "Good enough for me".
Example:
View attachment 3569607 View attachment 3569608 View attachment 3569609 View attachment 3569610
My indoor scenes follow a simple setup:For this type of lighting how do you do it?
Dear lord..... that is *hottttt*. What are you using for the wet skin, the packs I have tried look nothing like this. Probably user error Thanks!View attachment 3571191
4K, early access, futa, alternate angle, all watermark free, available at my Patreon.
Change dual lobe specular - reflectivity to 0.7 or moreDear lord..... that is *hottttt*. What are you using for the wet skin, the packs I have tried look nothing like this. Probably user error Thanks!
Oh yes, if I wanted to get fancy I know enough about geometry editor to actually remove the center polygons of the shields if I wanted to. I had just noticed (while testing various breast morphs) that it was a nice coincidence that the diameter of an enlarged nipple was just about exactly the correct size to match up with the center ring on the shield surface. Purpose of this exercise was just to see if I could actually make an animation in Daz. My PC was rendering about 7 frames per minute for the 120 frames images (so I have the hardware capability to try more ambitious animations in future). After a bit of digging around I decided to download Shotcut to actually combine my rendered frame images into a video file, since it is free and not too hard to figure out a really basic operation like that.Firm nipples are funny nice, but I never seen niples which pierce metal (even in cryo chamber). I think you should adjust nipple to sield not shield to nipples.
BTW, nice loop.
I have great idea - bra with electromagnets. With remote control magnets can be rotated and give jiggle effect