- Jul 15, 2017
- 283
- 420
A Mac build requires time, testing and specific tweaks. Considering our analytics data it doesn't worth the effort at the moment. Maybe when the game is complete and we pack all the chapters in one we'll do a Mac build (and even maybe a Linux build).I have to disagree with you on this. Some things where Ren'py is better:
Not saying that your engine isn't good, but it doesn't do everything I want.
- Mac support
- easy access to tons of saves/save anytime
- rollback
Ren'py is built on top of Python, and gives you all the power of Python. To say it's not a general programming product is...incomplete.
Hey, GMS supports MacOS...have you thought about putting out a Mac version? Or is too much of your 41k LoC Windows specific c#?
Also, the HTML5 build can run in any operating system that supports Chrome or Firefox and WebGL, which means that Mac and Linux users can play. Is not like non-Windows users can't play the game at the moment.