RPGM - Completed - Corporate Slave Succubus: Survival of Newcomer Succubus Saki-chan [v1.03] [桃丼屋]

  1. 5.00 star(s)

    ronron74

    A good representation of Girlfailure, fmc is really cute. CG Art is excellent, it's not animated but the effects and audio compensates that no problem.

    Gameplay is a bit grindy towards the end and I couldnt achieve True End, because the mystery is too cryptic for me to figure them out. It's missing some cues on how to solve mini problems/quests on who should u talk to or interact with.

    Overall I love it, Senpai and Saki was really a fleshed out character. Can't help fell in love with the game because of their dynamics. So it's 5/5 because lower than that means nothing :)
  2. 4.00 star(s)

    Zorkman

    Very good. Almost great except for the excessive grind to get the "True End" that isn't worth it, and how it feels bad to see so many people being expoited economically. It also gets too easy too fast, leading to skipping through the gameplay to just get to the next scene. Give it a try if you're into reluctant-but-willing heroines put into compromising positions, but skip the extra wandering around trying to unlock the True End.

    Perhaps the strangest thing about the game is how the premise results in two completely mis-matched tones that constantly clash throughout the piece. The first is a heroine who comes to enjoy the compromising situations in which she finds herself (a staple of the genre). The other is the soul-crushing reality of being a corporate slave in a system that doesn't care it's grinding people up and disposing of them when they're no longer useful. Not in a sexy way. In a "too bad Betsy had a mental breakdown from working 80 hours a week non-stop, and now even though no one knows what happened to her, we all know it's awful, and too bad the exact same thing will happen to all of us eventually" kind of way.

    Porn fantasy allows (some) players to enjoy an MC being put in a position where they're taken advantage of sexually. We can roll with the idea that no matter how the character got there, they ultimately enjoy themselves, so it's "okay". It's another thing entirely to see so many people bemoan how miserable they are to be taken advantage of economically - forced to work a soul-crushing dead-end job that literally disposes of them when they're no longer useful. The protagonist's light-hearted and bubbly attitude to reluctantly do what is asked of her is crassly juxtaposed with everyone talking about how they feel like they have no escape from their awful life, not to mention the casual misogyny and the portrayal that the primary antagonists are one mis-step away from being effectively enslaved. The scenes can only really be sexy when they're playful. When the NPCs are literally trying to break the main characters - either indirectly by forcing them to meet ever more opressive demands, or through impregnation resulting in enslavement - it just feels bad.

    This is admirable in a way. The game doesn't shy away from, trivialize, or try to make excuses for this kind of exploitation. It also makes the True End a bit more worthwhile, though probably not enough to justify the excessive grind to get it.

    There's a meta-story that involve's the game's limited exploration mechanic. As players explore areas they tease out new leads, gradually unlock areas, and try to puzzle out how to progress. What is unveiled paints a larger picture that begins to explain what happened to the MC, and unlocks the True End once it's been fully completed. This is ultimately more frustrating than exciting as players have no choice but to re-tread ground over and over trying to figure out what new NPC popped up for no reason, or which area suddenly became accessible. There's little to no indication of where to go or what to do next, so the player aimlessly wanders. Best I can say about this is it could have been more frustrating if the time restraint was worse. Worst I can say is the ending it unlocks probably isn't worth the hassle.

    Gameplay wise, the game starts out quite fun and strong before the challenge tapers off. Players have to manage sparse resources to try to make sure they balance improving their character and also achieving their quota for the term. It's fun getting improvements, discovering the next branch of the upgrade tree, and strategizing how to balance the game's resources. A little before half the game has gone by, things snowball and never slow down. Rather than making tough decisions on how to use your resources, you're just ticking all the upgrade boxes. It's become clear the primary challenge is no challenge at all. There's nothing else to do with your time but enjoy the scenes that pop up here and there, or go on the treasure hunt for the True End.

    The scenes themselves are very good, balancing good art and exciting dialogue. It fails at times due to the aforementioned discrepancies in tone (it's hard to let go and enjoy the scene when I feel bad for the MC), but those scenes that aren't to the players' liking are skippable, and it's likely the next one will be more up their alley. There are many more hits than misses, and the scenes happen with enough frequency that it feels worth it for the time that's spent.

    I think a lot of things about this game are worth it if the player can get into the right frame of mind. If you can keep telling yourself that the MC is reluctant-but-willing, and if you avoid the grind that is wandering around looking for the next piece of the side-story, you can enjoy the gameplay for a bit and the scenes for a bit longer. If you want to see the True End, you'll miss nothing by downloading a save and playing it.
  3. 2.00 star(s)

    James Boner

    This is pretty much all I hate in a game.

    -Extremely linear
    -Not much scenes and they're pretty bad
    -Very grindy
    -The corruption system doesn't mean anything
    -No liberty to move
    -There's a deadline

    I'll give 1 extra star because I kinda like the MC, but the game isn't worth playing.
  4. 3.00 star(s)

    Bun5643



    mfw struggling through this frustrating ass game ^

    This game suffers from wild swings of tone and expectations and story telling.

    You are Expected to explore and talk to people. There's an entire story that is behind the story. A mystery that involves Saki and other women being transformed into succubus. That you have to dig this up yourself is interesting! You're given a deadline, and if you haven't found all the clues you fail. But the mystery feels like it was tacked on at the end. It's a fetch quest with no dialogue. You repeatedly talk with the same people again and again throughout the Mystery side of the story, but none of them even get a name.

    So you spend a year where really the only story is that Saki likes sex. About 2 weeks into getting turned into a demon you're having group sex! And, ya know, good for her - but it would be nice if some of that dialogue went somewhere else.

    There's one scene where you overhear Nameless Coworkers #1 and #2 talking about your senpai behind her back. It's interesting! Office politics, different characters, wow! Nothing ever comes from this. Meary senpai just either always supports you, or lies to you so you're doing work for her.

    And this is really too bad. Because the writing for this game is genuinely good, despite many translation issues. If you want a lot of lighthearted self aware humor, then there's a lot here. I was literally cackling from some scenes, it's very good.

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    Everything to do with Saki is bright and happy. And maybe this is a case of unreliable narrator, where she's regularly described as an idiot who'll go along with anything, while also being a genius at work. But when you talk to any of your co-workers They. Are. STRUGGLING.

    You get to hear about how they've lost all their friends, they have zero time outside of work, questioning if this is all that's left of their life, and on and on and on. It's tonal whiplash every time! Saki does several interviews where she's essentially selling out every succubus, and they're like "ever since that I can't even look people in the eye". One of the side-quests is literally tricking another human-turned-succubus into being a test animal.



    I guess not!!

    This is another theme that I think maybe the developer wanted to explore, but must have run out of time. At least that's what I feel like the True Ending implies. Throughout the story characters will talk like they do above.



    The game lays this idea out. Every demon can evolve to a greater form. Like goblin to hobgoblin. But not succubi, so the above line is correct about succubi. They're the weakest. And if you struggle your way to the True Ending you're gifted with 1 or 2 lines about why this happens.

    This analogy is rushed out, when it's threaded through the whole story. The resolution is just poorly paced, and if the game was more focused on telling the Mystery side of the story, it feels like this is something you'd find out maybe halfway through the game, instead of the very end where everything suddenly gets magically fixed by 'Heroes'.

    Pictured, True Ending:
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    All my story-based quibbles aside, the sex scenes are all pretty cute. There's a little bit of hypno here, and I think it's probably some of the best use of hypno I've seen from these games. Usually hypno is just "Haha, now you're going to have sex >:3" (oh nooo). But here, the first instance you give out your home address. That is so dangerous, and exciting. And nothing comes from it. But the other hypno scenes, and scenes from other companies, are also exciting.

    And of course it really goes without saying, but the art is fricken cute I love it.

    *The illustration is a photo

    Anyway, that's all from my


    This game gets 3 stars, not that it really matters.

  5. 5.00 star(s)

    Troqu

    Kinda a sleeper hit in my book. Great art, surprisingly fun gameplay loop, a soundtrack that im pretty sure is just copyright free music but fits perfectly for a game headed by a girl who's trying her best to be cheerful in an awful life situation, and a true ending that requires actually interacting with th world and not just "be a mega slut succubus" or "try to remain virigin as a succubus" like most games would have done. About the only real missteps in my opinion is that the true ending lacks a unique sex scene, it just slightly expands on the normal ending scene and changes the outcome and that the interface screams "USE A MOUSE" and then it has no actual mouse support beyond moving on the map. Overall if you want a good management game with enjoyable art I'd say go for it.
  6. 5.00 star(s)

    3inchmeat

    The main character's design is a highlight, capturing both innocence and the seductive allure of a succubus. The stunning visuals create an immersive experience, drawing players into a world filled with mesmerizing landscapes and captivating characters.

    While the narrative is straightforward, the emphasis on the main character's journey and the game's aesthetic appeal makes "Succubus Awakening" a visually striking and engaging experience for fans of dark fantasy adventures.
  7. 5.00 star(s)

    InstaPrincess

    Really nice game with great art and non-traditional RPGM gameplay. It clearly is a labor of love. There is a lot of scenes.

    If you like resource management, you'll probably like it. It isn't too deep or complicated, but it works well.

    The normal end is really (!) dark but fits the story. Finding the true end is really complicated since you need to complete all the company side quests and they are really obscure. The translation doesn't help with that, since the found items and letters make little sense.
  8. 2.00 star(s)

    bloodbirthe

    I guess I'll give it two stars for the nice art, and the great translation work. Otherwise, the gameplay is kind of inconsequential. The tutorial makes it seem like there's going to be a lot of depth to the gameplay, but in reality you just watch your magic and experience points go up. That's really all there is to it. All events are scripted sequences that happen on set days without any warning or any player input. Also, even though the art is good, this game could have had more of it. Only the boss and the player character get art, none of the employees have any artwork or character development whatsoever, so the game world feels extremely hollow. Overall, this game is not worth it.
  9. 4.00 star(s)

    RotNot2

    I really love a nsfw game with a certain level or cruelty to it. Not to a sadistic level, but seeing characters forced to make due in darker circumstances. The game is a nice drip feed of Saki having to make crummy deals in her cruel twist of fate.

    Absolutely love the bits between her and her boss. Though I wish there were a bit more nsfw moments with her Senpai, the moments we do get towards the end with the "good ending" were great!

    The gameplay was fun.... for a while, after a few weeks in game I got a little tired. While the drip feed of story was great, I can't really say the same for the gameplay. Not the worst game system but certainly not the best.

    Overalll as far as, I assume a first outing goes. This game is great, and I immediately went over to follow an artist on twitter. Solid 4 out of 5, can't wait to see more.
  10. 4.00 star(s)

    mrericsan

    Story: In a world that demon and human live peacefully along side each other, female protag Saki got drugged and transformed into a succubus. As a succubus, she can't find any job that relate to her field anymore. Desperate with no way to make a living, she was recruited into a succubus only 'Black' company (Black company in Japanese refer to a company that exploit their workers, often overwork them without the proper compensation). Obviously there are only certain type of jobs a succubus will ask you to do ..... Can Saki get out of this situation?

    CGs: 5/5
    Nothing to complain there, all scene are well drawn and Saki expressions on both the standing and HCGs are super cute. More than 45 scenes available, all scenes have multiple variations with different motion or facial expressions of Saki. Guess this pretty much the best you can get without Live 2D animation.

    Gameplay: 3/5
    In this game you have 3 resources to juggle. Magic - the resource that you have to pay the company every 13 weeks, if you fail to meet your quota, its game over; Experience - the resource you gained by doing certain jobs; and finally fatigue - you get tired after every job/actions.
    You use Magic and/or Experience to learn new skills with allow you to earn more Magic/Experience/Lowering Fatigue.
    You schedule the type of work you want in advance weekly and let it run it course and watch CGs when certain condition are met. Which is all fine, but the problem is that even with zero fatigue you can fail the job, its kinda mess you up as you plan the week with contain ending magic/exp you gain so u can buy certain skill. Thats furstrate me a little.

    Secondly, there are no hints for how to progress the scenrio to the next stage, you kinda have to talk to everyone and hope you bump into the right conversation and trigger the next scenes. (There are no exclmation marks on top of the NPCs to guide you ...)

    Translation: 3/5
    Overall understandable but some of the jokes get lost because of the TL (this is supposely a gag H-game). And the lack of hints does not help either. Some of the graphic text are not translated.

    Overall: 3.5/5
    This is a fun resource management / events hunt game, with very good CGs and a fun and silly protag. Only hamper i have is without some decent hints it is hard for me to enjoy this game fully. Even the Japanese walkthrough site are kinda dubious about how to achieve the True End lol. (Supposedly, you can reach the true end by acquiring all skills and event related items within 1 year).
    P.S. I have not encounter any crashes.
  11. 3.00 star(s)

    lightdemon

    not bad, but not good. Nice picture, but the gameplay is quite borring. The game often crash and closes itself, but thanks to the autosave who saves often and at the right times there will be no problems.