Yamfarmer127

New Member
Aug 31, 2022
7
8
Basically, the problem is this:

1 - It's a NSFW game, people download it to get off to it.

2 - The puzzles are lengthy in time investment and there is little to no handholding for support.

3 - The game is quite buggy and due to the save system you can lose hours of progress quite easily.

4 - Additional mechanics (food/drink) and story content that adds on extra time investment on top of the puzzles without much if any NSFW content involved.

5 - People don't like these things in NSFW games, so they will download it, play it, then make a negative post. The dev wants to make the game the way they want to make it which is absolutely fine, but negativity is to be expected when people get frustrated after being blueballed lol.

I think this is quite a reasonable way to sum up the general complains around certain elements of the game. People get kinda baited in by the NSFW content, then realize it takes a long time to get it and get annoyed. There is nothing wrong with the gameplay itself persay, it's just the combo of complex puzzle game + NSFW content results in these kinda responses, perhaps a disclaimer when you start would be great so people can set their expectations.
Personally, I don't mind there being tedious/hard puzzles. I know I don't speak for everyone but I like the idea of this puzzle system so much more compared to the usual copy-paste rpgm turn based gameplay in most nsfw games. Also, having a full walkthrough would kinda just trivialise the game. I totaly understand why people would want that but I can also see why the dev would be hesitant to implement that. Perhaps Rin could just give you small hints, similarly to the original demo. I recon the main issue with the puzzles is the whole rng thing they've got. I don't mind there being rng so that you still need to put in some effort when you revisit the dream, but I just wish that all the required items were guaranteed to spawn each time. The time/energy system prevents people from doing everything in the dream in one go, which means there will still be an incentive to revisit on subsequent days. It just gets fustrating having to reroll the dream to actually complete puzzles. That's just my two cents though.
 

unniex

Newbie
Game Developer
Mar 10, 2020
83
477
Uploaded the gallery to the mega folder.
This was available to supporters for over a year.
It's compiled using a legacy game maker version so I can't help you if you're getting crashes. Works on my machine.

Everybody arguing about M2F or puzzles while I'm over here with my potato laptop dealing with characters taking a long ass time to go away in a cutscene and getting lost during the day because no indicator on where to go lol

Try this. Apparently it should help with optimization.
If someone can confirm it runs better for them/removes texture related crashes, I'll update OP.
Fixed Kari - Cafe bug in this version btw.

I get where you are coming from, Believe me I really do. So I hope I can relieve you by clarifying a few things for you.
As for why I did not cheer the earlier state of the game as I sigh the new direction is that I was satisfied with what others had said, The content was very good and it's a promising start for such a loose project.


My understanding is that you are a fan of M2F that's disappointed with every M2F game you played, Is this wrong?
That the reason you played M2F games in the first place is that you are inclined to enjoy M2F but like finding a fly in the ointment some aspect of the story diminishes your enjoyment enough that you hated it despite everything you did like. That disappointment is shared by fans of "vanilla" pregnancy and feminization games whenever they find out that M2F is not optional content.


I guarantee that will make things better even if you're not motivated enough to add a selector in game.
It would however be beneficial if players could retain the story and character interactions even if it doesn't make sense context wise with a female protagonist, I think it would help people provide more context when testing and if you care possibly enable someone to more easily rewrite the text/dialog for the female protagonist so everything makes sense contextually. (Edit: Story = 0 does not seem to do anything beyond change the MC's idle animation.)


-Turned into a donkey/gets feminized is the premise, it is not the story in itself but an event the story is built around.
Some kinds of premise can only lend themselves to one type of story while others are open ended in where they can go.
Even if the events and story beats are exactly the same between the two, A story premised on gender change will have different characterization from a story premised on feminization of the protagonist.


Considering what I previously said, What do you mean by better story exactly?
Also I never stated removal of M2F component was an improvement, I said inclusion of female-feminization adapted from preexisting M2F components was an improvement.
You have too much faith in people.
If 3-4 lines of dialog about a cafe caused by a bug is immersion breaking, I can only imagine the clown fest when every conversation has inconsistencies. You cannot just plop a girl into a plot where a character makes fun of her for looking like a girl.
And who are these people that will write the content for the female version? You overestimate how much people care.
No, I don't think it will do what you say at all. It will further aggravate people, and a year from now they will complain they were expecting a female protagonist and were deceived!

Changing the starting gender of a character in a game centered around M2F transformations strips that content away. You cannot seriously say that is not the case.
Either way, I don't want to argue semantics with you.
You said there are M2F games that can be improved by adding a female protagonist option. This implies there are M2F games that can hold their own without relying on this fetish. So I asked you for some examples. Obviously, it's a loaded question, as I don't believe such games exist, but I'll at least take a look at any examples if you have them.
 

ViviX12

Engaged Member
Jan 5, 2019
2,387
3,248
You said there are M2F games that can be improved by adding a female protagonist option. This implies there are M2F games that can hold their own without relying on this fetish. So I asked you for some examples. Obviously, it's a loaded question, as I don't believe such games exist, but I'll at least take a look at any examples if you have them.
I think it can apply to games that go "Poof! You're a woman now, cope" and the rest of the game plays out as just having a female protag, with maybe some mentions of once being a man but not really doing much about it. Perhaps better way to put it wouldn't be "improved by adding fem protag optio" but "imrpoved by removing TF prologue" when there's hardly any story to it.
Since those are things I specifically avoid, I can't list much, but Ooze Wizard's Apprentice is one that comes to mind.
 

Taboo-Sho

Member
Nov 15, 2018
373
404
I think it can apply to games that go "Poof! You're a woman now, cope" and the rest of the game plays out as just having a female protag, with maybe some mentions of once being a man but not really doing much about it. Perhaps better way to put it wouldn't be "improved by adding fem protag optio" but "imrpoved by removing TF prologue" when there's hardly any story to it.
Since those are things I specifically avoid, I can't list much, but Ooze Wizard's Apprentice is one that comes to mind.
Just...why not have options? You'd draw more players and possible fans who will buy or fund you that way.
 

Axismundi

Member
Jul 14, 2018
319
681
Just...why not have options? You'd draw more players and possible fans who will buy or fund you that way.
The game dialog at the moment is about a guy who gets turned into a girl; adding a female start would require

1. New dialogue throughout the entire game for the female protagonist. (For example, the first day at school where Yuri helps you get a girl's uniform would not fit with a female start since you would already have one, thus removing one or two days of content that would need to be redone.)
2. New goals for MC. What is the primary thing the female protagonist will be struggling with?
And many more miner problems.

Both would require a lot of writing to fit and would slow down development more and more as the two paths continue to diverge.
 

fraazx

Member
Feb 6, 2018
318
567
Uploaded the gallery to the mega folder.
This was available to supporters for over a year.
It's compiled using a legacy game maker version so I can't help you if you're getting crashes. Works on my machine.



Mega
Try this. Apparently it should help with optimization.
If someone can confirm it runs better for them/removes texture related crashes, I'll update OP.
Fixed Kari - Cafe bug in this version btw.
Well thx, it is faster than before but not by much (the difference is noticeable), though I'm at the school part rn, so I can't say much
 

DocterD

New Member
Feb 27, 2020
10
5
You have too much faith in people.
It's not faith it's discernment.

If 3-4 lines of dialog about a cafe caused by a bug is immersion breaking, I can only imagine the clown fest when every conversation has inconsistencies.
I don't know the full context this bug you're talking about and people's response to it but I know immersion is a multi-layered thing, Like for example a universe can be immersive because the worldbuilding is consistent while a character is immersive because players can project onto or act out the character as they would.
Also I think I can say that Men who are not into M2F are not looking to be immersed as the female protagonist, So considering that many people will play poorly machine-translated games you can stop catastrophizing the impact of inconsistent dialog.

You cannot just plop a girl into a plot where a character makes fun of her for looking like a girl.
Yeah you can, If all story, dialog, and characterization of the female protagonist was identical to the male protagonist that would be interpreted by many as conveying the female protagonist as a lesbian. Making the starting appearance of the female protagonist noticeably different looking (masculine/androgynous) alone would amplify that interpretation. Again, Things don't need to be perfect to be good enough.

And who are these people that will write the content for the female version? You overestimate how much people care.
If that really makes a difference to you and stops you from being so blackpilled, I will rewrite the dialog to fit the context for the female protagonist.

No, I don't think it will do what you say at all. It will further aggravate people, and a year from now they will complain they were expecting a female protagonist and were deceived!
Again with the catastrophizing and the misinterpretation of disappointment, Nobody is accusing you of deception and if anyone is angry at you I guarantee it's because they are sad.

Changing the starting gender of a character in a game centered around M2F transformations strips that content away. You cannot seriously say that is not the case.
Giving players the option of playing a female protagonist isn't a removal of content!
The potential of missing content that doesn't fit the conversion to a different protagonist doesn't count as content removal.

You said there are M2F games that can be improved by adding a female protagonist option. This implies there are M2F games that can hold their own without relying on this fetish. So I asked you for some examples. Obviously, it's a loaded question, as I don't believe such games exist, but I'll at least take a look at any examples if you have them.
You want one game that is about M2F that has an optional female protagonist start which makes it more better/popular?
How about Accidental Woman. It's more of a "life simulator" than a story driven game but it does have a plot.
Also it's really hard to sort out the games that are based on M2F/sissy/feminization transformations with an optional female protagonist because seemingly everyone everywhere can't seem to adopt a comprehensive and well defined filter system.
 
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Taboo-Sho

Member
Nov 15, 2018
373
404
The game dialog at the moment is about a guy who gets turned into a girl; adding a female start would require

1. New dialogue throughout the entire game for the female protagonist. (For example, the first day at school where Yuri helps you get a girl's uniform would not fit with a female start since you would already have one, thus removing one or two days of content that would need to be redone.)
2. New goals for MC. What is the primary thing the female protagonist will be struggling with?
And many more miner problems.

Both would require a lot of writing to fit and would slow down development more and more as the two paths continue to diverge.
*Eyeroll*
Everything and anything to stop a M2F game from having options huh? Even though M2F games are beocming more and more adbundant in the TF market and it becoming harder and harder almost nearly impossible to find a TF game that isnt M2f

But
1: Could be a female that looks male, and has been bullied her life so just dresses as a male, but decides she wants to go into being a female, snice everyone thinks they are male they need help getting a Female uniform.
2:See Above, they want to throw off the slings and arrows people had thrown at her for all the time, and want to try to look more girl like.
 

Axismundi

Member
Jul 14, 2018
319
681
*Eyeroll*
Everything and anything to stop a M2F game from having options huh? Even though M2F games are beocming more and more adbundant in the TF market and it becoming harder and harder almost nearly impossible to find a TF game that isnt M2f

But
1: Could be a female that looks male, and has been bullied her life so just dresses as a male, but decides she wants to go into being a female, snice everyone thinks they are male they need help getting a Female uniform.
2:See Above, they want to throw off the slings and arrows people had thrown at her for all the time, and want to try to look more girl like.
That would keep the objective of getting the uniform, yes, but they'd still have to write new dialog explaining the backstory you cooked up and how they interact with Yuri. Stuff would still be re-written. And to be honest, it sounds like you don't want a M2F game; it sounds more like you want a bimbofication game or something similar where a girl gets "girlier." (I don't think bimbofication is the right name, but it's the only thing that feels like it fits)
You want one game that is about M2F that has an optional female protagonist start which makes it more better/popular?
How about Accidental Woman. It's more of a "life simulator" than a story driven game but it does have a plot.
Please tell me you didn't use that train wreck of a game as an example. It's literally the poster child of a game that bit off way more than it could ever reasonably handle. The thing about games like Coc 1 and 2, TiTs, Accidental Women, and Hard Times in HornsTown all have is that while you can choose the starting gender, narratively, it has no effect beyond maybe one or two scenes in the long run. In those games, the starting gender of the protagonist doesn't affect the rest of the story; at the end of the day, you're still a champion fighting corruption, a space adventurer in a race, someone trying to fix a broken machine, or some schmuck trying to pay their rent. But in games like Afterlife and Magical Camp, the gender of the character plays a key role, and the games wouldn't make sense if the character was female at the start. And that's the approach Unniex is going for here, it seems.

Listen, I know it can be frustrating when you find a game that ticks almost all of your boxes but is missing that one thing that would tie it all together for you. But you gotta remember the golden rule when it comes to porn games, and that's

Different folks, different strokes.

Not everyone is gonna be into the same things, and continuously badgering them to put it in usually makes them less likely to actually implement it.
 
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somebody95

New Member
Jul 18, 2022
1
0
Seems like there is only two puzzles left and both related to removing parasites?
- lab quest (c-alpha, c-delta and stuff)
- lab: decontamination room near vortex (lvl3 room) removes unwidow (seems too easy, maybe bug?)
- mansion purification (seems new?):
- create paint
- draw red book
- take book another red book from basement with venus
- in library: opposite wall of lantern use second red book, opens small room
- in room parchment:
2 slugs + embryo in large body of water
soak parchment in liquid axiom (paint)
- lvl4 card finally remembers password
- vortex and unpainted door not implemented yet
But I cannot find a lot of stuff from previous releases (horse, rin in library), it is disabled now?
Possible bugs:
- black ball not in starfield if moved in first dream
- after moving in elevator seems stuck, but after pressing keys repeatable it works
- same level key cards merge together, so you cannot collect them all
- bathroom water transportation scenes doesn't play anymore
 

DocterD

New Member
Feb 27, 2020
10
5
Please tell me you didn't use that train wreck of a game as an example. It's literally the poster child of a game that bit off way more than it could ever reasonably handle. The thing about games like Coc 1 and 2, TiTs, Accidental Women, and Hard Times in HornsTown all have is that while you can choose the starting gender, narratively, it has no effect beyond maybe one or two scenes in the long run. In those games, the starting gender of the protagonist doesn't affect the rest of the story; at the end of the day, you're still a champion fighting corruption, a space adventurer in a race, someone trying to fix a broken machine, or some schmuck trying to pay their rent.
It's mostly the lengthy beginning sequence for AW that made me think of it as a M2F game that has a female-start with a substantial narrative difference to the male-start, Those other games don't have anywhere as involved an intro as AW.

But in games like Afterlife and Magical Camp, the gender of the character plays a key role, and the games wouldn't make sense if the character was female at the start. And that's the approach Unniex is going for here, it seems.
This is just a storytelling challenge and one I am not afraid to tackle myself, Especially if it keeps you guys from becoming demoralized by interpreting requests for a female start so negatively.

Not everyone is gonna be into the same things, and continuously badgering them to put it in usually makes them less likely to actually implement it.
If I have crossed the threshold for what counts as badgering then this thread is probably a lost cause.
 
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Axismundi

Member
Jul 14, 2018
319
681
This is just a storytelling challenge and one I am not afraid to tackle myself, Especially if it keeps you guys from becoming demoralized by interpreting requests for a female start so negatively.
I'm now honestly very curious as to how you would write magical camp as a female start without it completely changing the core themes and gameplay.
 
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