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RPGM Blender maps and animation for RPGM

pepette

Active Member
Game Developer
Feb 20, 2018
927
2,206
You have 2 ways to import your pre-rendered maps
- either you convert them to tilset (which makes you redraw the maps by copying on the editor)
- or you use them in paralax. This method is a bit longer to master but it is more in line with what you seem to be looking for.

The detail depend witch RPGmaker version you used...
There are many RPGmaker user community forums on the web (in several languages).
 
Aug 2, 2022
35
44
You have 2 ways to import your pre-rendered maps
- either you convert them to tilset (which makes you redraw the maps by copying on the editor)
- or you use them in paralax. This method is a bit longer to master but it is more in line with what you seem to be looking for.

The detail depend witch RPGmaker version you used...
There are many RPGmaker user community forums on the web (in several languages).
Thank you,
I'm using MZ.
 

pepette

Active Member
Game Developer
Feb 20, 2018
927
2,206
For parallax methode, look at this :
what you are looking for start at 6'20''
You have the plug-in to make the parallax in the description of the vidéo

don't forget to name your parallax pics with a "!" as first letter to force the engine to keep it in place
 
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Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,292
Wanted to know if anyone knows of a way of adding pre-rendered maps that are made in blender to RPG maker, as in how to make the walls and doors to work and what size to use.
With Blender there is not much to say. Use 45° angle and change camera lens from perspective to orthographic, same for any other rendering engine. RPGM MV default resolution is 816x624, for 48px tiles.
 
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