- Mar 31, 2020
- 175
- 361
I accidentally posted it in the other thread but intended to post it here, d'oh.
If you can read Python code, it's more or less easy to figure out how to hack saves by altering variables from the Ren'py console (which can more or less trivially be re-enabled even when explicitly disabled by game devs), and this won't trigger the protection mechanism because it still will be a clean save, unaltered outside of the game.
Because of that, I don't think the community loses out too much by not being to use Save Edit Online. People can still console-hack and share saves, and it's just an extra yes/no prompt to load these foreign saves.
Unfortunately the security concern is still there, and it's hard to properly fix unless the engine developers completely rework the save/load serialization (not trivial).
If you can read Python code, it's more or less easy to figure out how to hack saves by altering variables from the Ren'py console (which can more or less trivially be re-enabled even when explicitly disabled by game devs), and this won't trigger the protection mechanism because it still will be a clean save, unaltered outside of the game.
Because of that, I don't think the community loses out too much by not being to use Save Edit Online. People can still console-hack and share saves, and it's just an extra yes/no prompt to load these foreign saves.
Unfortunately the security concern is still there, and it's hard to properly fix unless the engine developers completely rework the save/load serialization (not trivial).