Ai art and gamdev?

Pieguy2

Newbie
Jan 5, 2024
15
2
This probably gets asked a ton in some form or way, but here I am.

I have a lower end-ish, and I find most character creators take a while, but so does AI. I feel like AI is faster in terms of work, and I just find it interesting; I'm very patient about AI for some reason. I know AI is hated and all, and I don't really understand why. I guess people are afraid of losing their jobs.

The fastest i got 1 image to generate was like 6 minutes using sd 1.5, 512x512 size with an lcm lora and with some settings changed. Ive thinking about making a game or visual novel but i cant draw and i know ai isint perfect but it seems like a good start...

Is there a better use for AI, or is there a character creator you would suggest for lower-end devices? Also, feel free to share any stable diffusion tips and such. How do people even get the same character in different images with AI?

Here are some of my specs: 2vram Nivida 1030 cards, 16 RAM, intel i3 4th gen, Dell Optiplex 3020.

One more thing: I don't want to make money yet, but I would like to eventually upgrade my setup and such. How can I do that someday?

Feel free to add to this, but please try to be kind.
 
Last edited:
  • Like
Reactions: Saint Blackmoor

dreamerquest

New Member
Apr 8, 2024
6
2
I'm in the same boat as you.
I'm going to attempt to make game with AI art, doing it solo.

I didn't even know you can run SD on a gtx 1030.

Here's a few machine I tested (and recall from memory - I haven't touch it in 3~4 months now):
Xeon 12670 v3, 24G Ram, 1060 3g VRAM = 1 image 512x512 with 2x upscale = approx 5~6 mins.
AMD r7-5800H, 16G Ram, 3060 6g VRAM = 1 image 512x512 with 2x upscale = approx 1~2 mins.
i5-12400F, 32G Ram, 4070 12g VRAM = 1 image 1024x1024 = approx 6~12 sec.


If you can get a machine with higher spec, it will improve your generation time = development time.
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
4,581
7,565
There's a post in the dev help subforum that's asking about market research. This is one of those cases where you most certainly should.

Take a look at the latest updates page and drop the AI tag into it. A not insignificant number of them are rated fairly low. Part of that might be the pushback from the anti-AI audience, or part of it might be the laziness of the devs (not fixing the common AI art issues like too many fingers/teeth, generic looking people, weird artifacts, eye problems, etc.), and some are likely just outright bad like any other game from a different medium. Regardless of how you feel about it, it's generally not well received. On here, at least.

As far as the money part? That's a tough one to answer. Pure AI games don't do too well on Patreon (please don't link exceptions or games/VNs that were previously hand drawn prior to AI. Because that's exactly what they are, exceptions). Often sitting around the sub-$100 mark. You might do a bit better on Steam, but expect a fairly high return rate. You've also got to consider websites rules on AI pornography (Patreon, namely, is fairly vague.), and the terms of the model you're using. Objectively, many still see AI generated art as theft, and see it as a justification to pirate (among those who never intended to support you to begin with) the work.

So, can you make a game with AI? Sure. Should you? That's entirely up to you. But I'd recommend going in with your expectations low and your skin thick.
 

MLocke

Newbie
Feb 3, 2021
72
66
See r/DefendingAIArt for an alternate view. You are going to have to do things by hand on your budget. Maybe you could work for someone since you are patient. They may give you access to AI tools. The other parts of making games are tedious and require that kind of resolve as well.
 

Winterfire

Forum Fanatic
Respected User
Game Developer
Sep 27, 2018
4,945
7,266
6 mins for a 512x512 image is not good enough. Especially since it's AI (Not against AI, but I mean it as more of not good as standalone, unless you want to make a shitty looking game).

Best you can do with your potato pc is join the crowd of devs (including me) using KK/HS2.
This is still the fastest and most reliable way of getting graphics.
 

Mike145

Newbie
Jul 14, 2018
45
156
Unless you age backwards, your patience will fall short.

AI image generation right now is essentially a random pixel generator that you can guide and provide clues to in order to create the desired image.

No matter how well-structured your workflow is, you won't be able to generate high-quality AI images without experimenting numerous times and adjusting the workflow with each iteration.

And here's the catch: the more extensive and detailed the workflow, the longer it will take to generate an image. However, the resulting images will also be of better quality.

Without a solid workflow, you won't be able to address the most common issues in AI art, such as generating hands and feet, maintaining consistency, and avoiding the distinctive AI appearance, which is often recognizable due to lighting (I think this is the biggest indicator).
 

Emperor4919

New Member
Apr 23, 2024
9
8
For me, AI is a tool that you can use to help you with the development of games. It's great for brainstorming ideas, for example for a pose in a scene or if you're in need of inspiration. I have yet to see a game with AI images become successful. It's also great for a prototype or draft. But without any human interference to refactor common issues, it is (not yet) good enough to completely substitute an artist, writer, or programmer.