- Jun 21, 2018
- 244
- 481
Yea the story does this quite a bit in many of it's areas. You notice this especially with Megan who's character development revolves around getting the audience to like her(especially later on, as DPC actively confronts some of the reasons ppl dislike her character within the narrative), as opposed to developing her organically and letting the character breathe. Ends up feeling like she's forced on you at every chance, as opposed to letting the audience decide whether they connect with her or not. Like i said though, Story has a lot of jank, but there's a definite sense of heart at it's core, and that's part of what makes it so endearing.I've played Acting Lessons, My biggest issue w/ it is that it elicits emotion using blunt narrative instruments--domestic abuse, cancer, death etc. Those things are pretty much guaranteed to get a certain emotion out of the player.
DPC did learn to let their story breathe in BaD though, and the narrative is much better for it.