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dmmt

Well-Known Member
May 8, 2020
1,001
965
Yeah looked at this at length last night. After running several consecutive time periods of Leave-->Robo6Club-->Relax....I found that better than half the time, there was no XP award at all. Couple that with the default .67 multiplier for Hardcore, and you have a 3 week process to go from D to C, 4-6 weeks, for C to B and I dont wanna talk about B to A to S.

Just gonna have to inflate the multiplier, to account for the frequency of 0 XP being awarded. Probably in the 2.0 to 3.0 range
 

Mr_Shaky

Member
Nov 6, 2017
215
199
Yeah looked at this at length last night. After running several consecutive time periods of Leave-->Robo6Club-->Relax....I found that better than half the time, there was no XP award at all. Couple that with the default .67 multiplier for Hardcore, and you have a 3 week process to go from D to C, 4-6 weeks, for C to B and I dont wanna talk about B to A to S.

Just gonna have to inflate the multiplier, to account for the frequency of 0 XP being awarded. Probably in the 2.0 to 3.0 range
I tried leveling earlier just out of curiosity. I think I picked easy difficulty and gave my self 999 AP.
Went to robosechs and auto-clicked relax until I got to social S and it took over 700 AP.

The chance to get xp vs not should be about 50/50:
Python:
label robosechs_relax_mod:
  header "[robosechs] - Relax"
  $xp=randint(-250,250)
  if xp>0:
    ...
    $mc.give_xp("social",xp)
But then you'll get anywhere from 1-250 base xp so chances are you won't get much even if you do get it.
 

dmmt

Well-Known Member
May 8, 2020
1,001
965
I think I have settled in at 2.20. It appears, it will take 5-6 days to level C to B, or between 80 and 96 AP. I am actually trending toward more 0 XP AP expenditures than getting XP. Maybe 60/40 0 to XXX? Gonna play it at this setting for a bit, and see what happens. I may back it off a little, if I find it suddenly coming to easily. (At the same time, leveling Sex or Combat Skill doesnt take near the same AP expenditure, even including the repairs you have to make to the bot)
 

Radnor

Member
Game Developer
Nov 9, 2021
365
940
That is very good news! will you also possible work in some of the mods created by others? might be fun that was as well ;)
I try to avoid using/incorporating mods, as it will complicate things. But usually when i know about issues blocking or limiting some mod i try fix/tweak codebase to make it easier.
My stance on mods:
- do whatever you think will make game better, no need to ask for permission, go wild
- i know nothing about mods and not responsible for any questionable or non-canon content
This way modders are not bound by my "vision", i have no problems with questionable stuff, there is no need for me to maintain incorporated mods and i can focus on game when i actually have time for it.
Final result should be base game with core content, enough to make game playable/enjoyable and have some canon closure. And good modding support to add more meat or different flavors. This probably would work best considering i'm unable to work on game properly last few months.
 
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alcanii

Newbie
Sep 3, 2017
85
239
Hey I rly love this game, specialy with the Mods.
What I miss is some quality of live stuff, like being abel to give Bots a Job and than they do it. Also, it would be great if i could have my proper trained Bots to repair the others/Part in the Workshop. Wish i could Programm but apparently i can't even make the Shaky megamod work on my Pc (on my Laptop it worked... so if someone could send me the json file.. otherwise i have to wait until i get to the laptop in a month).
Best mods so far are mineride's mods especialy the misson results. Love to see that and i would like to see that also for other Jobs! Keep it comming!
Rly keep up the good work. Maybe a try and do a bot one day.
Cheers!
 
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Mr_Shaky

Member
Nov 6, 2017
215
199
Wish i could Programm but apparently i can't even make the Shaky megamod work on my Pc (on my Laptop it worked... so if someone could send me the json file.. otherwise i have to
I don't remember making a megamod. Is there another shaky in this thread?
 
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Daedalron

Member
Oct 19, 2018
151
125
Nope it was Squib2187 and not you. It's an excelent collection.
But your mods are also appriciated.
If you have trouble with Squib megamod, are you using Squib json version, or Mr_Shaky updated json version? Because IIRC there are issues in the original json.
 

ThroneAweigh

Newbie
Aug 7, 2018
57
119
Hey Radnor, I've been looking into modding and tried to get your source code launched on RenPy. Using the supplied files code I get the following error:


File "game/modules/0010_dscs_base/game/characters/bot_base/role.rpy", line 94: invalid syntax
for tag,tag_info in sorted(role_tags_info.items(),key=lambda(tag,tag_info): (tag_info["list_priority"],tag)):


Any idea what's happening? On RenPy 8.0.1
 

Radnor

Member
Game Developer
Nov 9, 2021
365
940
Hey Radnor, I've been looking into modding and tried to get your source code launched on RenPy. Using the supplied files code I get the following error:


File "game/modules/0010_dscs_base/game/characters/bot_base/role.rpy", line 94: invalid syntax
for tag,tag_info in sorted(role_tags_info.items(),key=lambda(tag,tag_info): (tag_info["list_priority"],tag)):


Any idea what's happening? On RenPy 8.0.1
RenPy 8 used python 3, different version. For most games it probably should be pretty same, but i used version specific tricks, so game will need extra tweaks to work with 8. This specific error due to lambda syntax i believe. Another very likely error source would be metaclasses and maybe divs here and there.
Generally i use 7.4.11, but may upgrade to 7.5 at some point i guess. Doubt i will upgrade to 8 though.
So if you want to load game as RenPy project use 7.4.11 or try 7.5.x, but not 8.x.
 
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Pr0man

Member
Jul 23, 2017
406
816
Sooo....
After fiddling around with the previous version (0.4.0) that I still had on my drive and the current one (0.4.1) I'm left a bit confused in one regard on the technical side specifically and I am not sure on how to describe it as I'm not technically versed enough, but I'll try regardless:

(information: This was only tested with bots supplied via mods, might have to test fully vanilla to make sure.)
When the game selects the visual for the scene when training a bots sex skill, it is noticeably slower in doing so, to the point where visual issues crop up. The following issues I was able to notice: The old visual still appearing on screen when selecting the "repeat" option, said old visual being then replaced by a newly selected visual that is put in the previous spot in the previous aspect ratio, then re-fitting the aspect ratio for that visual, the game selecting the same visual twice on a single screen.
These issues did not exist on version 0.4.0 of the game when using the exact same list of mods (I even just tested this to make sure). Once I noticed this behaviour, I did what one would call a "clean installation" with the base game and same mods - that I downloaded fresh for this purpose only - and those issues still persisted.
I'm not sure if there's an issue with my machine that is hampering the visual selection or if something changed in the code, but it's noticeable and jarring enough that it hampers my enjoyment playing the current version.
 
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YuriShikane

New Member
Dec 25, 2017
8
10
Added mods for 7 3d model bots that have webms with audio. Requires Mr_Shaky's Parts mod AND Daedalron's Bots mod for genitals.

- S-Rank: Alcina Dimitrescu (Resident Evil 8), Samus (Metroid)
- A-Rank: Miranda Lawson (Mass Effect 2)
- B-Rank: Panam (Cyberpunk 2077), Cindy (FFXV)
- C-Rank: Serah (Final Fantasy XIII), Sheva (Resident Evil 5)

UPDATE for SR24 mod:
The original bot JSONs work for DSCS but not the SR24 mod. For SR24, you need to also download the YuriShikane_SR24_bots.zip file, and then replace the original JSONs with the JSONs in this zip that use SR24 parts. I also added more videos to some of the bots.



May update this with more bots in the future
 
Last edited:
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4.60 star(s) 45 Votes